4,119 Commits over 1,127 Days - 0.15cph!
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity)
Merge branch 'master' of github.com:Facepunch/sbox
Fixed bots not copying a player's cursor direction and origin
Merge branch 'master' of github.com:Facepunch/sbox
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
Added spherical triggers to flags. Tidy up MoveController and add variables. Respawn flags when returned to a base.
Players can pickup enemy flags, moved spawnpoint logic to Game, added FlagEntity
Friction + JP tweaks
Merge branch 'main' of sbox-hover into main
Lose less velocity when skiing flat
Added PlayerSpawnpoint, FlagSpawnpoint and updated to use them - reorganized project a little
Cutout leaning and fixed camera setup reference
Added HoverCamera, remember last ski time and adjust post ski friction accordingly, ensure FOV changes with speed
Tweak some values, remove walk speed, move ski to separate method from friction (don't apply when skiing)
Improved velocity add calculation
Slightly better configuration - gain some speed on downward slopes - lose speed uphill
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow
Simple code base and experiments with moving
Fixed documentation error
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
Fusion Reactor implementation
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
Added UIUtility to Gamelib
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
Removed Spotlight from the game - it's actually pretty annoying
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
Typo: Transform -> Transport
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
Group similar resources that are clustered together into a single minimap icon
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
Move coordinate system rotation from CSS to C# and add resource icon entity support
Refresh selection after an instantaneous upgrade
Use particles/explosion_nuke/ instead to see if it forces any change
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
Use the world space bounds center of the target entity to determine where path particles end
Don't create path particles for units that have just spawned (if they're not selected, like normal)
Don't show alerts if that position is on the screen
Don't have a square border on alerts it looks rubbish
Added an attack warning system to alert on the minimap when an area that wasn't recently under attack becomes under fire
Added minimap pinging (in your team color) and it will network to your alliance (hold Ctrl and click to ping)
Merge branch 'master' of sbox-rts
Replace .jpg with .png because for some reason Hammer makes it a jpg
Make MiniMapEntity partial - I'm tired
Only update minimap texture if it hasn't been set already + make TexturePath networked
Merge branch 'master' of sbox-rts
Always transmit the mini map entity
Fixed obsolete FGDType property
Some tweaks to FGD stuff and fixed Mini Map Entity
Added MiniMapEntity for configuring the map background texture
Merge branch 'master' of sbox-rts
Medevac uses a new sound for the healing beam instead of the flamethrower sound
Merge branch 'master' of sbox-rts
Added a box to represent the camera on the minimap atm it's a fixed size - proper representation soon(TM)