userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

3 Years Ago
Include the white ball when determining gasp
3 Years Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
3 Years Ago
Everything goes red if you might hit the wrong ball
3 Years Ago
No writing files yet
3 Years Ago
Fixed Authority error when moving white ball before Owner is properly replicated
3 Years Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
3 Years Ago
Fixed pot history not updating (this is only a temporary measure)
3 Years Ago
Updated to latest net changes
3 Years Ago
Updated to new Net stuff
3 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
3 Years Ago
Move common logic for whether owner is in play to a separate method
3 Years Ago
Fixed server accepting input from everyone
3 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
3 Years Ago
Test
3 Years Ago
Predict white ball placement as well and set owner directly to the pawn now that works
3 Years Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
3 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
3 Years Ago
Update NetworkList for Pool
3 Years Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
3 Years Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
3 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
3 Years Ago
Just have a single cue, there is no need to have one cue per player
3 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
3 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
3 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
3 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
3 Years Ago
Doubled FOV and reduced max cue pitch by half
3 Years Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
3 Years Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
3 Years Ago
Fixed another game logic bug
3 Years Ago
Fixed various bugs in game logic
3 Years Ago
Attempt to fix various race conditions
3 Years Ago
Simple ELO ranking, we could display this, or use it to matchmake
3 Years Ago
Fixed issues with potting balls and fouls
3 Years Ago
Test Merge branch 'main' of sbox-pool into main
3 Years Ago
Compiled stuff
3 Years Ago
Push header and footer CSS panels
3 Years Ago
Fixed changes SCSS files not being sent to clients
3 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
3 Years Ago
Refactored BallTray and network its history
3 Years Ago
Added DoPlayerPotBall method to clean things up a little
3 Years Ago
Added ball tray skeleton for skinning
3 Years Ago
Refactored View system so now spectators will see what you see properly Merge Merge branch 'main' of sbox-pool into main
3 Years Ago
Use int value for number
3 Years Ago
Added black ball icon class and fixed icon class for win
3 Years Ago
Added spots or stripes icon classes Added icon class
3 Years Ago
Some cleanup
3 Years Ago
Don't use NextPhysicsFrame in a Task if you want to stay sane
3 Years Ago
Added Toasts (first pass) ready for skinning
3 Years Ago
Also update TimeLeftSeconds in PlayRound