4,766 Commits over 1,371 Days - 0.14cph!
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set
Merge branch 'master' of github.com:Facepunch/sbox
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
Fixed Material.Load being called in render thread for GhostBounds entity
Ensure selection area is hidden at all times if the player is not in the current game
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade.
Merge branch 'master' of sbox-rts
Increased the damage of the Nuke drastically and the Airstrike a little bit
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
Move saving and restoring of frame time for bot commands to native
Merge branch 'bottimenative'
Move saving and restoring of frame time for bot commands to native
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
Stashing here
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Merge branch 'fadeinout'
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways
Merge branch 'master' of github.com:Facepunch/sbox
Some fixes to the path particles and ensure they are instantiated correctly
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.)
Merge branch 'master' of sbox-rts
Initial commit: parity
Merge branch 'master' into bots
Merge branch 'master' into bots
Added MimicBot and updated to use BuildInput method
Commented out some native bot_ commands. Added managed bot commands
Fixed previous state issues and clean up
Merge branch 'master' into bots
Made changes for PR
Merge pull request #27 from Facepunch/bots
Bots
Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
Added Kevlar Armor and Advanced Kevlar technologies
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
Added 20hz tick rate and updated some icons to use 2px border radius
Fixed RenderEntity transform updates being tied to tick rate
Merge branch 'master' into bots
Fixed RenderEntity transform updates being tied to tick rate
Fixed previous state issues and clean up
Commented out some native bot_ commands. Added managed bot commands
Added MimicBot and updated to use BuildInput method
Tweaked how Global.TickRate is read and reported by the engine (and tested it all this time)
Merge branch 'master' into bots
Global.TimeScale and Global.TickRate are editable
Added entity.Tags.List (returns list of tags)
Don't allow prediction if entity is using physics movement
Fixed voice chat not working correctly, especially after rejoin
Added Client.Kick()
Getting disconnected from a server now displays a reason why in UI
Merge branch 'master' into bots
Added support for a custom mouse cursor but the operating system cursor doesn't hide yet
Merge branch 'master' of sbox-rts
Moved IsProxyOf to Basebuildings
The ported code compared the wrong entities. Now the code is directly implemented in basebuildings and fixes the old bug again, that building a mega-command-centre removes dependencies of the comman-centre.
Also why not allow CCs to be demolished? Sometimes you need the place (also its easier to test :stuck_out_tongue_closed_eyes:
Merge pull request #120 from ZenBre4ker/proxy-fix
Bugfix: Moved IsProxyOf to Basebuildings and fixed the Moved Code
Potentially fixed entity hud anchors jittering and bypass queue completely with rts_doitnow
Add move confirmation marker to occupy command
Added OccupyCommand updated Occupy to use the new command system
Fixed target alpha for buildings in your own local team group. Added `rts_doitnow` to enable skipping of wait times such as building and queuing items
Moved IsProxyOfBuilding methods to BuildingEntity and renamed to IsProxyOf
Rename RadarJammerRange to RangeEntity and implement range display for tunnels
Merge branch 'master' of sbox-rts
Ignore local files
Added Deep Search for Proxies
Revert Local Changes
Remove Whitespace
Merge pull request #114 from ZenBre4ker/Mega-command-centre
Dependencies: Fix Proxies not counting for dependencies
Change PhysicsBody
Merge pull request #116 from ZenBre4ker/Build-Preview
Build Preview: Fix Physics Collider Update
Check for occupation
Merge pull request #115 from ZenBre4ker/Non-Idle-Brewery
Idle Workers: Check for occupation
Increased starting resources slightly and fixed various issues with targets clearing early
Various balance changes to health and resistances. Fixed scan ability range. Fixed Buggy requiring Pyrotechnics. Increased Beer Crate starting stock.
Clamp the length of the flock steering to the max movement speed
Added OnMoveStackEmpty virtual method and ensure that previously gathering units continue to gather nearby