userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Added Tags support to BaseItem. Added "drone" tag to all drone unit definitions. Added SpeedModifierTech and HealthIncreaseTech. Added Aerodynamics and Graphite Armor techs to the Drone Hub. Merge branch 'master' of sbox-rts
3 Years Ago
Increased minimum line of sight for the Turret
3 Years Ago
Attack Drone fires much faster but has less damage
3 Years Ago
Added a weapon to the Attack Drone. Added Demolish functionality for buildings (except Headquarters.)
3 Years Ago
Traverse the hierarchy when looking for network variable changed callbacks or else it'll fail to find inherited ones Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed attachment on worker drone
3 Years Ago
Added tolerance to IsInRange and increased bounds check on placing buildings
3 Years Ago
Reduced the Beer cost for Brewing by 75%
3 Years Ago
Attempt to fix various target range issues
3 Years Ago
Added Mining Laser to Miner Drone and added Disband ability to units to delete it (if it hasn't been attacked in the last 5 seconds.)
3 Years Ago
Changed default resources to basic
3 Years Ago
Don't start with a Pyromaniac Merge branch 'master' of sbox-rts
3 Years Ago
Exaggerate the render bounds of the FogRenderer
3 Years Ago
Add correct sound listener settings
3 Years Ago
Added DayNightAmbience. Deleted DayNightAudio. Added DayNightSound. Other tidying around the day night entities. Merge branch 'master' of sbox-rts
3 Years Ago
Updated Stone and Metal Drill Models and Fixed Inheritence
3 Years Ago
Reduced volume of the helicopter idle sound Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
3 Years Ago
Ensure that building pathfinder collisions are updated when destroyed. Updated all sounds to use sensible distances now that audio listener transform can be changed.
3 Years Ago
Experimentation with audio listener transform Merge branch 'master' into listener Use an override method on GameBase instead Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81. Reset the listener on game init and game shutdown Merge pull request #24 from Facepunch/listener Audio Listener Transform
3 Years Ago
Reset the listener on game init and game shutdown
3 Years Ago
Revert "Use an override method on GameBase instead" This reverts commit 639584846ab72ceea03b43ea1c239bb6b47bec81.
3 Years Ago
Use an override method on GameBase instead
3 Years Ago
Only flock in a move group if we're not near our target entity
3 Years Ago
Added Attack Drone and Suicide Drone stubs (not functional). Added Boring and Advanced Boring technologies. Added Metal Drill, Stone Drill, Advanced Metal Drill, Advanced Stone Drill and respective upgrades. Changed technology tree ordering in some places. Merge branch 'master' of sbox-rts
3 Years Ago
Automatically remove units from being gatherers of resources to prevent flocking with non-existent entities Merge branch 'master' of sbox-rts
3 Years Ago
Use render color on the drones Merge branch 'master' of sbox-rts
3 Years Ago
Added stubs for the Drone Hub, Miner Drone, Bubble Drone and Remote Drones technology. Show all queueable items regardless of whether or not you have dependencies, and then show the dependencies required in the tooltip.
3 Years Ago
Implemented all direct unit sequences and UnitAnimator support Merge branch 'master' of sbox-rts
3 Years Ago
Move client frame callback to after camera set up Merge branch 'master' of sbox Don't render hidden in first person objects if light object is set as first person Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149) Hammer: Make build map window less shit Hammer: Fix build map window expanding to massive sizes without enforcing a max height Hammer: Added mesh names to bodygroup selector Don't try to precache null resource names Fixed VR Joystick reporting wrong Merge branch 'master' into listener
3 Years Ago
Experimentation with audio listener transform
3 Years Ago
Refactored gathering a little. First attempt at fixing "gatherer huddle".
3 Years Ago
Remove resource entities from the flow field when they are depleted
3 Years Ago
Decreased the time it takes to complete a full day by 20x. Added a movement queue system (Shift + Right Click to enqueue movement). Added additive selection (Shift + Select). Merge branch 'master' of sbox-rts
3 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
3 Years Ago
Fixed various issues with sizing of the world automatically
3 Years Ago
Check whether the gamemode is valid first
3 Years Ago
Updated simple terry and temporarily enable sequence test animations
3 Years Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
3 Years Ago
Various fixes around unit auto-targetting
3 Years Ago
Properly validate attack distance and clear move groups when manually targeting units
3 Years Ago
Only perform visibility checks on weapons every half a second
3 Years Ago
Fixed Render Entities not using relative positions for vertex
3 Years Ago
Try not setting the Owner of item entities to check whether a theory is correct
3 Years Ago
Fixed being able to deposit resources into a structure that is still being built
3 Years Ago
Hide the top bar for spectators when they join during an existing game
3 Years Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and… (#23) * Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished * Added descriptions to new sequence methods
3 Years Ago
Added descriptions to new sequence methods
3 Years Ago
Bound additional Sequence methods and callbacks for OnNewSequence and OnSequenceFinished
3 Years Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.