userConnacancel

4,575 Commits over 1,280 Days - 0.15cph!

3 Years Ago
Update base.fgd
3 Years Ago
Fixed compile error
3 Years Ago
Revert "Update vector usages" This reverts commit 574545247ea82c3e9838f84e16d6a068d1bc0c96.
3 Years Ago
Sunday experiments, dumping code on this branch in-case its useful to layla
3 Years Ago
Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Have all methods be an extension of System.Random and the Rand static class refers to them
3 Years Ago
Test
3 Years Ago
Added missing parsing for border-color and border-width in Styles.Set. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
3 Years Ago
Added missing documentation and SetSeed method
3 Years Ago
Alternative callbacks method for review Tidied up callback code as per review Added support for [OnChangedCallback] to NetworkComponent classes Use an out var in TryGetValue instead of declaring it above Added support to add [OnChangedCallback] to a NetworkComponent property Merge pull request #8 from Facepunch/callbacks [Net] Changed Callbacks
3 Years Ago
Added support to add [OnChangedCallback] to a NetworkComponent property
3 Years Ago
Use an out var in TryGetValue instead of declaring it above
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable Array types work properly with a secondary call to IsSupported overload Merge pull request #10 from Facepunch/type-check-rpcs Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Array types work properly with a secondary call to IsSupported overload
3 Years Ago
Type check RPC calls and spit out an error if they contain invalid parameter types that aren't networkable
3 Years Ago
Added subprotocol support to WebSocket Added some asserts to ensure sub-protocols can be added Merge pull request #9 from Facepunch/ws-subprotocol Added subprotocol support to WebSocket
3 Years Ago
Added some asserts to ensure sub-protocols can be added
3 Years Ago
Added subprotocol support to WebSocket
3 Years Ago
Removed log
3 Years Ago
Added more unit sound types. Added some toasts for technology research and unit trained. Fixed Simple Terry's ragdoll.
3 Years Ago
Added support for [OnChangedCallback] to NetworkComponent classes
3 Years Ago
Tidied up callback code as per review
3 Years Ago
Added support for setting tag conditions on Trace.Sweep (#6) * Added support for setting tag conditions on Trace.Sweep * Removed HasTagConditions()
3 Years Ago
Only update the item entity HUD if it is visible
3 Years Ago
Removed HasTagConditions()
3 Years Ago
Re-add support for default value enums
3 Years Ago
Added support for setting tag conditions on Trace.Sweep
3 Years Ago
Started adding Simple Terry
3 Years Ago
Automatically set the texture resolution based on map size to keep it uniform. This will be antialiased eventually.
3 Years Ago
Fog update optimization
3 Years Ago
Set a larger default fog size if no flowfield_ground entities are present
3 Years Ago
Default pathfinder grid size is larger if no flowfield_ground entities are present
3 Years Ago
Remove fog_bounds and automatically determine the size from flowfield_ground where possible
3 Years Ago
Update game
3 Years Ago
Replace obsolete property
3 Years Ago
Alternative callbacks method for review
3 Years Ago
Fixed building placement on the grid. Fixed unit spawning around buildings to support new navigation.
3 Years Ago
Fix a minor warning
3 Years Ago
Update game
3 Years Ago
Update base.fgd again
3 Years Ago
FGD: Added better support for default Property values and support enum
3 Years Ago
Updated base fgd
3 Years Ago
Added ModelEntity.SetSolidType and added support for setting tag conditions on Trace.Sweep, updated CollisionPos/Rot to CollisionPosition/Rotation for consistency and added Obsolete marker. Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Updated base fgd Merge
3 Years Ago
Tidied up a bunch of stuff and added a flowfield_ground Hammer entity. The flow field pathfinding will use these to determine what the ground is and automatically set height maps and grid bounds.
3 Years Ago
More performance optimizations for flow fields
3 Years Ago
Fixed some pathfinding issues with directions and temporarily draw debug collisions on map start
3 Years Ago
Experimental flow field pathfinding Kind of got flow field generation down to a minor stutter... Struct test - slower (50%) Much faster Chunked Flow Field with "portal" connections coming soon(TM) Backup So close to having working flow field that's reasonably fast, except sometimes units get stuck alternating between nodes Various improvements and optimizations but units still get stuck between portals Backup WIP Fully functional flow field pathfinding with chunks / HPA* Removed debug line and set hard map limit of 30k x 30k The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created. Merge branch 'flowfields'
3 Years Ago
The flow field pathfinding is now better and units can correctly approach buildings again. The flow field will update automatically when new buildings are created.