userConnacancel

4,631 Commits over 1,310 Days - 0.15cph!

3 Years Ago
Added skeleton gamemode code
3 Years Ago
Initial commit
3 Years Ago
Added barebones components for rounds and required game class
3 Years Ago
Initial commit
3 Years Ago
Compiled sound event files
3 Years Ago
Sound source files Merge branch 'main' of sbox-hidden into main
3 Years Ago
Update README.md
3 Years Ago
Update README.md
3 Years Ago
Update README.md
3 Years Ago
Initial commit
3 Years Ago
Moved all content to root
4 Years Ago
Improved the Sense particle system
4 Years Ago
Added proper particles for the Sense ability that ignore z-buffer
4 Years Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
4 Years Ago
Started moving new UI designs into the project
4 Years Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
4 Years Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
4 Years Ago
Removed old code
4 Years Ago
The flashlight is now properly predicted
4 Years Ago
Added view and world flashlights which now work properly
4 Years Ago
Improved the light flicker system
4 Years Ago
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
4 Years Ago
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
4 Years Ago
Show the loading screen if the player is a spectator but has an invalid spectator target
4 Years Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
4 Years Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
4 Years Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
4 Years Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
4 Years Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
4 Years Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
4 Years Ago
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
4 Years Ago
Lights will randomly flicker sometimes if The Hidden is around Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off Merge branch 'main' of sbox-hidden into main
4 Years Ago
Finished all screen implementations of the HUD mockups
4 Years Ago
Started updating the HUD to match the mockups that Lewis did
4 Years Ago
The laser dot is now an entity and updates a lot faster too
4 Years Ago
Added a laser dot particle for I.R.I.S. weapons instead of a crosshair like in the original mod
4 Years Ago
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
4 Years Ago
Accidentally made players the Brawler class by default
4 Years Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
4 Years Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
4 Years Ago
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
4 Years Ago
Added dry fire sounds
4 Years Ago
Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
4 Years Ago
Don't play a sound when the player fails to use something Change the colors of the weapon selection UI until a custom one is implemented Parameterized stamina loss and gain
4 Years Ago
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
4 Years Ago
Updated the Stats screen to look less bad, but it still needs properly designing
4 Years Ago
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
4 Years Ago
Removed [Net] attribute from the Ragdoll property on Player
4 Years Ago
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
4 Years Ago
Reduce the force that is applied to a player when attacked with a knife