userConnacancel

4,766 Commits over 1,371 Days - 0.14cph!

4 Years Ago
No writing files yet
4 Years Ago
Fixed Authority error when moving white ball before Owner is properly replicated
4 Years Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
4 Years Ago
Fixed pot history not updating (this is only a temporary measure)
4 Years Ago
Updated to latest net changes
4 Years Ago
Updated to new Net stuff
4 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
4 Years Ago
Move common logic for whether owner is in play to a separate method
4 Years Ago
Fixed server accepting input from everyone
4 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
4 Years Ago
Test
4 Years Ago
Predict white ball placement as well and set owner directly to the pawn now that works
4 Years Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
4 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
4 Years Ago
Update NetworkList for Pool
4 Years Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
4 Years Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
4 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
4 Years Ago
Just have a single cue, there is no need to have one cue per player
4 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
4 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
4 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
4 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
4 Years Ago
Doubled FOV and reduced max cue pitch by half
4 Years Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
4 Years Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
4 Years Ago
Fixed another game logic bug
4 Years Ago
Fixed various bugs in game logic
4 Years Ago
Attempt to fix various race conditions
4 Years Ago
Simple ELO ranking, we could display this, or use it to matchmake
4 Years Ago
Fixed issues with potting balls and fouls
4 Years Ago
Test Merge branch 'main' of sbox-pool into main
4 Years Ago
Compiled stuff
4 Years Ago
Push header and footer CSS panels
4 Years Ago
Fixed changes SCSS files not being sent to clients
4 Years Ago
Remove log Merge Merge branch 'main' of sbox-pool into main
4 Years Ago
Refactored BallTray and network its history
4 Years Ago
Added DoPlayerPotBall method to clean things up a little
4 Years Ago
Added ball tray skeleton for skinning
4 Years Ago
Refactored View system so now spectators will see what you see properly Merge Merge branch 'main' of sbox-pool into main
4 Years Ago
Use int value for number
4 Years Ago
Added black ball icon class and fixed icon class for win
4 Years Ago
Added spots or stripes icon classes Added icon class
4 Years Ago
Some cleanup
4 Years Ago
Don't use NextPhysicsFrame in a Task if you want to stay sane
4 Years Ago
Added Toasts (first pass) ready for skinning
4 Years Ago
Also update TimeLeftSeconds in PlayRound
4 Years Ago
Added TimeLeftSeconds for Lewis
4 Years Ago
Updated PoolBallType to Spots and Stripes
4 Years Ago
Smoother cue rotation and the line no longer jiggles