userConnacancel

4,843 Commits over 1,402 Days - 0.14cph!

4 Years Ago
4 Years Ago
4 Years Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
4 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
4 Years Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
4 Years Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
4 Years Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
4 Years Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
4 Years Ago
Hide the Win Summary when the stats round is over
4 Years Ago
Fixed Win Summary Elo Calculations
4 Years Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
4 Years Ago
Square map test with only player spawn points (super simple)
4 Years Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
4 Years Ago
Updated property watcher to support unwatching
4 Years Ago
Added the skeleton gamemode and moved common shared code to gamelib directory
4 Years Ago
Initial commit
4 Years Ago
Update namespace
4 Years Ago
Added skeleton Win Summary
4 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Disable rule voting
4 Years Ago
Started working on a rule voting system ( WIP, looks ugly )
4 Years Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
4 Years Ago
You don't get a 2nd shot if you foul first
4 Years Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
4 Years Ago
Include the white ball when determining gasp
4 Years Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
4 Years Ago
Everything goes red if you might hit the wrong ball
4 Years Ago
No writing files yet
4 Years Ago
Fixed Authority error when moving white ball before Owner is properly replicated
4 Years Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
4 Years Ago
Fixed pot history not updating (this is only a temporary measure)
4 Years Ago
Updated to latest net changes
4 Years Ago
Updated to new Net stuff
4 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
4 Years Ago
Move common logic for whether owner is in play to a separate method
4 Years Ago
Fixed server accepting input from everyone
4 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
4 Years Ago
Test
4 Years Ago
Predict white ball placement as well and set owner directly to the pawn now that works
4 Years Ago
Let's try and make the cue predicted again for the player taking a turn Merge branch 'main' of sbox-pool into main
4 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
4 Years Ago
Update NetworkList for Pool
4 Years Ago
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
4 Years Ago
Use a single tick for both remote and local client this helps reduce the lerping effect of the cue
4 Years Ago
Whitelist IEquatable and DefaultMemberAttribute
4 Years Ago
Just have a single cue, there is no need to have one cue per player
4 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
4 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
4 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
4 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim