userConnacancel
branchsbox-flightpilot/maincancel

4 Commits over 0 Days - ∞cph!

1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Do play predicted bounce sound
1 Year Ago
Only do explode logic server-side. Update scene object model in PreRender
1 Year Ago
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies