branchsbox-flightpilot/maincancel
4 Commits over 0 Days - ∞cph!
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
Do play predicted bounce sound
Only do explode logic server-side. Update scene object model in PreRender
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies