33 Commits over 92 Days - 0.01cph!
Update logo size + shaders
Fixed IsShiny making card art black when false
Include _c and generated textures, put card mats into textures/ folder
Made Standard Board a map asset not an addon
Update shdrgrph to use generated vtex....
Added model for game board based on AI generated image, thanks Taylor for teaching me stuff :D move the camera a bit with the mouse
Fixed card fronts not working (turn batch off for SceneObject). Board blender stub
Fixed card dragging (thanks Matt for rubber ducking)
Improved drag mechanics. Add CardLocation enum
Move some dragging logic to card
Added card drag velocity
Ortho test
Drag mechanics
Card panel UI tweaks + add title color support to card resource + add a couple extra AI generated dummy cards
Added card resource type and one dummy card type: Throne Goblin (midjourney + chatgpt). Card highlight, can click to place on board or pickup to hand for now
Cursor controller
Create pawn, add hand and deck holders
Kind of improve holographic a bit - just make it kinda shiny even without moving camera because it looks cool
Add card hitbox
Rotate card in blender
Add card entity, pawn, add deck / hand / board card containers - update hand positions in a shit way for now
Ensure camera can see the whole game board
Basic game template + camera stub with test board map
tweaked placeholder images
More tweaks and support for separate back image
Less dramatic shiny shader
Simple holographic shader graph for shiny card
Experiment with the cards size
Add base game template + vmats for card
I try to make a card model