userConnacancel

1,136 Commits over 214 Days - 0.22cph!

Today
Carbine mag 30
Today
Various balance
Today
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
Today
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
Today
Fixed Cluster being able to heal you
Today
Fixed flag disappearing when a player who is carrying it disconnects
Today
Revert tick rate for now because move controller kinda sucks at 30hz
Today
testy
Today
Don't clear ground entity is skiing
Today
Further move controller changes
Today
Tests
Today
Fixed prediction on the Burst and use Simulate for bullets properly
Today
It's an int, dummy
Today
Experimental lower tick rate temp
Today
Skid lerp tweaks
Today
Some sound improvements
Today
Implemented skid param for animator
Yesterday
Updated sideman icon
Yesterday
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
Yesterday
Some tweaks
Yesterday
Increase force output of Pulsar and Big Pulsar
Yesterday
Supply distance of trace as CP2 to muzzle tracers
Yesterday
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
Yesterday
Test skin
Yesterday
Final move tweaks
Yesterday
Balance changes for all loadouts and stat bars are better displayed
Yesterday
Reduction in fall damage and improvements to the jetpack with max verticality
Yesterday
Burst changes
Yesterday
Fixed various issues
Yesterday
Fixed RTS
2 Days Ago
Better movement still - halved air control
2 Days Ago
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
2 Days Ago
Various UI improvements
2 Days Ago
Fusion + Shotblast buff
2 Days Ago
Add hv_deployable_blocker and implement better placement logic
2 Days Ago
Radar changes
2 Days Ago
Cooldown on secondary flag announcements
2 Days Ago
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
2 Days Ago
Decrease Destroyer linear drag to make it go farther but increase bounce time
2 Days Ago
Simple spawn protection for 3 seconds - UI later
2 Days Ago
Fixed successive kills
2 Days Ago
Fix claymore
2 Days Ago
Added new awards and revamped all award icons. Some weapon balancing. Deployables are auto removed when switching loadout.
2 Days Ago
Show ChatBox above everything
3 Days Ago
Simplified
3 Days Ago
Additional spectator stuff
3 Days Ago
Make sure the player is a spectator when choosing initial deployment
3 Days Ago
WorldPanel.SceneObject.IgnoreZ Added documentation Merge pull request #65 from Facepunch/worldpanelignorez World Panel Scene Object Ignore Z
3 Days Ago
Added Modes to the Station Screen. The Station Screen will popup in Deployment Mode when a player first joins. This way, they'll know about loadouts from the jump. It'll inform them to visit a Station in future to change their loadout. Merge branch 'main' of sbox-hover
3 Days Ago
Fix var name