userConnacancel

4,153 Commits over 1,157 Days - 0.15cph!

12 Months Ago
Add IsShiny
12 Months Ago
Improved drag mechanics. Add CardLocation enum
12 Months Ago
Move some dragging logic to card Added card drag velocity
12 Months Ago
Ortho test Drag mechanics
12 Months Ago
Fix shader noise
12 Months Ago
Card panel UI tweaks + add title color support to card resource + add a couple extra AI generated dummy cards
12 Months Ago
Add card panel UI
12 Months Ago
No obscured glow
12 Months Ago
Added card resource type and one dummy card type: Throne Goblin (midjourney + chatgpt). Card highlight, can click to place on board or pickup to hand for now
12 Months Ago
Cursor controller Create pawn, add hand and deck holders Kind of improve holographic a bit - just make it kinda shiny even without moving camera because it looks cool Add card hitbox Rotate card in blender Add card entity, pawn, add deck / hand / board card containers - update hand positions in a shit way for now
12 Months Ago
Ensure camera can see the whole game board
12 Months Ago
Basic game template + camera stub with test board map
12 Months Ago
tweaked placeholder images
12 Months Ago
More tweaks and support for separate back image
12 Months Ago
Less dramatic shiny shader
12 Months Ago
Simple holographic shader graph for shiny card
12 Months Ago
Experiment with the cards size
12 Months Ago
Add base game template + vmats for card
12 Months Ago
I try to make a card model
12 Months Ago
Initial commit
1 Year Ago
Add logs for repro
1 Year Ago
Use exclusive list for maps for now (Green Lands or Eclipse) Fixed Simple Terry model not compiling (incorrect anim paths now) Convert to new Input Actions (later make proper bindings for each action / hotkey) Fix typo attack2 -> attack1 Model re-compile + fix glass shader on bubble guard (kinda) When setting size of RangeEntity also set render bounds
1 Year Ago
Instead of silently failing throw arg exceptions - fix internal events not having correct params (#1003)
1 Year Ago
Fix issues with test map / materials needed re-compiling again and re-compiled. Add Test Map to addons/ dir for git
1 Year Ago
Instead of silently failing throw arg exceptions - fix internal events not having correct params
1 Year Ago
Update cref value
1 Year Ago
Add GameEvent.Server.ClientJoined and GameEvent.Server.ClientDisconnect events Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992) * Initial commit * Nicer error * Use an error id thats not used * Use full name when getting attribute so dont process this for some other random attribute with the same name * Apply to any attr * Change error title * Remove unused using statements
1 Year Ago
Remove unused using statements
1 Year Ago
Change error title
1 Year Ago
Apply to any attr
1 Year Ago
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
1 Year Ago
Update to fix id re-assignment for cross use with persistence lib
1 Year Ago
Use persistence lib (conna.persistence)
1 Year Ago
Tidied up and made generic enough for use across projects (I wanna get saved games working for RTS eventually)
1 Year Ago
Initial commit
1 Year Ago
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete
1 Year Ago
Use full name when getting attribute so dont process this for some other random attribute with the same name
1 Year Ago
Use an error id thats not used
1 Year Ago
Nicer error
1 Year Ago
Initial commit
1 Year Ago
Even lower pan velocity
1 Year Ago
Update limited spawner to use Min/MaxPercentPerSpawn to use a percentage of max total Add LimitedSpawner.MultiplyTotalPerPlayers Change max total to 4 for Undead but multiply that by player count Slow map scroll velocity Add some post processing when player is in a poisonous area ( color overlay soon )
1 Year Ago
Update README.md
1 Year Ago
Remove submodule for voxels
1 Year Ago
Update to lib instead of submodule for Core Wars
1 Year Ago
Added example usage
1 Year Ago
Update to use radial menu
1 Year Ago
Update to use radial menu
1 Year Ago
Initial working radial menu code