userConnacancel

1,136 Commits over 214 Days - 0.22cph!

4 Months Ago
Fixed unit targets being cleared when they are no longer selected
4 Months Ago
Very much improved the camera control / system
4 Months Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
4 Months Ago
Added * operator for BBox to scale but on the right branch this time
4 Months Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.
4 Months Ago
Added * operator support for BBox to scale it
4 Months Ago
Updated with citizen animation name changes + try setting the Owner of item entities so Local works
4 Months Ago
Initial commit
4 Months Ago
Fixed not being able to run building commands. Finalized entity hud + component system and integrated Health and Gather bars
4 Months Ago
Added a health bar and ability to add additional item entity UI displays. Health bar doesn't show unless entity has taken at least 10% damage
4 Months Ago
Test
4 Months Ago
Test Unit health display
4 Months Ago
Be more aggressive with fading enemy units in and out. Don't allow researching tech that is already researched
4 Months Ago
Update circle sizes for units properly and added a basic resource display Merge branch 'master' of sbox-rts
4 Months Ago
Automatically spawn and destroy plasma effect particles at attachment location
4 Months Ago
Added support for the Plasma resource type as a map entity in preparation for Louie's stuff
4 Months Ago
Added ability to set default Model, Material Group, and BodyGoup when adding Hammer.Model property
4 Months Ago
Updated the rules for building placement and construction range, buildings have a line of sight based on their bounding box plus some minimum range
4 Months Ago
Resources are fog culled until seen and then remain visible (and can be hovered / used)
4 Months Ago
You can now hover over resources to see how much stuff they have left in them
4 Months Ago
Added support for autogen of enums for fgds Merge branch 'master' of github.com:Facepunch/sbox Fixed formatting
4 Months Ago
Updated pool to work with the latest core changes
4 Months Ago
Added different ranges for Interaction and Attacking. Added support for resource entities. Added gathering resource entities and automatic depositing of them. Refactored items to use HashSet over List. Added networked resource lists.
4 Months Ago
Added resource map entity stubs
4 Months Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
4 Months Ago
Added a fog_bounds entity that can be placed as a brush in the map to define the FoW bounds
4 Months Ago
Have units fade in and out when they enter or leave FoW
4 Months Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
4 Months Ago
Updated for new input changes
4 Months Ago
Basic culling implementation for initial FoW implementation
4 Months Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
5 Months Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
5 Months Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
5 Months Ago
You can now construct buildings and assign workers to build them over time
5 Months Ago
Fixed random spawnpoint
5 Months Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
5 Months Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
5 Months Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
5 Months Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
5 Months Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
5 Months Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
5 Months Ago
5 Months Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
5 Months Ago
5 Months Ago
5 Months Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
5 Months Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
5 Months Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
5 Months Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
5 Months Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)