userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Footsteps + skid
1 Year Ago
Started stripping out all the gamelib bs Clear out more bs
1 Year Ago
Recompile all sounds some of them became FUBAR
1 Year Ago
Updated kill feed stuff
1 Year Ago
Jump mine triggers shake
1 Year Ago
Screen effects, post processing, projectile fixes. Fixed respawn countdown, fixed world deployable hud
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
Snap to grid on resize
1 Year Ago
Jiggle position and reset each update to force a redraw and update hitbox (temp)
1 Year Ago
Add description field too for tooltips
1 Year Ago
Add select color choices for comments
1 Year Ago
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
1 Year Ago
Show no property group for entities with no props
1 Year Ago
Make all editor icons tintable
1 Year Ago
Various editoe fixes
1 Year Ago
Fixes / tweaks to block damages
1 Year Ago
Temp update texture immediately for block damage
1 Year Ago
Fix purchasable items not updating and not showing quantity. Fixed respawn screen NRE. Fixed looping glass sound
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Add clothing from boomer
1 Year Ago
Fixed respawn time display
1 Year Ago
Fixed damage shader
1 Year Ago
Fixed some UI issues
1 Year Ago
Use Entity.FindByIndex instead of Entity.All.FirstOrDefault in OnNetMessage when finding entity Fully purge any RPC history with tick less than current tick when receiving new net message When an RPC is called within a predicted context with a To target, if the local client is a recipient call the base function and remember for Prediction (fixes sboxgame/issues/issues/2935)
1 Year Ago
Updated pickup colors
1 Year Ago
projectile use data blah blah
1 Year Ago
Projectiles use Projectile Data
1 Year Ago
Switch all projectiles to use Projectile Data
1 Year Ago
Updated all projectiles to use ProjectileData game resource
1 Year Ago
Fixed turrets not being given TurretComponent, fixed random background on time score
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Do play predicted bounce sound
1 Year Ago
Only do explode logic server-side. Update scene object model in PreRender
1 Year Ago
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies
1 Year Ago
Randomly change pose. When a new path is given, set pose to default and allow a few seconds to "get up" before moving, unless the deer is panicked from a player attack in which get up and run immediately
1 Year Ago
Added deer poses and state machine (default, sitting, sleeping) thanks Max for teaching me the ways
1 Year Ago
NPC improvements
1 Year Ago
Add LimitedSpawner.UseNavMesh
1 Year Ago
NPC can opt-out of move helper
1 Year Ago
Ignore all entities when moving deer until add agent hulls. Deer will randomly decide to start trotting
1 Year Ago
Bolts stack higher
1 Year Ago
Tweaked weapon damages, deers move a bit slower
1 Year Ago
Structures take no damage (for now)
1 Year Ago
Remove excess animations