userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
1 Year Ago
1 Year Ago
Serialize structure HP Added support for multile single door types (Wood, Metal)
1 Year Ago
Serialize last killed time this'll serve as a stat for longest survived time Reduce threshold for low need stat Add some simple placeholder icons for death screen Add death screen to just show information about what/who killed you and with what (auto close for now) Change starting need stats, increase respawn time to 5s, show death screen when killed
1 Year Ago
Better nav marker
1 Year Ago
Added crafting indicator and generic ItemIcon class Add high z-index to Hud overlay class (for now)
1 Year Ago
Added InventoryItem.OnTrySwap. Dragging an attachment directly onto a weapon will attach it
1 Year Ago
Fix read past stream error when using [ClientInput] on properties with unsupported types and instead log a warning
1 Year Ago
Use a super high z-index (for now) on all the dialogs as it seems to fix flickering
1 Year Ago
Fixed Input outside of Simulate context error when a player is sleeping
1 Year Ago
Add Saved Game styling for new lobby Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Render Tags (#758) * Initial commit / backup * Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one * remove unused HasTag overload * Support "world" tag to render only or exclude static objects and hammer geometry * Typo * Include/exclude sunlight and other lights according to set tags * Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights * Let's respect the camera's exclude / render tags in HighlightRenderer * Add tag checks in DrawSceneObject too * Remove unused GetTags overload * Remove unused * ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags * GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag * Only ITagSet is a public interface, hide everything else away * Fix sillyness * Tags property
1 Year Ago
Tags property
1 Year Ago
Fix sillyness
1 Year Ago
GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag Only ITagSet is a public interface, hide everything else away
1 Year Ago
Initial commit / backup Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload Support "world" tag to render only or exclude static objects and hammer geometry Typo Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights Let's respect the camera's exclude / render tags in HighlightRenderer Add tag checks in DrawSceneObject too Remove unused GetTags overload Remove unused ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
Purchase sound
1 Year Ago
Minimap stuff. Use CheckOverlap for build exclusion zones.
1 Year Ago
Remove unused
1 Year Ago
Remove unused GetTags overload
1 Year Ago
Add tag checks in DrawSceneObject too
1 Year Ago
Let's respect the camera's exclude / render tags in HighlightRenderer
1 Year Ago
Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights
1 Year Ago
Typo
1 Year Ago
Support "world" tag to render only or exclude static objects and hammer geometry
1 Year Ago
Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload
1 Year Ago
Initial commit / backup
1 Year Ago
Client Input Components (#747) * Initial commit * Documentation for ClientInput hints that it can also be used on ClientInputComponent * Allow any component, remove ClientInputComponent * Copy component values best we can in MimicBot
1 Year Ago
Bin off the compass. Add a minimap, show markers on minimap edge
1 Year Ago
Move zone display down a bit
1 Year Ago
A compass
1 Year Ago
Fixed hash code Added map markers
1 Year Ago
Always glow
1 Year Ago
Added stock display
1 Year Ago
Added UI for Traders https://files.facepunch.com/conna/1b2511b1/sbox_r1mqyqGyTE.mp4
1 Year Ago
Torch sounds
1 Year Ago
Copy component values best we can in MimicBot
1 Year Ago
Lobby/packages design cleanup Fix occasional panel index out of bounds Add storage settings page Duplicate asset option in context menu for assets in asset list Fix CI uploading without tests passing Fix concurrency Move concurrency to the root Dirty panel styles recursively when PseudoClass changes (fixes hover style remaining on children) Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day Merge branch 'master' into client-input-component Allow any component, remove ClientInputComponent
1 Year Ago
Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day
1 Year Ago
Added AnimateBrightness and use it in Torch
1 Year Ago
Animate torch brightness
1 Year Ago
Cleaned up weapon code, strip out all view model stuff, add torch class and resource Add fuel and torch recipe Make fuel a little more likely to spawn in containers Give default items Added torch effects
1 Year Ago
Duplicate asset option in context menu for assets in asset list
1 Year Ago
Documentation for ClientInput hints that it can also be used on ClientInputComponent
1 Year Ago
Initial commit
1 Year Ago
Use temp StartRpc2/SendRpc2 names until next pain day
1 Year Ago
Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId Backwards compat
1 Year Ago
Added NamedZone, TemperatureZone triggers for Hammer. Added zone display to hud. Remove unused Don't show the same zone name too often Updated some styling Revamped vitals display w/ animated icons based on context Fixed not dying of hunger quick enough Fixed toggle buttons for recycler/cooking UI
1 Year Ago
Component rpc initial test