userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Use StringComparer.OrdinalIgnoreCase for Metadata class
1 Year Ago
Auto format saved game file names
1 Year Ago
Fixed name
1 Year Ago
Some refactoring and allow lobby owner to specify a Target Saved Game Name in the Server Settings. Games can choose to use this hint when saving to decide on a save name
1 Year Ago
Casing consistency
1 Year Ago
Automatically clear selected saved game if it is now invalid (version difference, doesnt exist)
1 Year Ago
Set correct map dependency value in saved games page at start
1 Year Ago
Auto update map when selecting Saved Game card regardless of if project is map dependent
1 Year Ago
Add MapPackage to condition
1 Year Ago
Early out of metadata is null (dont render)
1 Year Ago
Rename
1 Year Ago
Auto update map lobby to saved game map if map dependent - alter SavedGames buildhash to rebuild if any saved game metadata changes
1 Year Ago
Clear current saved game selection when changing target gamemode
1 Year Ago
Remove unnecessary selection border
1 Year Ago
Use a file watcher and only update saved game file cache when a new one is added or removed
1 Year Ago
Some cleanup - don't cache (for now)
1 Year Ago
Invalidate cached saved games for a package when a game is saved
1 Year Ago
Simply page in project settings. Add map dependent option. Automatically clear current saved game if selecting a different map Update current map to one dictated by the current saved game Add CachedSavedGame and GetSavedGame( string title )
1 Year Ago
Fixed paths
1 Year Ago
Add Metadata class (extend dictionary, add some methods so don't have to deal with JsonElement bs). Add SavedGameCard, SavedGameRow and update SavedGames. Display them all. Move GetSavedGames to package(?)
1 Year Ago
Ingame console doesn't use templates anymore GameSetting use razor Menu back to horizontal Servers Widget Games widget Don't lowercase texture path when loading (because http can be case sensitive!) Hotload textures in the menu properly Add MenuUtlity.OpenFolder NewsWidget Style tweaks Event widget Navbar cleanup PlayerWidget Navbar cleanup Clean main menu styles new & trending Refresh server list widget automatically ui: add rounded corner scissoring (border-radius works with overflow: hidden) https://files.facepunch.com/matt/1b0811b1/sbox_gnbMdfYYuJ.png ui: scissor rects can have a transform matrix, scissor panels post transform position too - fixes lots of oddities with overflow: hidden and transforms before: https://files.facepunch.com/matt/1b0811b1/sbox_6te0egX6cg.png after: https://files.facepunch.com/matt/1b0811b1/sbox_BMeWLJ6w79.png ui test: transform rotated + border-radius scissor test ui: when rendering box-shadow never render under the box itself (using an inverse scissor rect) so transparent backgrounds look as they should before: https://files.facepunch.com/matt/1b0811b1/sbox_l0kQbIIJ1c.png after: https://files.facepunch.com/matt/1b0811b1/sbox_jVYco6DRg8.png Whitelist `System.Type.Equals( System.Type )` Whitelist compiler attributes required for C#11 required modifier Keep box-shadow within the original scissor so it doesn't overflow Package list sidebar glass style Dirty check PanelNode properly Add TreeNode.SetChildren Sidebar can be bigger now If the razor @ref is the wrong type then ignore it Fixup partydeck Merge pull request #712 from Facepunch/main-menu-sucks Main menu sucks Update yoga src to latest HEAD (adds gap support and some opt-in experimental fixes for making absolute positioning behave more like web) Get rid of old nuget yoga 1.5.0-pre1, replace with latest .net6 binary built from yoga#1207 Update yoga.vpc to build a DLL + build with /fp:precise otherwise the NaNs Yoga uses won't work Compile yoga with $NO_STANDARD_VALVE_CODE so we can use our yoga.dll in tests without tier0 dependency Fix Sandbox.UI.Test native dependency yoga.dll Yoga sanity unit test Fix Sandbox.UI.PositionMode not matching new YogaPositionType which has Static at the start now Might as well support `position: static` Default position is static and not relative, might break some ui where left/right/top/bottom have been misused w/o position: relative/absolute Hook up row-gap, column-gap and gap css properties Fix partydeck styles glass styles can use gap ! Delete yoga.dll now it's compiled Move Managed Tests to after native build - because we likely want some of the dlls to test Build native before managed Edited the wrong yaml New Clothing - Biker Jacket! https://files.facepunch.com/daniel/1b1011b1/sbox-dev_3rVxeZCbMB.jpg LODs and skinning adjustments coming ASAP Merge pull request #716 from Facepunch/update-yoga Merge branch 'master' into savedgames Add support for SavedGames package meta using SavedGameSettings class Start trying to show saved games in lobbies. Add simple project settings page
1 Year Ago
Initial commit
1 Year Ago
Comment out unknown command or convar log Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Added BeforeStateLoaded and AfterStateLoaded and change some method names RestoreConnection Don't do some goofy on-demand way to work out the connected stockpile entity. Propagate and cache stockpile connections when a foundation is added, restore them after load Persistance++ and refactors around persistence
1 Year Ago
Changed some terminology
1 Year Ago
Re-add IsValidPlacement for Foundation and add Structure.AuthorizationRange (fsk.structure.range)
1 Year Ago
If switches are defined in command line, respect them when creating a ConVar
1 Year Ago
Move Stockpile find stuff to Foundation instead of Structure
1 Year Ago
Added Stockpile entity and implemented ICodeLockable and IPersistence Added StockpileItem definition Add "material" tags to all material items Added placeholder Stockpile model Stockpile icon and recipe Added Unauthorized thought strings Added Structure.AddFoundationsToSet and Structure.FindStockpile (cached, but still shitty) Remove Foundation IsValidPlacement logic Automatically authorize the player who placed the Stockpile Added Player.IsAuthorizedToPlaceAt and add checks for both deployables and structures
1 Year Ago
Allow rotation of deployables (this currently breaks the Bedroll because it's using a silly model) Allow players to deselect their currently selected hotbar item Never transmit deployable ghost entities Set physics body transform immediately for temp ghosts (server-side) before using Trace.Body
1 Year Ago
Potential fix for nametags Try setting sound listener rotation to camera rotation(?) Persistence++ Fix autosaving + have weapon items store their ammo item type (thanks for spotting @Fortune#7015)
1 Year Ago
Stack loot spawner stuff instead of give
1 Year Ago
Fixed NRE, add Brightness + SkyIntensity to TimeController, add auto-save and save on disconnect
1 Year Ago
Allow multiple ItemCost attributes. Added stone costs to all structure pieces. Adjusted all pickup amounts, stack sizes. Adjusted all recipe costs. Added preferBackpackOverHotbar to TryGiveItem. Fade out unaffordable crafting recipes a little
1 Year Ago
Adjusted max stack sizes
1 Year Ago
Tweaked ReloadMenu open delay + improved radial menu style
1 Year Ago
Remove time test map, add maps with support
1 Year Ago
Network the players active bed - don't show the Make Home option for a bed if it's the currently active bed
1 Year Ago
Campfire starts with fuel. Automatically delete corpses if they've been fully looted, otherwise after 10 minutes
1 Year Ago
Fixed persistence
1 Year Ago
Beds, respawns, everything is broken (persistence needs some fixes)
1 Year Ago
Fix players colliding with "passplayers" stuff and added plant fiber pickups
1 Year Ago
Fix cooking start/stop button effects
1 Year Ago
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
1 Year Ago
Remove dots
1 Year Ago
Lerp local eye position when ducking
1 Year Ago
Lerp local eye position when ducking
1 Year Ago
Lerp local eye position when ducking
1 Year Ago
Restyled some inventory stuff + fixed voxel materials
1 Year Ago
Re-compiled shaders