4,119 Commits over 1,127 Days - 0.15cph!
Fix some post processing errors
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
Fix issues with last active child (for now, look into why it doesn't behave the same anymore?)
Clear events and tags before simulate
Completely remove reliance on Sandbox.Player (obsolete) and PawnController/BasePlayerController (obsolete)
Set life state when making a spectator
Recompile explosion blood
Fixed up Hidden (mostly) for pain
Move viewmodel forward a bit but its still laggy atm
Update for pain but shaders are fucked
Fixed some sounds which became unknown for some reason
Various placeholder sounds, fixes + deployment / structure placement validation
Disable player viewer / peek by default for now
Change tags again, remove redundant collision pairs
Updated tags on all entities
Silently fail when task is cancelled in ChatboxEntry.OnParametersSet
Add white_circle.png and use scale to improve timed action display
Move shader location + code style changes
Load and save to map name
Change unable to load save to a warning
Icon tweaks, fix NRE and tweak structure costs
Additional icons plus items automatically remove themselves when they have StackSize <= 0
Only hover over entities with the hover tag. Added Single Door. Added recipe for Single Door. Can open and close doors. Pawns can become inactive when their client disconnects. Become active again if they re-connect. Radial menu fixes. Manually choose which structures show in the selector. Nametag shows a different color for inactive pawns.
Clear buttons and AnalogMove for DevCamera
Make Input.Clear internal as it's confusing (and server-side only). Update ThirdPersonCamera to use ClearButtons
Merge branch 'master' of github.com:Facepunch/sbox
Use OriginalViewAngles as before
Add OriginalViewAngles to Player
Merge branch 'master' of github.com:Facepunch/sbox
Fixed view angles not locking when rotating with phys gun
Potentially fix package query(?)
Backwards compat (for now)
Updated Unicycle Frenzy for Client Input
Merge branch 'main' into custom-client-input
Merge pull request #57 from Facepunch/custom-client-input
Custom client input
Assets compiled
Fix part names not showing on customize tab
Fix scss parse warning
Refresh achievements list when achievement is earned
Show loading text when pulling leaderboard
Assets compiled
Rename lcd shader to .shader, recompile
Assets recompiled
Merge branch 'main' into custom-client-input
Updated Jumper for Client Input
Merge pull request #7 from Facepunch/custom-client-input
Updated Jumper for Client Input
Updated mazing for client input
Merge pull request #29 from Facepunch/custom-client-input
Updated mazing for client input
Updated Boomer to support new Client Input stuff
Merge branch 'main' into custom-client-input
Merge pull request #16 from Facepunch/custom-client-input
Custom client input
vfx > shader
recompile all materials
correct coffin path
fixed models using the incorrect materials
set the music volume
the volume bar in the boomer settings wasn't setting the volume correctly
Killed obsolete hitbox code, replaced with hitbox tags
Merge branch 'main' into custom-client-input
Updated Minigolf for Client Input
Merge pull request #11 from Facepunch/custom-client-input
Updated Minigolf for Client Input
Updated Gunfight for Client Input
Merge branch 'main' into custom-client-input
Merge pull request #8 from Facepunch/custom-client-input
Custom client input