userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Fix access violation
1 Year Ago
Call it ScrapeEventData like CollisionEventData and move it out of Entity
1 Year Ago
Use ScrapeEvent incase we need to add/change params later
1 Year Ago
Add some stuff to entity similar to StartTouch/Touch/EndTouch but for scrapes - revise later
1 Year Ago
Networkable Component References (#1056) * add componentid to IComponent * make component id public - add internal findbyid method, add lookup dict for comp by id * add/remove components from lookup where appropriate * Add VarIComponent to support [Net] IComponent types * Add replicate codegen * VarIComponent -> VarEntityComponent, make ComponentId internal again, remove from IComponent interface. in Replicate..Component search for derived types from EntityComponent * FindById should just return an EntityComponent now
1 Year Ago
FindById should just return an EntityComponent now
1 Year Ago
VarIComponent -> VarEntityComponent, make ComponentId internal again, remove from IComponent interface. in Replicate..Component search for derived types from EntityComponent
1 Year Ago
Reverse MathX.approach params (it was this way in native :S)
1 Year Ago
Add friction sound to list.... some debug logs...
1 Year Ago
Strip m_audioParams / CPhysSurfacePropertiesAudio Add ScrapeRough/ScrapeSmooth to Surface sound def, add RoughnessFactor and RoughThreshold Reorganize code + implement friction sounds in theory Call StopFrictionSounds in entity destruct
1 Year Ago
Remove some logs, ensure impact sound plays from body position
1 Year Ago
Start re-impl impacts in c#
1 Year Ago
Add GetFrictionNotifications override to CPhysicsWorld. put note to call shutdownfrictionsounds in entity InternalDestruct for later
1 Year Ago
Add GetFrictionNotifications() to IPhysicsWorld Add FrictionEvent, call c# with friction notifications Add OnFrictionEvent c# side, add some log for test
1 Year Ago
add componentid to IComponent make component id public - add internal findbyid method, add lookup dict for comp by id add/remove components from lookup where appropriate Add VarIComponent to support [Net] IComponent types Add replicate codegen
1 Year Ago
Strip CPhysSurfacePropertiesSoundNames
1 Year Ago
strip impact sound stuff from native put it in c# commented out for implementation there later
1 Year Ago
Fix crash in particle system when using SetParticleControlComponent with an invalid CP value. If the CP passed is higher than function read limit, log warning and return origin vector in GetControlPointPosition
1 Year Ago
Let's just limit RpcHistory.Storage to 1024 elements by removing the first element if we go over that. RpcHistory.Purge is called when a net message (rpc) is received, but if one isn't received for a while the rpc history can build up to insane amounts and cause issues with hotloading
1 Year Ago
Readonly saved game display in lobby screen (if saved game is chosen)
1 Year Ago
Saved Game functionality Merge branch 'game-menu-sucks' of github.com:Facepunch/sbox into game-menu-sucks
1 Year Ago
Update logo size + shaders
1 Year Ago
Initial commit
1 Year Ago
Started documenting a bunch of stuff
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Fixed IsShiny making card art black when false
1 Year Ago
Include _c and generated textures, put card mats into textures/ folder
1 Year Ago
Update Projectile.cs
1 Year Ago
AI generated logo
1 Year Ago
Made Standard Board a map asset not an addon
1 Year Ago
Add standard board
1 Year Ago
Update shdrgrph to use generated vtex....
1 Year Ago
Spin board
1 Year Ago
Added model for game board based on AI generated image, thanks Taylor for teaching me stuff :D move the camera a bit with the mouse
1 Year Ago
Fixed card fronts not working (turn batch off for SceneObject). Board blender stub
1 Year Ago
Custom front support
1 Year Ago
Fixed card dragging (thanks Matt for rubber ducking)
1 Year Ago
Add IsShiny
1 Year Ago
Improved drag mechanics. Add CardLocation enum
1 Year Ago
Move some dragging logic to card Added card drag velocity
1 Year Ago
Ortho test Drag mechanics
1 Year Ago
Fix shader noise
1 Year Ago
Card panel UI tweaks + add title color support to card resource + add a couple extra AI generated dummy cards
1 Year Ago
Add card panel UI
1 Year Ago
No obscured glow
1 Year Ago
Added card resource type and one dummy card type: Throne Goblin (midjourney + chatgpt). Card highlight, can click to place on board or pickup to hand for now