userConnacancel

1,136 Commits over 214 Days - 0.22cph!

5 Days Ago
Bump up blaster damage
5 Days Ago
Bump up from an assist if the victim killed themselves
5 Days Ago
Fade deployable and upgrade hud in
5 Days Ago
Added Stubs for Claymore, Motion Alarm and Jump Mine
5 Days Ago
Fixed Lettering and added improved viewbob and camera sway (thanks layla)
5 Days Ago
Added Outpost tip, removed logs
5 Days Ago
Added full support for Outposts (phew) Merge branch 'main' of sbox-hover
5 Days Ago
Added hv_outpost_volume Hammer trigger Merge branch 'main' of sbox-hover
5 Days Ago
Teammates can't destroy your deployables but you can damage them
5 Days Ago
Fixed sounds, hitmarker and floating damage
5 Days Ago
Light turrets won't attack stealthed players
5 Days Ago
Added WorldDeployableHud and can now pickup deployables Merge branch 'main' of sbox-hover
5 Days Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
5 Days Ago
Add Stealth Camo cloak effect
5 Days Ago
Added Station and Generator icons at range
6 Days Ago
Tweaked sounds
6 Days Ago
Decreased barage explosion radius
6 Days Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
6 Days Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
6 Days Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
6 Days Ago
Look away test
6 Days Ago
Particle implementations
6 Days Ago
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
6 Days Ago
Removed cheats
6 Days Ago
Update README.md
6 Days Ago
Restored world model
6 Days Ago
Restored missing sideman stuff
6 Days Ago
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
6 Days Ago
Add Targeting Upgrade to Base Turrets
6 Days Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
6 Days Ago
Increase cost of base defence upgrades and increase maximum generator health
7 Days Ago
Fixed generic.bullet1 sound being 2D
7 Days Ago
Have Blaster inherit 50% velocity
7 Days Ago
Increase Longshot force
7 Days Ago
Added BulletsPerFire
7 Days Ago
Buffed the Shotblast
7 Days Ago
Don't show dots past their fade distance Buffed the Longshot
7 Days Ago
Fixed random seed for weapons
7 Days Ago
Removed others Track vmap and vpk for LFS
7 Days Ago
Removed vmap and vpks
7 Days Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
7 Days Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
7 Days Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
7 Days Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
7 Days Ago
Test
7 Days Ago
Appropriately set team colors on nameplates
7 Days Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
7 Days Ago
Added 50% velocity inheritance to most projectile weapons
7 Days Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
7 Days Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)