userConnacancel

2,508 Commits over 549 Days - 0.19cph!

27 Days Ago
Added new weapon list. Added projectile weapon support. Added new weapon base. Changed vitals hud to simplify it. Fixed ammo hud. Added VM sway. Clean up.
27 Days Ago
Some fixes to Hidden and use a material override for Hidden (but it doesn't work yet)
28 Days Ago
Fixed saved ConVars not being applied on startup as they should be Merge branch 'master' of github.com:Facepunch/sbox
29 Days Ago
A bunch of Hidden fixes
30 Days Ago
Fix obsolete stuff
30 Days Ago
Update .addon
30 Days Ago
Collision fixes (Static -> Keyframed) and added Game Settings for Starting Tokens and Friendly Fire. Merge branch 'main' of sbox-hover
31 Days Ago
Add EndGameAsync and improve some documentation
32 Days Ago
Remove old logs
32 Days Ago
Fix win summary by showing the correct elo delta, previous and next ranks
32 Days Ago
Remove debug log in threaded pathfinder initialization
32 Days Ago
Remove debug log in threaded pathfinder initialization
32 Days Ago
Fixed everything. Collisions stuff uses the new collision matrix. Fix fog of war. Fixed PhysicsMotionType.Static not being Keyframed.
32 Days Ago
Fixed pointer event errors
32 Days Ago
Fixed various RTS pointer event errors
32 Days Ago
Fixed various Core Wars errors
32 Days Ago
Add global:: to EnsureSufficientExecutionStack statement
32 Days Ago
Start trying to properly implement elo ranking into pool using FetchGameRankAsync
32 Days Ago
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox
32 Days Ago
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
33 Days Ago
Added Pool Turn Time game setting Added virtual methods to create cue and ball so rules can override them. Add PowerPoolBall stub class. Only interact with GameServices if the rules dictate the game should be ranked (non-regular rules are not ranked) Removed some old logs and ensure camera starts above the pool table
33 Days Ago
Initialize BaseGameRules based on the set pool_game_rules value
33 Days Ago
Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one
33 Days Ago
Validate valid game setting before loading from cookie
33 Days Ago
Fix case where value would be overriden by an old one
33 Days Ago
Fix list add button sometimes missing Fix PropertySheet warnings Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into fix-replicated-convars
33 Days Ago
Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
33 Days Ago
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox
33 Days Ago
Load correct BaseGameRules class based on the pool_game_rules ConVar
33 Days Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode. Merge branch 'master' into fix-replicated-convars
33 Days Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
33 Days Ago
Add Game Rules setting and add two choices for now: Regular and Power Pool. Power Pool coming soon(tm).
33 Days Ago
Fix pool by replacing pointer-events: visible with a viable alternative
33 Days Ago
Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
33 Days Ago
Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
33 Days Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
38 Days Ago
Set game settings to their default if no override found (for dedicated servers, launcher) in the future we can make it so you can specify game setting values in launcher configs
38 Days Ago
Use SetProperty to update game settings for other players in the lobby
38 Days Ago
Use Switch instead of Checkbox in lobby UI for game settings
38 Days Ago
Make it clearer that ConVars are not automatically created for you
38 Days Ago
Silent fail handling for game settings deserialization if the game is started by dedicated server or via the console
38 Days Ago
Revert "Lobby Settings (#432)" This reverts commit 5c0ad1204fb7ad45bf2b63b7cec6c08d322a66c0.
38 Days Ago
Lobby Settings (#432) * Add LobbySettingsPage stub * Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1) * Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view * Some cleanup. Don't put lobby settings into seperate tab. Add GameSettingType.Choice (not implemented yet.) Run game setting convars immediately (this seems to set server-side but isn't being replicated??) * Added support for choices in the settings page * Some cleanup. Add support for choice setting types in the lobby settings * Only create all settings if the Game property (package) is set (BaseGamePanel sets it async) * Improved styling a little for GameSettingsPage * Add GameSettings dictionary as a property, ensure a blank default and clean up cookie values if the settings have been removed * Bind GameSettings in GameLobby.html * Added a button to delete a setting * Fix typo * Left-hand scroll pane and add button for settings and tidy up * Updated to use NavigationView and add EditConVarPage * Style tweak * Remove unused code * Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred * Change wording * Change ConVarName description * Automatically update page names when the Display Name is changed * Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting * Remove the big shit delete button and add a context menu on the page item * Default -> Default Value * Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support * Added GameSettingType.Integer and GameSettingType.Float * Fixed lobby data for game setting convars being stomped by cookies * Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby * Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc * Update step and format value for game lobby slider control to match the one in project settings * Use gamesettings convar for lobbies and various other feedback fixes * Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated * Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer * Added documentation to GameSetting * Added some extra doc
38 Days Ago
Added documentation to GameSetting Added some extra doc
38 Days Ago
Update README.md
39 Days Ago
Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
39 Days Ago
Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
39 Days Ago
Use gamesettings convar for lobbies and various other feedback fixes
39 Days Ago
Update step and format value for game lobby slider control to match the one in project settings
39 Days Ago
Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc