userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Update for Input Actions
1 Year Ago
Updated for Input Actions
1 Year Ago
Updated for input actions
1 Year Ago
Compile shaders for a project after importing it Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Remove this log spam
1 Year Ago
Use Input.Clear
1 Year Ago
Updated to use Input Actions. Added M to open the map. Radial menus a bit borked at the moment until have Input.ClearButton alternative
1 Year Ago
Update to use projectiles lib
1 Year Ago
Initial commit
1 Year Ago
Fixed torch not turning off for other players when they deequip. Use hitboxes for projectile weapon cursor trace Fixed wrong condition for headshot Attempt to fix undead head hitbox :S
1 Year Ago
Initial commit
1 Year Ago
Use floating text library for damage numbers
1 Year Ago
Updated to use library for inventory
1 Year Ago
Change namespace + org
1 Year Ago
Initial commit
1 Year Ago
Add Sandbox.Internal.GlobalGameNamespace to global namespaces for csproj for libraries Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Initial commit
1 Year Ago
Use Time System library for day and night / temperature
1 Year Ago
Initial commit
1 Year Ago
Initial commit
1 Year Ago
Library minimal project sets HasAssets to true by default + expose these options during project creation for libraries (let libs contain assets) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Get rid of networked Position2D/Velocity2D vars, Position + Velocity are already networked and interpolated, use those. Add Position2D/Velocity2D setters / getters for ease. Cull some network vars that are not needed. Move some particles to spawn only client-side. Update coin particle every frame client-side to try and improve smoothness.
1 Year Ago
Fix compile error
1 Year Ago
Tidy up and add comment
1 Year Ago
Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Latest compile Postprocessing. NPCs only attack when the target is visible. Add screenshake stuff. Undead use ClosestPoint on target BBox to look towards / move towards
1 Year Ago
Latest compile
1 Year Ago
Added rain intensity
1 Year Ago
Added concmds to make it rain or make it clear skies. Rain will fade out when stopping
1 Year Ago
Fixed missing sound ref on melee sound evnts
1 Year Ago
Fix melee swing sound. Add emerge sound. Monsters only do 30% of their damage to structures.
1 Year Ago
Disable collisions when undead are klled Enemies burn up in the day until they die
1 Year Ago
Added Gore class. Update anywhere that spawns gore particles to use it. Gib Undead when killed by players.
1 Year Ago
Weather can decide if it changes. Add missing taken_damage particle
1 Year Ago
Added WeatherSystem. Added RainyWeather and ClearSkies
1 Year Ago
Add EntityReference test class
1 Year Ago
Don't re-create the entire hud every fullupdate. Fix outposts duplicating on a fullupdate. Fixed legs not deleting on a fullupdate.
1 Year Ago
Yoink enemy emerge particle effect (thanks Lou x) Latest gun sounds
1 Year Ago
Latest weapons + sound files
1 Year Ago
Add TimeSystem.IsTimeBetween and resolve issues with raise from ground (just set rising def value :S)
1 Year Ago
Allow any Entity type to be a [ClientInput] Merge branch 'master' of sbox
1 Year Ago
Map use pan velocity for smoother panning
1 Year Ago
Added ability for NPCs to patrol a path set in Hammer (generic path entity)
1 Year Ago
Navigation.Update defers until next physics frame (so can call Navigation.Update in OnDestroy for entity) Can pickup single door types and return the correct item to inv Add fsk.pve convar
1 Year Ago
Update navigation when a deployable is placed or destroyed
1 Year Ago
Fixed sound listener rotation - use 45 deg yaw Add footstep sound support to NPC base class Add undead footstep events Deer footstep anim events (ish)
1 Year Ago
Re-enable enemy damage - only show state text for NPCs when fsk.npc.debug is enabled
1 Year Ago
Add source animgraph file for MP5 (this stops continuous re-compile of the asset when one local project has source file but another does not)
1 Year Ago
Enemes will no longer randomly wander when chasing a target. Improved avoidance behavior
1 Year Ago
Update walkability map when structures are destroyed, too. Increase max path length.