userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
NPCs will try to unstuck themselves if they get stuck, fix separation behavior for foe
1 Year Ago
Implement flocking as separate behaviors (sep,coh,ali)
1 Year Ago
Some refactoring and improvements to behaviors
1 Year Ago
Simple trace alternative to move helper for basic AI
1 Year Ago
SteeringComponent / base steering Friction + Gravity components for AI AvoidanceBehavior and WanderBehavior Start converting deer to steering behaviors w/ nav mesh assistance, convert other AI later
1 Year Ago
Undead will keep a minimum distance from the target player and attack every second Implement flocking behavior for the enemy but only when target is visible
1 Year Ago
Add flowfield tests Update npc to use flowfields
1 Year Ago
Armor can specify damage tags, damage protection in % and the hitbox that it affects
1 Year Ago
Start implementing night-time foe, but the AI sucks. Maybe use flowfields instead of navmesh
1 Year Ago
Forgot to update model
1 Year Ago
Update noise settings for generator damage material and standard color
1 Year Ago
Add a big scope texture to improve Longshot scope
1 Year Ago
Fix material groups on corpse. Projectile start position z must be at least z of eye position.
1 Year Ago
Outpost capture HUD update
1 Year Ago
World upgrade HUD tweaks
1 Year Ago
Award UI update
1 Year Ago
Added all models shared from Boomer for weapons + colored skins for each variant. Fixed deployable HUD. Fixed legs + corpse material groups.
1 Year Ago
Hide textures view for now (what is the point of it)
1 Year Ago
Remove this old template file now
1 Year Ago
Initial commit
1 Year Ago
Let static RPCs be nested in other static classes (correct branch this time)
1 Year Ago
Remove gamelib bs, tidy up
1 Year Ago
Let static RPCs be nested in other static classes
1 Year Ago
Improve engineer upgrade hud
1 Year Ago
Disable tutorial by default for now
1 Year Ago
Footsteps + skid
1 Year Ago
Started stripping out all the gamelib bs Clear out more bs
1 Year Ago
Recompile all sounds some of them became FUBAR
1 Year Ago
Updated kill feed stuff
1 Year Ago
Jump mine triggers shake
1 Year Ago
Screen effects, post processing, projectile fixes. Fixed respawn countdown, fixed world deployable hud
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
Snap to grid on resize
1 Year Ago
Jiggle position and reset each update to force a redraw and update hitbox (temp)
1 Year Ago
Add description field too for tooltips
1 Year Ago
Add select color choices for comments
1 Year Ago
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
1 Year Ago
Show no property group for entities with no props
1 Year Ago
Make all editor icons tintable
1 Year Ago
Various editoe fixes
1 Year Ago
Fixes / tweaks to block damages
1 Year Ago
Temp update texture immediately for block damage
1 Year Ago
Fix purchasable items not updating and not showing quantity. Fixed respawn screen NRE. Fixed looping glass sound
1 Year Ago
Comment explaining what's going on - note to self
1 Year Ago
Seemingly fixes odd lag compensation rewind tick offset. Seems to have perfect lag compensation results even with 300 fake ping - I need to test this in a real environment though Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Add clothing from boomer
1 Year Ago
Fixed respawn time display
1 Year Ago
Fixed damage shader
1 Year Ago
Fixed some UI issues