userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Use Entity.FindByIndex instead of Entity.All.FirstOrDefault in OnNetMessage when finding entity Fully purge any RPC history with tick less than current tick when receiving new net message When an RPC is called within a predicted context with a To target, if the local client is a recipient call the base function and remember for Prediction (fixes sboxgame/issues/issues/2935)
1 Year Ago
Updated pickup colors
1 Year Ago
projectile use data blah blah
1 Year Ago
Projectiles use Projectile Data
1 Year Ago
Switch all projectiles to use Projectile Data
1 Year Ago
Updated all projectiles to use ProjectileData game resource
1 Year Ago
Fixed turrets not being given TurretComponent, fixed random background on time score
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Do play predicted bounce sound
1 Year Ago
Only do explode logic server-side. Update scene object model in PreRender
1 Year Ago
Ensure client (predicted) projectiles are created. Ensure some client only logic is actually run (make new client only rpc for OnClientNewShip) restore logic for client projectile proxies
1 Year Ago
Randomly change pose. When a new path is given, set pose to default and allow a few seconds to "get up" before moving, unless the deer is panicked from a player attack in which get up and run immediately
1 Year Ago
Added deer poses and state machine (default, sitting, sleeping) thanks Max for teaching me the ways
1 Year Ago
NPC improvements
1 Year Ago
Add LimitedSpawner.UseNavMesh
1 Year Ago
NPC can opt-out of move helper
1 Year Ago
Ignore all entities when moving deer until add agent hulls. Deer will randomly decide to start trotting
1 Year Ago
Bolts stack higher
1 Year Ago
Tweaked weapon damages, deers move a bit slower
1 Year Ago
Structures take no damage (for now)
1 Year Ago
Remove excess animations
1 Year Ago
Can harvest killed deers for raw meat
1 Year Ago
Add deer + animations Hit flesh sound Max health etc floats Rename PickupSpawner to LimitedSpawner and add ILimitedSpawner NPC Refactor, add AnimalNPC / HumanNPC, add Deer
1 Year Ago
Don't create attachment model unless weapon is active in hotbar Added ForsakenEvent.NavBlockerAdded and ForsakenEvent.NavBlockerRemoved Fixed placing foundations within a No Build Zone if its connected to another foundation Call weapon item ActiveStart/ActiveEnd Structures, loot spawners, and deployables register nav blockers and update them/remove them as needed NPCs will auto snap to nav mesh and update their paths if needed as/when nav blockers are added
1 Year Ago
Better handling for initial bomb collision rules + max width on name
1 Year Ago
Revert FOV
1 Year Ago
Always allow VOIP
1 Year Ago
Change way bomb fuse sound is played for now
1 Year Ago
Added system messages when a player is infected or is eliminated
1 Year Ago
Reduce dB for bomb fuse
1 Year Ago
Supporting INetworkSerializer types as RPC parameters
1 Year Ago
Added compiled map
1 Year Ago
Added standard arena vpk
1 Year Ago
Initial commit
1 Year Ago
Allow Any Map With Support (now Baik's map will show)
1 Year Ago
FOV improvement + zoom out minimap further
1 Year Ago
[Predicted] Support for BaseNetworkable and Components (#794) * Initial commit * Iterate through BaseNetworkable properties too
1 Year Ago
Iterate through BaseNetworkable properties too
1 Year Ago
Initial commit
1 Year Ago
Tidy up
1 Year Ago
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho) Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
This should fix an issue where switching pawns could sometimes break inputs
1 Year Ago
Better player card positioning
1 Year Ago
Let players chat even when dont have a pawn yet. Show player card even without pawn
1 Year Ago
Fix spacing again
1 Year Ago
Try percent gap