userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Don't respawn player if they run out of lives
1 Year Ago
Player wont get stuck on corners
1 Year Ago
Increase rotate speed
1 Year Ago
Ragdoll + use players clothing
1 Year Ago
Extra sounds, cant place bomb where there is already one
1 Year Ago
Stole a few particles from platformer for now
1 Year Ago
For testing create a random pickups
1 Year Ago
Add pickups and base pickups
1 Year Ago
Remove debug log
1 Year Ago
Added some music + multiple arena per map support
1 Year Ago
Some sounds, bomb shader, bomb blink
1 Year Ago
Rename
1 Year Ago
Bouncy bouncy
1 Year Ago
Bombs will block the player unless they are stuck inside a bomb
1 Year Ago
Adjust sound listener
1 Year Ago
Only count placed bombs
1 Year Ago
Added range
1 Year Ago
Add bomb model, bomb placement
1 Year Ago
Use IK for "holding object above head"
1 Year Ago
Respawn all players when game state starts
1 Year Ago
Move code
1 Year Ago
Restore map
1 Year Ago
Fixed .addon
1 Year Ago
Initial
1 Year Ago
Initial commit
1 Year Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
1 Year Ago
Serialize structure HP Added support for multile single door types (Wood, Metal)
1 Year Ago
1 Year Ago
Serialize last killed time this'll serve as a stat for longest survived time Reduce threshold for low need stat Add some simple placeholder icons for death screen Add death screen to just show information about what/who killed you and with what (auto close for now) Change starting need stats, increase respawn time to 5s, show death screen when killed
1 Year Ago
Better nav marker
1 Year Ago
Added crafting indicator and generic ItemIcon class Add high z-index to Hud overlay class (for now)
1 Year Ago
Added InventoryItem.OnTrySwap. Dragging an attachment directly onto a weapon will attach it
1 Year Ago
Fix read past stream error when using [ClientInput] on properties with unsupported types and instead log a warning
1 Year Ago
Use a super high z-index (for now) on all the dialogs as it seems to fix flickering
1 Year Ago
Fixed Input outside of Simulate context error when a player is sleeping
1 Year Ago
Add Saved Game styling for new lobby Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Render Tags (#758) * Initial commit / backup * Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one * remove unused HasTag overload * Support "world" tag to render only or exclude static objects and hammer geometry * Typo * Include/exclude sunlight and other lights according to set tags * Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights * Let's respect the camera's exclude / render tags in HighlightRenderer * Add tag checks in DrawSceneObject too * Remove unused GetTags overload * Remove unused * ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags * GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag * Only ITagSet is a public interface, hide everything else away * Fix sillyness * Tags property
1 Year Ago
Tags property
1 Year Ago
Fix sillyness
1 Year Ago
GetAll ->TryGetAll. Use HasExclude/HasRenderTag when adding tag Only ITagSet is a public interface, hide everything else away
1 Year Ago
Initial commit / backup Copy entity tags to scene object on initial/change, and ensure light entity's sceneobject is actually the right one remove unused HasTag overload Support "world" tag to render only or exclude static objects and hammer geometry Typo Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights Let's respect the camera's exclude / render tags in HighlightRenderer Add tag checks in DrawSceneObject too Remove unused GetTags overload Remove unused ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
ITagSet, SimpleTagSet. Have camera use SimpleTagSet, have sceneobjects use SceneObjectTags
1 Year Ago
Purchase sound
1 Year Ago
Minimap stuff. Use CheckOverlap for build exclusion zones.
1 Year Ago
Remove unused
1 Year Ago
Remove unused GetTags overload
1 Year Ago
Add tag checks in DrawSceneObject too
1 Year Ago
Let's respect the camera's exclude / render tags in HighlightRenderer
1 Year Ago
Include/exclude sunlight and other lights according to set tags Copy tags to sceneobject on create, and update when tags added/removed from entity. support lights
1 Year Ago
Typo