userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

1 Year Ago
Added Opening timed action for loot containers
1 Year Ago
Inventory fixes Simplified ReadInventoryContainer can read directly into an existing container and re-assign its id
1 Year Ago
Loot table balancing Added ItemEntity.TimeSinceSpawned and serialize it when saving. Check periodically if items have been laying around for 30 minutes and if so delete them Remove log Make barrels even worse
1 Year Ago
Use WriteUnmanagedArray for NetInventoryContainer Items can only stack if they share the same unique id NPCs share same passplayers collision rules Add ILootSpawnerItem.OncePerContainer. Update all item definitions. When restocking loot containers respect that rule.
1 Year Ago
Updated consumables. Added cheese and rotten cheese items to loot tables
1 Year Ago
Added ComponentResource/ComponentItem. Added Bolt, Nails, Paper, Scissors, Tape, Yarn, Handgun Frame, SMG Frame, Rifle Frame, Weapon Parts. Added torch icon, cheese icon and rotten cheese icon.
1 Year Ago
Add Max Idle Duration to NPC and keep properly grounded
1 Year Ago
Some NPC tweaks
1 Year Ago
Test NPC stuff / wandering using Nav Mesh
1 Year Ago
Persistence++
1 Year Ago
RecipeCategory is Flags now
1 Year Ago
Added some basic craftable clothing and removed unused vars
1 Year Ago
Hammer recipe
1 Year Ago
Updated UVs properly for structure pieces + when placing foundation remove any pickups on the ground
1 Year Ago
Fix messages Improved placeholder models for Wall, Doorway, Foundation and added material groups
1 Year Ago
Basic upgrading
1 Year Ago
IDamageable. Consolidating deployable persistence. Hammer item. Don't hover over entities with hammer tag unless hammer is equipped
1 Year Ago
Have unavailable context actions be red
1 Year Ago
All traces ignore triggers. Added Build Exclusion Zone trigger for Hammer.
1 Year Ago
Added SecondaryUseText and have ToolboxItem use it. Removed Stone cost for all basic structures. Replaced dev material with a placeholder wood material for structure pieces.
1 Year Ago
Use TimeUntil
1 Year Ago
Fixed picking up a furnace gives you a campfire...
1 Year Ago
Fixed autosave
1 Year Ago
Change wording
1 Year Ago
Added context driven Input Hints. Added InventoryItem.UseText. Can use consumables with Primary Attack. Increase FOV. Change interact key to Use instead of Primary Attack.
1 Year Ago
Re-added the crosshairs
1 Year Ago
Added Input Hints, fixed Outpost List, fixed Awards and updated Radar and use FOV from preferences (thanks Eridium)
1 Year Ago
Change minimum players to 2 (thanks Eridium)
1 Year Ago
Persistence++
1 Year Ago
Added IContextActionProvider.AlwaysGlow and low glow entities in interaction range. Loot entities always glow through walls
1 Year Ago
Fixes
1 Year Ago
Added additional loot entities for low and medium tier and if a resource pickup model has no physics, give it a spherical physics body
1 Year Ago
Clear deployable ghost if trace doesn't hit Persistence++ Greatly increase the number of resource pickups that will be spawned Change plant fibre pickup model Loot spawner will class an area as clear if the entity that is blocking it is from the map Increase crate respawn time to 180
1 Year Ago
Fix NRE
1 Year Ago
Fix couple of NREs in voxel editor
1 Year Ago
Add Editor Map to map support
1 Year Ago
TemperedGlassBlock use window_01 for now
1 Year Ago
Change purchase costs of some blocks
1 Year Ago
Fix missing background image error
1 Year Ago
Use dynexp for tint color on team chest
1 Year Ago
Fixed hash code issues
1 Year Ago
Fixed pumpy and fixed attachments not initializing on weapon select
1 Year Ago
Fixed all item definitions
1 Year Ago
Separate loot chance and stock chance
1 Year Ago
Enable fog support but start disabled for now - more options to follow
1 Year Ago
Add INametagProvider and update nametag system to use that - let NPCs and Players share nametag
1 Year Ago
Started implementing Trader, base NPC and salvage system
1 Year Ago
Add stubs for base NPC + Trader Added persistence support for map entities by saving HammerID. Added persistence support to loot spawners
1 Year Ago
Fixed respawn time + apply force to player's corpse on death Do the same for client ragdolls An attempt was made to... implement headshots in a game like this. Let's try a potentially goofy mechanic where if your cursor is over a player's head when one of your projectiles hits them - it's a headshot
1 Year Ago
Persistence++ Serialize DisplayName and if when deserialize the player is dead, respawn them, otherwise create hull Simulate sleeping behavior Add passplayers collision rule (ignore player) Fix bugs with projectile weapon (don't add Z spread, fix random direction) Nametag tweaks / optimization Adjusted projectile force