userConnacancel

4,156 Commits over 1,157 Days - 0.15cph!

1 Year Ago
Parent nails that hit entities to the entity they hit
1 Year Ago
Fixed Lightning Gun + fixed Nail Gun errors
1 Year Ago
Test :S
1 Year Ago
Test
1 Year Ago
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
1 Year Ago
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon
1 Year Ago
Clean
1 Year Ago
Destroy laser particle when lightning gun is destroyed
1 Year Ago
Reverse airshot logic
1 Year Ago
Test to fix lighting particles network
1 Year Ago
More tweaks to consecutive
1 Year Ago
Tweak how consecutive kills are calculated
1 Year Ago
Actually fixed it
1 Year Ago
Fix sprees and consecutives
1 Year Ago
Only play sound to attacker
1 Year Ago
Don't play headshot sound for damage when it has the Blast flag
1 Year Ago
Only play headshot sound if it was a kill
1 Year Ago
Add GiveAirshotAward virtual property to DeathmatchWeapon and add it for RailGun and RocketLauncher Fixed all pickups running code client-side that should be server-side only Add Award class and all basic award types (some don't have the announcer sound yet) Add test GiveAwardCmd (admin-only) and first player death tracker for First Blood Add ConsecutiveKills and SpreeKills, as well as track domination kills and give all awards accordingly Add basic award UI to be styled later Merge branch 'main' of sbox-boomer
1 Year Ago
Some cleanup + fix BouncingProjectile impact logic More tidy up
1 Year Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
1 Year Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
1 Year Ago
Fixed rocket jumping
1 Year Ago
Use same effect and sound for explosion for grenade as rocket
1 Year Ago
Added WeaponUtil and Vector3Extension Add ProjectileSimulator and implement for BoomerPlayer Remove GLGrenade and NailProjectile Update all projectile weapons to use ProjectileSimulator and BulletDropWeapon / BulletDropProjectile classes Merge branch 'main' of sbox-boomer Fix merge conflicts
1 Year Ago
Update voxels submodule Calculate and pass winning team into SummaryState Reset player's team to None in LobbyState Give PlayerCorpse entities the "corpse" tag Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
1 Year Ago
Add "solid" tag to the generated collision shape for chunks
1 Year Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
1 Year Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint
1 Year Ago
Add to cores destroyed int when a player destroys a core Reset cores destroyed counter on game reset Populate WinSummary based on sorted players list for kills + cores destroyed
1 Year Ago
Add test input to open WinSummary Implement rest of the WinSummary styling (to populate with real data)
1 Year Ago
Finish rest of HTML template + add references for lists
1 Year Ago
Add WinSummary stub with template and CSS Add WinSummary to Hud
1 Year Ago
Update shader name
1 Year Ago
Add right click on asset header to give option for copying asset name
1 Year Ago
Sound tweak + shader update Merge branch 'main' of sbox-corewars
1 Year Ago
Various other fixes
1 Year Ago
Updated for use with collision tags / fixed force shield / updated MoveHelper
1 Year Ago
Update shader
1 Year Ago
Fix shader issues
1 Year Ago
Updated procgen demo to strip out voxel lighting / sun propagation feature
1 Year Ago
Strip out voxel lighting support from shader as well
1 Year Ago
Stash test Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth Merge pull request #2 from Facepunch/tests Tests
1 Year Ago
Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth
1 Year Ago
Stash test
1 Year Ago
Update mats
1 Year Ago
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
1 Year Ago
Add EnableVoxelLighting to VoxelWorld
1 Year Ago
Update voxels submodule
1 Year Ago
This is probably the best it will get for now...
1 Year Ago
Propagate test