userConnacancel

1,136 Commits over 214 Days - 0.22cph!

8 Days Ago
Added occasional tips that will appear in the chat box
8 Days Ago
Padding
8 Days Ago
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
8 Days Ago
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
8 Days Ago
Radar Jammer drains energy half as fast
8 Days Ago
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
8 Days Ago
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
8 Days Ago
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
8 Days Ago
Implemented Cluster behavior
8 Days Ago
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
8 Days Ago
Use Box.Rect.Size
8 Days Ago
Automatically lower sensitivity when scoped
8 Days Ago
Slightly better scope but needs work
8 Days Ago
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
8 Days Ago
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
8 Days Ago
Only default to weapons you have selected already if you are that loadout
8 Days Ago
Update release script to exclude png files in materials/ and models/
8 Days Ago
Use semiautomatic crosshair type for the Carbine
8 Days Ago
Fixed being able to repair the enemy generator
9 Days Ago
Fixed missing SCSS import
9 Days Ago
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
9 Days Ago
Take the player out of stealth for a second if they get damaged
9 Days Ago
Set render color on player's jetpack
9 Days Ago
Added previous and next buttons to the Station Screen loadouts Merge branch 'main' of sbox-hover
9 Days Ago
Updated to use Burst and Carbine particle effects
9 Days Ago
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout. Merge branch 'main' of sbox-hover
9 Days Ago
Fixed styling on World Generator Hud
9 Days Ago
Damage Shader + Generator Implementation
9 Days Ago
Decrease damage of Light Turret, increase Spread and give its own fire sound
9 Days Ago
Updated radar sensor model and fixed deployer not being set
9 Days Ago
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
10 Days Ago
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
10 Days Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
10 Days Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
10 Days Ago
Make sure things compile before you commit them
10 Days Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
10 Days Ago
Moved generator announcer sound handling to PlayRound
10 Days Ago
Added all announcer sounds
10 Days Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
10 Days Ago
Transition the scale of vitals text when it has changed recently
10 Days Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
10 Days Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
10 Days Ago
Changed how weapon slots are handled now for primary and secondary
10 Days Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
10 Days Ago
Finished alternate weapon selection system
10 Days Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
10 Days Ago
No longer start with $10,000
10 Days Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
10 Days Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
10 Days Ago
Updated UI look and made more stuff configurable