userConnacancel

4,138 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Fixed fungus sounds and play sound from world
1 Year Ago
Only send 64 state updates per chunk per tick
1 Year Ago
Update
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Move block updates per chunk and only send to clients who have the chunk loaded
1 Year Ago
Fix stone block material (untick NDDL)
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Thread safety
1 Year Ago
Turn it off for translucent voxel as well
1 Year Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
1 Year Ago
Mats
1 Year Ago
Ignore vmdl_c and vmat_c
1 Year Ago
Add icon tint color options everywhere
1 Year Ago
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
1 Year Ago
Added ParticleSystem EditorEntity
1 Year Ago
Let's commit all the _c's except for the *.generated.* stuff...
1 Year Ago
Remove old log
1 Year Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
1 Year Ago
Voxels submodule
1 Year Ago
Add Alpha Test to voxel.vmat
1 Year Ago
Update Airdrop
1 Year Ago
Register voxel model in OnNewModel
1 Year Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
1 Year Ago
Added ChunkLightMap.GetLightAsVector. Add VoxelWorld.Register/UnregisterVoxelModel (this will update VoxelLight scene object attribute on chunk changes.)
1 Year Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
1 Year Ago
Update stone block to use righr values
1 Year Ago
Update voxels Merge branch 'main' of sbox-corewars
1 Year Ago
Add Chunk.OnFullUpdate event and ChunkLightMap.OnTextureUpdated.
1 Year Ago
Recompile shader, put Is Voxel Block in the Rendering category
1 Year Ago
Update pixel material to have an Is Voxel Block attribute
1 Year Ago
Update pixel_material shader
1 Year Ago
Ensure that BlockPosition is networked for server-side block entities
1 Year Ago
Update pixel_material.vfx
1 Year Ago
Test for updating block model entities ith torch light / sunlight + hue shift
1 Year Ago
Update voxels submodule
1 Year Ago
Set RenderColor to TintColor on ModelBlockEntity
1 Year Ago
Recompile shadr
1 Year Ago
Add opaque test support to shader (pave way for AO)
1 Year Ago
Add LightMap.SetOpaque and LightMap.IsOpaque
1 Year Ago
Update voxels submodule
1 Year Ago
Default tint color to white
1 Year Ago
Add BlockResource.TintColor and support tinting in shader
1 Year Ago
Add extra component for tint + change how blocks are initialized
1 Year Ago
Don't show liquid block in the editor
1 Year Ago
Update shader to support _hue mask atlas
1 Year Ago
Update materials to reduce atlas cell size to 32
1 Year Ago
Update shader
1 Year Ago
Support a min/max hue shift between 0 and 64 (64 is 90 degree hue shift)
1 Year Ago
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
1 Year Ago
Add Min/MaxHueShift