4,794 Commits over 1,371 Days - 0.15cph!
Fixed writing null strings
Merge branch 'master' of github.com:Facepunch/sbox
Updated Hud class to razor
A bunch more fixes it may be better to delete the whole UI and start again though
A bunch more work on Razor UI upgrade
Started upgrading Hover to Razor
Started working on a chunk of the editor UI to razor
Fixed scoreboard being off
Further progress on razor UI conversion
More stuff and move Vitals to razor proper
Massive task of starting to upgrade (except shaders)
Remove dependency on BaseCarriable
Fixed blending material on Pooll
Upgraded to Razor (cheating a bit for now)
Remove dependency on BaseCarriable
Remove dependency on BaseCarriable
Use visualize_cloth instead of tarps I guess
Completely upgraded Hover to latest (shaders need updating)
Hacky fix for nameplates for now
Fix some post processing errors
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
Fix issues with last active child (for now, look into why it doesn't behave the same anymore?)
Clear events and tags before simulate
Completely remove reliance on Sandbox.Player (obsolete) and PawnController/BasePlayerController (obsolete)
Set life state when making a spectator
Recompile explosion blood
Fixed up Hidden (mostly) for pain
Move viewmodel forward a bit but its still laggy atm
Update for pain but shaders are fucked
Fixed some sounds which became unknown for some reason
Various placeholder sounds, fixes + deployment / structure placement validation
Disable player viewer / peek by default for now
Change tags again, remove redundant collision pairs
Updated tags on all entities
Silently fail when task is cancelled in ChatboxEntry.OnParametersSet