userConnacancel

4,146 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Add SourceLighting value (0-8) to BlockType for future stuff
1 Year Ago
Clear the player's inventory when they become a spectator
1 Year Ago
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
1 Year Ago
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
1 Year Ago
Add ChunkRenderLayer.SetBrightness and ChunkRenderLayer.SetOpacity. Increase block texture limit from 32 to 512
1 Year Ago
Change ArmorItem.ModelName to ArmorItem.PrimaryModel. Add ArmorItem.SecondaryModel. Add multiple model support for armor items. Only add Soulbound tag to items if they aren't removed on death OR dropped on death Merge branch 'main' of sbox-corewars
1 Year Ago
Add fireball particle effect for testing
1 Year Ago
Better tags
1 Year Ago
Styling tweaks for tags and costs
1 Year Ago
Add ItemTag and some standard item tags. Add item tag support to Tooltip. Add item tags to all items.
1 Year Ago
Remove brew items on death
1 Year Ago
Added StatModifier and Player.Modifiers. Apply damage and speed modifiers accordingly for DamageBuff and SpeedBuff. Using a Health Brew will consume all of your stamina.
1 Year Ago
Add toast.show notification sound + announcement.show. Show an announcement when a Team Upgrade is purchased
1 Year Ago
Add buff.expired sound. Add BuffIcon. BaseBuff.Color and BaseBuff.Icon. Show all active buffs on the HUD.
1 Year Ago
Only call callback for embed lists when they are cleared if it did previously have one value
1 Year Ago
Added Player.RemoveBuff<T>() and added cloaked particle effect. Cloak a player properly when using the Stealth Brew.
1 Year Ago
Added changed callbacks for VarEmbedList (changed callbacks now work on lists of BaseNetworkable types)
1 Year Ago
Optimizations
1 Year Ago
Desaturate disabled shop items nicely. Add colors from the color palette to all upgrades.
1 Year Ago
Various tweaks to the UI and add PanelStyle extension and Style.SetLinearGradientBackground
1 Year Ago
Fix weapon
1 Year Ago
Semicolon
1 Year Ago
Tidy up / add MeleeWeapon and have Axe, Pickaxe, Sword inherit from it
1 Year Ago
Differentiate axes for gameplay Material alterations
1 Year Ago
Removed the 4 sword vmdls and have 1 with bodygroups. Add pickaxe world/view vmdl placeholder
1 Year Ago
Fixed range of all melee tools and weapons (divide range by voxel size)
1 Year Ago
Add NotoSansSymbols2-Regular and use it for the unknown items. Ensure randomized symbols for items are seeded by the item type Add red values for resources the player cannot afford
1 Year Ago
Test add text shadow to item name
1 Year Ago
ugh Other fixes
1 Year Ago
Added vortexbomb.loop
1 Year Ago
Implement vortex bomb particles
1 Year Ago
Added fireball hit and launch sounds Add IConsumableItem and make BrewItem implement it Players can now press a hotbar key to immediately consume that item without switching weapons Add Throwable weapon class and update v_portal (rename later) to use as a base for throwable magic type Merge branch 'main' of sbox-corewars
1 Year Ago
Fixed purple being cyan and cyan being purple 🥴
1 Year Ago
Add test detail models to DevBlock
1 Year Ago
Disable collision on detail models + clear details properly if a new neighbour is placed above us
1 Year Ago
Add BlockType.OnSpawnDetailModel
1 Year Ago
Pass in world position not local position to OnBlockAdded
1 Year Ago
Ensure block state, entities and callbacks are called for blocks when chunk initialize + detail mesh support
1 Year Ago
Add detail stuff
1 Year Ago
Re-styled the Storage, AirdropStore, ItemStore and TeamUpgrades dialogs to better fit theme
1 Year Ago
Update color palette. Fix path errors. Change Vortex Bomb to an item.
1 Year Ago
Updating styling
1 Year Ago
Add ColorPalette static class. Update all items to use colors from that palette. Increase inventory icon sizes. Update item icons.
1 Year Ago
Added random symbols for names and descriptions of items you haven't unlocked yet through upgrades. Sort all items in the item store by their sort order. Implement airdrop land particles.
1 Year Ago
Implement Crossbow Tier 2 particle effects
1 Year Ago
Have airdrops continue to drop down even if they've previously landed (if they land on buildable blocks that are then removed later)
1 Year Ago
Added airdrop.falling and airdrop.land sounds. Implement particle effect. Don't show hud icon if it hasn't landed yet (gets in the way of the lovely effects.) Do a secondary sweep trace to check if we're about to land and then play the landing sound.
1 Year Ago
Update voxels submodule Merge branch 'main' of sbox-corewars
1 Year Ago
Optimize cached day cycle controller (for when none exists)
1 Year Ago
Added Floating Damage indicators when dealing damage to players or cores