userConnacancel

4,087 Commits over 1,096 Days - 0.16cph!

1 Year Ago
Add explosives.tick sound event Update sbox-voxels Add Explosives Block, Explosives Shop Item and Explosives Entity to handle logic for TNT
1 Year Ago
Add BlockType.Icon and BlockEntity.VoxelWorld -> BlockEntity.World
1 Year Ago
Change names
1 Year Ago
Added point light entity for use in the voxel editor
1 Year Ago
Fix trigger being stomped by base Add hotkey display to Editor Tool Display for all tools
1 Year Ago
Add partial
1 Year Ago
Put Net on it so it actually works
1 Year Ago
Change PlayerSpawnpoint model and tint it to team color as per @bakscratch request <3
1 Year Ago
Add announcement test cmd
1 Year Ago
Hold F to align an entity to the top of the voxel based on its bounds
1 Year Ago
Change the way entities are centered on blocks
1 Year Ago
Fixed not being able to move the Team Core in the editor
1 Year Ago
Fix not being able to remove volumes in the editor (use Keyframed instead of Static)
1 Year Ago
Use attacker team color correctly
1 Year Ago
Add IKillFeedInfo and have some weapons implement it for now. Added test kill feed command for Lewis. Send DamageFlags to client for kill feed items. Merge branch 'main' of sbox-corewars
1 Year Ago
Only lose stamina if you aren't sneaking and you actually have a wish velocity
1 Year Ago
Don't give a crossbow every time you spawn
1 Year Ago
Added X Origin Offset and Y Origin Offset to the menu for Mirror Blocks Tool
1 Year Ago
Some safety around state updates
1 Year Ago
Tests
1 Year Ago
Add `killfeed` and `toasts` container
1 Year Ago
Use bucket helmet for Tier 3 head armor (thanks Dan ❤️)
1 Year Ago
Set team class on the main hud
1 Year Ago
Add test cw_change_team command
1 Year Ago
Import ChatBox from Hover for Lewis to style Add Axis Debug Overlay for tools Merge branch 'main' of sbox-corewars
1 Year Ago
Use ToSourcePositionCenter when using the Mirror Tool Merge branch 'main' of sbox-corewars
1 Year Ago
Added From Origin setting to the Mirror Blocks tool so you can duplicate blocks mirrored around origin
1 Year Ago
Changed some state stuff and send ints instead of bytes for bigger worlds
1 Year Ago
Adjust minimum item scale for radial menus if there's up to 10 Added the Move Blocks Tool to move an area of blocks from A to B Various tweaks to styling for the editor radial menu to be less obnoxious Added SecondaryMode for EditorTool and EntitiesTool returns its mode Editor Block List and Editor Hotbar styling changes Added EditorToolDisplay to show the current tool being used in the editor Add EditorToolDisplay to EditorHud
1 Year Ago
Fix compile error :S
1 Year Ago
Add SimpleForm.AddRowToGroup Add EditorMirrorMenu for selecting X/Y axis and Cancel/Mirror Add MirrorBlocksTool (no mirror logic yet) Add mirrorblocks.png icon for the Mirror Blocks Tool Update sbox-voxels Add mirror functionality to Mirror Blocks Tool (FlipX, FlipY) Tidy up
1 Year Ago
Add VoxelWorld.GetPositionsMaxs/Mins
1 Year Ago
Compile test map vpk
1 Year Ago
Add ModelName to ArmorItem Add placeholder clothing model names to each armor item type Add InventoryContainer/NetInventoryContainer.Is comparison method Automatically despawn any client-side ragdolls after a time Update any equipment clothing when added or removed from the equipment inventory Various fixes and use type library class name Merge branch 'main' of sbox-corewars
1 Year Ago
Change how reload sound is handled and stop any reload sounds when weapon is put away
1 Year Ago
Try actually setting UseHitboxes on traces...
1 Year Ago
Update stack sizes for items
1 Year Ago
Can press Tab to close any active dialog
1 Year Ago
Add is-empty to InventorySlot for Lewis
1 Year Ago
Switch SetupPhysicsFromModel to PhysicsMotionType.Keyframed so it works (static isn't) Call ResetInterpolation when moving a model in the voxel editor Update sbox-voxels Update sounds Merge branch 'main' of sbox-corewars
1 Year Ago
Add ResetInterpolation() to ISourceEntity
1 Year Ago
Fix NRE in WaterController if PhysicsGroup is not valid
1 Year Ago
Don't create states for a position outside of the world bounds
1 Year Ago
Remove test weapons from initial inventory and only show hit marker if victim is not friendly Set ClipSize to 0 for melee and throwable weapons Fix hit marker not showing/animating Only show ammo clip count on inventory slots if weapon has a clip size
1 Year Ago
Show loaded ammo count for "stack size" in inventory slots for weapons
1 Year Ago
Add hitmarker and hitmarker headshot sounds Add Crosshair class and add it to the Hud Add support for setting an ammo type and ammo amount on shop items to give free ammo when purchased Set Crossbow ammo type and amount Add Ammo to WeaponItem and serialize/deserialize it Update Weapon to use item's Ammo variable in AmmoClip setter/getter Update BulletDropProjectile to have TraceResult in hit callback Show hit marker for attacker in TakeDamage Have victim take damage when hit by crossbow projectile Merge branch 'main' of sbox-corewars
1 Year Ago
Update sbox-voxels and use Prediction.Off when playing sounds server-side
1 Year Ago
Fixed a bug where air block was being added (this took way too long to debug) Remove logs
1 Year Ago
Pain Day 3
1 Year Ago
More TypeLibrary Pain