userConnacancel

4,119 Commits over 1,127 Days - 0.15cph!

1 Year Ago
Move nameplate up a bit
1 Year Ago
Add INameplate interface for entities to implement Add Nameplate / Nameplate.scss Implement INameplate for Player, ItemStoreNPC and TeamUpgradesNPC
1 Year Ago
Prevent various actions when a player is dead (or observing / spectating) Hide Hotbar and Vitals when a player is dead or spectating
1 Year Ago
Call an RPC on respawn to set a flag that view angles should be reset to zero in the next BuildInput
1 Year Ago
Reset MoveController on Respawn
1 Year Ago
Remove IsInBounds check from MoveController
1 Year Ago
Update sbox-voxels When a player is below the world have them take 1000 fall damage
1 Year Ago
Add Viewer.IsBelowWorld and change Viewer.IsInMapBounds to Viewer.IsInWorld
1 Year Ago
Remove barage explosion and hit sound for Crossbow
1 Year Ago
Remove test cmd
1 Year Ago
Enable touch persists
1 Year Ago
Use Touch instead of StartTouch
1 Year Ago
Use smaller distance
1 Year Ago
Use f
1 Year Ago
Update sbox-voxels Add volume tag to volume entities When holding shift traces will ignore volumes in the map editor Add Mins and Maxs to IVolumeEntity Fix styling error by adding &:last-child to InventorySlot rather than parent When holding shift and using the Duplicate Blocks tool, entities will also be copy and pasted Pass copyEntities parameter to initialize Update corewars_conna test map to include 4 different bases, a bunch of gold generator islands and a center crystal generator island
1 Year Ago
Fixed various block state issues
1 Year Ago
Add test take_damage command Don't add margin to the last item in the Hotbar Add Stamina and IsOutOfBreath to Player and update accordingly in Simulate Update player stamina in MoveController and check if a player is out of breath before running or jumping Check and update stamina when using melee weapons Add Vitals display to bottom of Hud to show Health and Stamina
1 Year Ago
Added ToastList and Toast methods to Hud Add kill feed items when a player dies
1 Year Ago
Have Gold and Crystal spawn slower
1 Year Ago
Added resource counts to ItemStore and UpgradeStore
1 Year Ago
Fix hold type on Blowtorch Teleport players properly and run checks for portal grenade
1 Year Ago
Reduces attack ranges
1 Year Ago
Remove ItemEntity on Reset Reset before game starts Don't generate items in generators if not in a game Add blowtorch particle effects
1 Year Ago
IsServer check in GameState.OnEnter
1 Year Ago
Add Team.GetPlayers Blowtorch uses Rust SMG model for now Move CanHearPlayersVoice to state and add valid team methods Add or remove valid team for TeamCore when it's reset or killed accordingly Remove portal grenades on death Better spawnpoint selection for players (choose any assigned to Team.None if no team spawnpoint is available) Use Team.None spawnpoints if the game state is lobby Do most simulation only if current state is GameState Only assign teams in GameState keep as teamless during the lobby Hide Hotbar UI if not GameState Merge branch 'main' of sbox-corewars
1 Year Ago
Added Blowtorch to shop, item, and texture to quickly melt through plastic blocks (use crowbar model for now)
1 Year Ago
Add InventoryItem.CanBeDropped and let players drop items in their Hotbar
1 Year Ago
Have damage done to voxels multiplied by Tier in Axe / Pickaxe
1 Year Ago
Only tick on server for checking whether to reset health
1 Year Ago
Update voxels
1 Year Ago
Initialize health in BlockState.OnCreated
1 Year Ago
Update voxels Update voxels + shader Merge branch 'main' of sbox-corewars
1 Year Ago
Fix compile error
1 Year Ago
Change Set/GetHealth to Set/GetBlockDamage and update in BlockState
1 Year Ago
Update sbox-voxels
1 Year Ago
Only pass what we need
1 Year Ago
Update sbox-voxels
1 Year Ago
Remove log and update texture 3d test (probably wrong)
1 Year Ago
Update sbox-voxels Set BuildingBlockState health to 100 on creation Add building block material types and damage multipliers for each block type Remove secondary attack destroys block logic Add BlockDamageWeapon with logic to destroy blocks over time (set last damage time so states can reset health after time if not attacked) Have Axe and Pickaxe extend BlockDamageWeapon Update sbox-voxels submodule and only set BuildingBlockState to dirty if Health is less than 100
1 Year Ago
Add ChunkLightMap.SetHealth / GetHealth and have a seperate PendingData and Data for volume texture updates Add BlockState.OnCreated and BlockState.OnRemoved and update volume texture for health accordingly
1 Year Ago
Add BlockState.ShouldTick and BlockState.TickRate let states decide if they do anything
1 Year Ago
Update voxels submodule
1 Year Ago
Just only send the dirty ones that have a valid state still
1 Year Ago
Remove dirty block state update if a block is removed Try using BinaryHelper to ensure state updates don't fail if a current block doesn't support that state
1 Year Ago
Add WeaponItem / Item to Weapon class so that weapon tiers can be accesseds Added Pickaxe and Axe stubs and start working on block destruction Portal Grenade prediction tweak Crossbow / Crowbar clean up
1 Year Ago
Added base Crossbow projectile weapon (use temp effects) Added stub Portal Grenade and fixed some prediction issues
1 Year Ago
Added stub Crowbar weapon using model from DM98 for now
1 Year Ago
Adjust generator speeds
1 Year Ago
Refactor BaseGenerator and respect team upgrades for TeamGenerator. Respect team upgrades for Armor and Damage when taking / dealing damage
1 Year Ago
Update ItemStore and UpgradeStore properly after a hotload