userConnacancel

2,329 Commits over 518 Days - 0.19cph!

1 Year Ago
Added barebones components for rounds and required game class
1 Year Ago
Initial commit
1 Year Ago
Compiled sound event files
1 Year Ago
Sound source files Merge branch 'main' of sbox-hidden into main
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
Initial commit
1 Year Ago
Moved all content to root
1 Year Ago
Improved the Sense particle system
1 Year Ago
Added proper particles for the Sense ability that ignore z-buffer
1 Year Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
1 Year Ago
Started moving new UI designs into the project
1 Year Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
1 Year Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
1 Year Ago
Removed old code
1 Year Ago
The flashlight is now properly predicted
1 Year Ago
Added view and world flashlights which now work properly
1 Year Ago
Improved the light flicker system
1 Year Ago
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
1 Year Ago
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
1 Year Ago
Show the loading screen if the player is a spectator but has an invalid spectator target
1 Year Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
1 Year Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
1 Year Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
1 Year Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
1 Year Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
1 Year Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
1 Year Ago
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
1 Year Ago
Lights will randomly flicker sometimes if The Hidden is around Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off Merge branch 'main' of sbox-hidden into main
1 Year Ago
Finished all screen implementations of the HUD mockups
1 Year Ago
Started updating the HUD to match the mockups that Lewis did
1 Year Ago
The laser dot is now an entity and updates a lot faster too
1 Year Ago
Added a laser dot particle for I.R.I.S. weapons instead of a crosshair like in the original mod
1 Year Ago
Added a custom VoiceList and VoiceEntry themed for the gamemode and don't show voice entries for The Hidden so they can whisper things to you
1 Year Ago
Accidentally made players the Brawler class by default
1 Year Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
1 Year Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
1 Year Ago
Moved around the setting of a player's model and whether their inventory gets cleared to team classes
1 Year Ago
Added dry fire sounds
1 Year Ago
Fixed ServerVar usage I was accidentally changing the name at the end... implemented a Friendly Fire server option (on by default)
1 Year Ago
Don't play a sound when the player fails to use something Change the colors of the weapon selection UI until a custom one is implemented Parameterized stamina loss and gain
1 Year Ago
Give I.R.I.S. a pistol that has unlimited ammo, they can use this if they run out of their finite supply for other weapons
1 Year Ago
Updated the Stats screen to look less bad, but it still needs properly designing
1 Year Ago
Added pain sounds for I.R.I.S. and The Hidden and added Fall Damage for I.R.I.S.
1 Year Ago
Removed [Net] attribute from the Ragdoll property on Player
1 Year Ago
You now pickup and stick corpses with Use, added a dedicated PlayerCorpse entity (server-side), updated SpectateCamera to spectate a death position, copied and tidied up WalkController to CustomWalkController (for now) and The Hidden now leaps properly with stamina instead of using gravity, pressing Jump will remove you from a wall instead of Right-Click
1 Year Ago
Reduce the force that is applied to a player when attacked with a knife
1 Year Ago
Make ragdolls server-side and allow The Hidden to pickup dead players and stick them to things (experimental)
1 Year Ago
Implemented a placeholder for the Flashlight Battery HUD, and implemented Stamina and its HUD element. Stamina currently applied to I.R.I.S. sprinting but isn't implemented for The Hidden's jump yet