userConnacancel

1,136 Commits over 214 Days - 0.22cph!

10 Days Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover
10 Days Ago
Turn up the boost
10 Days Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
10 Days Ago
Added grid shader and map border vmat thanks ;)
11 Days Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
11 Days Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover
11 Days Ago
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
11 Days Ago
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
11 Days Ago
Handle wind loop client-side
11 Days Ago
Each weapon can specify a different crosshair type. Stop bullet drop projectiles being predictable (fix it later). Set render color of players for now to team colors. Ragdoll copies render color. Fixed station screen showing for all players when opened.
11 Days Ago
Include .html too
11 Days Ago
Don't forget .addon
11 Days Ago
Added release.js node script to build .zip file of compiled files and source code only
11 Days Ago
Improved loadout screen
11 Days Ago
Up the fall damage threshold
11 Days Ago
Up the maximum wind loop volume
11 Days Ago
Added flyby sound system for projectiles and tracers Merge branch 'main' of sbox-hover Added flyby effects to the turret projectile and added a "wind loop" sound when the player is in the air
11 Days Ago
Station entity has its own restock available timer
11 Days Ago
Implemented station use particles
11 Days Ago
Improved how the weapon selector workss Merge branch 'main' of sbox-hover
11 Days Ago
Disable friendly fire
11 Days Ago
Added blood particles
11 Days Ago
Added costs for each loadout
11 Days Ago
Only show Powered Down icons - not Powered Up
11 Days Ago
Generator based items will have materials stop scrolling when powered down
11 Days Ago
Pre-emptive support for station idle particle
11 Days Ago
Fixed icon in killfeed for suicide and ensure player cannot move when Station Screen is open Merge branch 'main' of sbox-hover
11 Days Ago
Make Team a Net property on GeneratorDependency
11 Days Ago
Updated team colors of world station hud
11 Days Ago
Added WorldStationHud with a restock timer and a hint on how to use it
12 Days Ago
Added Restocking to Stations Merge branch 'main' of sbox-hover
12 Days Ago
Fixed station model
12 Days Ago
Make neutral stations Yellow
12 Days Ago
Made StationEntity usable
12 Days Ago
Added Station Hammer entity
12 Days Ago
Added the first iteration of the Station Screen (loadouts only right now) and updated all loadouts with required info Merge branch 'main' of sbox-hover
12 Days Ago
Have BulletDropProjectile impact explosion effects use the trace normal
12 Days Ago
Added explosion particle effect to turret projectiles
12 Days Ago
Texture tweaks
12 Days Ago
JP Elevator compiled particles
12 Days Ago
Made DownSlopeBoost and UpSlopeFriction configurable on a per-loadout basis Merge branch 'main' of sbox-hover
12 Days Ago
Added Skidmark vehicle to branch for testing / experimentation
13 Days Ago
Hold Shift and press Enter in chat to always type to the team channel
13 Days Ago
Added a more hardcore fall damage sound when fall damage results in death
13 Days Ago
Fixed Generator health bar attachments Merge branch 'main' of sbox-hover
13 Days Ago
Added chat box channels (presss Tab to cycle) between All and Team Updated styling a little Merge branch 'main' of sbox-hover
13 Days Ago
Don't show the icon on the Generator world health bar
13 Days Ago
Reduced jetpack aim thrust and double jetpack boost when in an energy elevator
13 Days Ago
Fixed unnecessary rebuilding of styles for WeaponList. Made Turret animations Client Simulate and they now rotate back to normal when they have no target. Improved down slope ski boost calculation, you now must use down slopes more skilfully to gain speed faster. Merge branch 'main' of sbox-hover
13 Days Ago
Don't show floating damage labels if the damage happened to us