userConnacancel

2,508 Commits over 549 Days - 0.19cph!

2 Months Ago
Remove old code
2 Months Ago
Only give weapons using GiveAll command if player does not already have that weapon Clean up the inventory system for Boomer and implement Q to switch Merge branch 'main' of sbox-boomer
2 Months Ago
Parent nails that hit entities to the entity they hit
2 Months Ago
Fixed Lightning Gun + fixed Nail Gun errors
2 Months Ago
Test :S
2 Months Ago
Test
2 Months Ago
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
2 Months Ago
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon
2 Months Ago
Clean
2 Months Ago
Destroy laser particle when lightning gun is destroyed
2 Months Ago
Reverse airshot logic
2 Months Ago
Test to fix lighting particles network
2 Months Ago
More tweaks to consecutive
2 Months Ago
Tweak how consecutive kills are calculated
2 Months Ago
Actually fixed it
2 Months Ago
Fix sprees and consecutives
2 Months Ago
Only play sound to attacker
2 Months Ago
Don't play headshot sound for damage when it has the Blast flag
2 Months Ago
Only play headshot sound if it was a kill
2 Months Ago
Add GiveAirshotAward virtual property to DeathmatchWeapon and add it for RailGun and RocketLauncher Fixed all pickups running code client-side that should be server-side only Add Award class and all basic award types (some don't have the announcer sound yet) Add test GiveAwardCmd (admin-only) and first player death tracker for First Blood Add ConsecutiveKills and SpreeKills, as well as track domination kills and give all awards accordingly Add basic award UI to be styled later Merge branch 'main' of sbox-boomer
2 Months Ago
Some cleanup + fix BouncingProjectile impact logic More tidy up
2 Months Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
2 Months Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
2 Months Ago
Fixed rocket jumping
2 Months Ago
Use same effect and sound for explosion for grenade as rocket
2 Months Ago
Added WeaponUtil and Vector3Extension Add ProjectileSimulator and implement for BoomerPlayer Remove GLGrenade and NailProjectile Update all projectile weapons to use ProjectileSimulator and BulletDropWeapon / BulletDropProjectile classes Merge branch 'main' of sbox-boomer Fix merge conflicts
2 Months Ago
Update voxels submodule Calculate and pass winning team into SummaryState Reset player's team to None in LobbyState Give PlayerCorpse entities the "corpse" tag Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
2 Months Ago
Add "solid" tag to the generated collision shape for chunks
2 Months Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
2 Months Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint
2 Months Ago
Add to cores destroyed int when a player destroys a core Reset cores destroyed counter on game reset Populate WinSummary based on sorted players list for kills + cores destroyed
2 Months Ago
Add test input to open WinSummary Implement rest of the WinSummary styling (to populate with real data)
2 Months Ago
Finish rest of HTML template + add references for lists
2 Months Ago
Add WinSummary stub with template and CSS Add WinSummary to Hud
2 Months Ago
Update shader name
2 Months Ago
Add right click on asset header to give option for copying asset name
2 Months Ago
Sound tweak + shader update Merge branch 'main' of sbox-corewars
2 Months Ago
Various other fixes
2 Months Ago
Updated for use with collision tags / fixed force shield / updated MoveHelper
3 Months Ago
Update shader
3 Months Ago
Fix shader issues
3 Months Ago
Updated procgen demo to strip out voxel lighting / sun propagation feature
3 Months Ago
Strip out voxel lighting support from shader as well
3 Months Ago
Stash test Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth Merge pull request #2 from Facepunch/tests Tests
3 Months Ago
Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth
3 Months Ago
Stash test
3 Months Ago
Update mats
3 Months Ago
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
3 Months Ago
Add EnableVoxelLighting to VoxelWorld
3 Months Ago
Update voxels submodule