userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

2 Years Ago
Actually fixed it
2 Years Ago
Fix sprees and consecutives
2 Years Ago
Only play sound to attacker
2 Years Ago
Don't play headshot sound for damage when it has the Blast flag
2 Years Ago
Only play headshot sound if it was a kill
2 Years Ago
Add GiveAirshotAward virtual property to DeathmatchWeapon and add it for RailGun and RocketLauncher Fixed all pickups running code client-side that should be server-side only Add Award class and all basic award types (some don't have the announcer sound yet) Add test GiveAwardCmd (admin-only) and first player death tracker for First Blood Add ConsecutiveKills and SpreeKills, as well as track domination kills and give all awards accordingly Add basic award UI to be styled later Merge branch 'main' of sbox-boomer
2 Years Ago
Some cleanup + fix BouncingProjectile impact logic More tidy up
2 Years Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
2 Years Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
2 Years Ago
Fixed rocket jumping
2 Years Ago
Use same effect and sound for explosion for grenade as rocket
2 Years Ago
Added WeaponUtil and Vector3Extension Add ProjectileSimulator and implement for BoomerPlayer Remove GLGrenade and NailProjectile Update all projectile weapons to use ProjectileSimulator and BulletDropWeapon / BulletDropProjectile classes Merge branch 'main' of sbox-boomer Fix merge conflicts
2 Years Ago
Update voxels submodule Calculate and pass winning team into SummaryState Reset player's team to None in LobbyState Give PlayerCorpse entities the "corpse" tag Update MoveHelper/MoveController to support tags and clear player inventory when resetting to LobbyState
2 Years Ago
Add "solid" tag to the generated collision shape for chunks
2 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint Merge branch 'physicshape-tag-strings'
2 Years Ago
PhysicsShape Add/Remove/HasTag methods take strings instead of uint
2 Years Ago
Add to cores destroyed int when a player destroys a core Reset cores destroyed counter on game reset Populate WinSummary based on sorted players list for kills + cores destroyed
2 Years Ago
Add test input to open WinSummary Implement rest of the WinSummary styling (to populate with real data)
2 Years Ago
Finish rest of HTML template + add references for lists
2 Years Ago
Add WinSummary stub with template and CSS Add WinSummary to Hud
2 Years Ago
Update shader name
2 Years Ago
Add right click on asset header to give option for copying asset name
2 Years Ago
Sound tweak + shader update Merge branch 'main' of sbox-corewars
2 Years Ago
Various other fixes
2 Years Ago
Updated for use with collision tags / fixed force shield / updated MoveHelper
2 Years Ago
Update shader
2 Years Ago
Fix shader issues
2 Years Ago
Updated procgen demo to strip out voxel lighting / sun propagation feature
2 Years Ago
Strip out voxel lighting support from shader as well
2 Years Ago
Stash test Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth Merge pull request #2 from Facepunch/tests Tests
2 Years Ago
Completely strip out voxel lighting (torch light, sunlight propagation) it's more trouble than it's worth
2 Years Ago
Stash test
2 Years Ago
Update mats
2 Years Ago
Add Use Voxel Lighting feature to voxel shaders (turn it off). Don't enable Voxel Lighting for Core Wars, it's currently shit and in very rare circumstances it just doesn't work properly. Disable it completely until I can get it to work 100% of the time.
2 Years Ago
Add EnableVoxelLighting to VoxelWorld
2 Years Ago
Update voxels submodule
2 Years Ago
This is probably the best it will get for now...
2 Years Ago
Propagate test
2 Years Ago
Update atlases
2 Years Ago
Update submodule
2 Years Ago
Remove CW specific namespace
2 Years Ago
Update submodule
2 Years Ago
Try just performing a full lighting update on each full update
2 Years Ago
Update voxels submodule
2 Years Ago
Fixed an issue with sunlight propagation that causes sunlight to propagate incorrectly when loading maps from bytes. Infinite worlds now must have a max Z size, but can have an infinite X and Y size.
2 Years Ago
Update voxels + atlases
2 Years Ago
Added ModelBlockEntity.OnChunkReady
2 Years Ago
Try to line up voxel + voxel model but it's still fucked (ogniK will take a look later) Merge branch 'main' of sbox-corewars Updated atlases + textures
2 Years Ago
Various lighting fixes
2 Years Ago
Updated vmats