4,794 Commits over 1,371 Days - 0.15cph!
Added Title and Group to each editor entity type
Update Editor Entity List to sort entities into their correct groups by category
Serialize world entity with inventory item data to ensure clients are aware of them
Remove old property
Refactor to NetInventoryContainer and add NetInventoryItem
Support serialization of InventoryItem and deserialization
Fixed RemoveEntityAction not working if loading a previously saved world
Added RespawnWhenAvailable and handle spawning when spawnpoint is ready
Move stuff item stuff to virtual props, support ItemEntity for world items and add ItemEntity entity
Add stubs for resource items
Update sbox-voxels submodule
Silently fail and use the air block when no block can be found after loading a map (if that block type was previously deleted)
Added extensions for Team to get the correct plastic block type and an extension to create a plastic block item
Reshuffle, ensure block classes are suffixed with Block and add Hardened Metal and Steel Panel
Rename White team to Cyan to match its plastic block
Added remaining plastic blocks
TeamBlock_Red -> RedPlastic
Removed some test blocks and procgen related code (seperate project from Core Wars now)
Submit submodule
What a mare
Initial commit for the Blocks Procgen Demo
Add a warning if trying to deserialize a block state outside of the world bounds
Attribute refactor to avoid redundancy
Update tools for attribute changes
Update BaseTrigger
Update TriggerHurt
Add stubs for TeamCore, TeamGenerator, TeamChest, PersonalChest, GoldGenerator and CrystalGenerator
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
Fixed ToSourceBBox method
Add SimpleForm class with AddRowWithCallback
Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
Add NetworkIdent to ISourceEntity
Improved UI of the Editor Entity List to match Editor Entity Data
Add Player/EditorPlayer.GetSpawnpoint and use that
Remove Game.MoveToSpawnpoint for CW
Update sbox-voxels
Better name for spawn positions
Added SimpleForms.scss for global import
Add popup-container to EditorHud for use with form popups
Add attributes for entity data editor and add team property to PlayerSpawnpoint
EditorEntityPropertyAttribute
Simple entity data menu
Make EditorAction static vars private
Add EditorEntityData dialog stub
Update sbox-voxels
KillTrigger -> TriggerHurt and add DamagePerSecond property and serialize/deserialize it properly
Open EditorEntityData when in DataEdit mode of the Entity Tool
Add WorldSpaceBounds to ISourceEntity interface
Add system for EditorActions to keep track of objects and give them unique ids
Update Place/Remove entity actions to use object id system so that references to "entities" can be kept and updated between undos and redos
Have ISourceEntity extend IValid
Fixed action perform being called client-side when removing an entity
Improve display for entities tool to show whether or not an entity will be deleted, but also show its name
Added PlaceVolumeAction for undoable/redoable volume placement
Added RemoveEntityAction for undoable/redoable removal of entities
Add EditorEntityLibraryAttribute.VolumeMaterial and IsVolume
Update place_block.vmat to use TintColor instead of GhostColor
Update sbox-voxels submodule
Update LobbyState to only wait for VoxelWorld to initialize, not for spawnpoints and prevent task cancelled exception
Update MoveToSpawnpoint to handle PlayerSpawnpoint entities added to voxel worlds
Setup collisions with AABB for PlayerSpawnpoint but only when in editor mode
Added BaseTrigger and KillTrigger which implement ISourceEntity and IVolumeEntity for use with voxel worlds
Added VolumeEntity render entity type to display in editor mode
Can now place and remove volumes such as triggers for voxel worlds
Merge branch 'main' of sbox-corewars
Added ISourceEntity.Transform
Cache tools server-side to keep state between switches
Have SimpleRadialMenu be generic enough to be inherited
Add ToolSelectorMenu and EntityToolMenu seperate radial menus
Add ChangeModeCmd / SetMode and change callback for Mode to EntitiesTool
Forgot this
Add ChangeLibraryAttributeCmd and support for changing the currently selected entity
Add stub EditorEntityList and EditorEntityItem
Limit action time for Entities Tool
Add PlaceEntityAction to make placing entities undoable/redoable
Only open the entity tool menu if Reload is held but Duck isn't (prevent it popping up briefly when redoing)
Improve Editor Entity List view
Add icons for each entity tool mode
Move Undo/Redo to EditorPlayer
Only delete the weapon if it was actually removed from the hotbar container
Fixed inventory move events not working (use Base64)
Fixed inventory take event causing items to become orphaned
Add Backpack inventory container to Player
Make sure an IDraggable can be dropped onto an IDroppable before doing it
Add Backpack UI elements
Implement IDraggable and IDroppable on InventorySlot
Add Backpack to HUD
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
When using a passive ability, all selected units of the same type will also use that ability
Move Undo/Redo Stack to Editor Player so each player has their own
Check for valid selection entities in the player for cases when a unit is destroyed but it isn't ours
Remove justify-items from SCSS
Remove justify-items from SCSS code (it isn't valid) and fixed NRE in SelectedItem
Only show path particles if the unit belongs to you