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4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Added Title and Group to each editor entity type Update Editor Entity List to sort entities into their correct groups by category
3 Years Ago
Add BuildExclusionZone
3 Years Ago
Serialize world entity with inventory item data to ensure clients are aware of them
3 Years Ago
Remove old property Refactor to NetInventoryContainer and add NetInventoryItem Support serialization of InventoryItem and deserialization
3 Years Ago
Fixed RemoveEntityAction not working if loading a previously saved world Added RespawnWhenAvailable and handle spawning when spawnpoint is ready Move stuff item stuff to virtual props, support ItemEntity for world items and add ItemEntity entity Add stubs for resource items Update sbox-voxels submodule
3 Years Ago
Silently fail and use the air block when no block can be found after loading a map (if that block type was previously deleted)
3 Years Ago
Added extensions for Team to get the correct plastic block type and an extension to create a plastic block item
3 Years Ago
Reshuffle, ensure block classes are suffixed with Block and add Hardened Metal and Steel Panel
3 Years Ago
Rename White team to Cyan to match its plastic block
3 Years Ago
Added remaining plastic blocks
3 Years Ago
TeamBlock_Red -> RedPlastic
3 Years Ago
Removed some test blocks and procgen related code (seperate project from Core Wars now)
3 Years Ago
Submit submodule What a mare
3 Years Ago
Re-add gitmodules(???)
3 Years Ago
Remove gitmodules
3 Years Ago
Initial commit for the Blocks Procgen Demo
3 Years Ago
Add a warning if trying to deserialize a block state outside of the world bounds
3 Years Ago
.addon and .gitmodules
3 Years Ago
Initial commit
3 Years Ago
Attribute refactor to avoid redundancy Update tools for attribute changes Update BaseTrigger Update TriggerHurt Add stubs for TeamCore, TeamGenerator, TeamChest, PersonalChest, GoldGenerator and CrystalGenerator
3 Years Ago
Added Editor Block Data tool using groundwork done with Editor Entity Data dialog
3 Years Ago
Fixed ToSourceBBox method
3 Years Ago
Add SimpleForm class with AddRowWithCallback Update EditorEntityData to send an open request and receive current values for suitable properties. When Save is pressed, send a cmd with updates values
3 Years Ago
Add NetworkIdent to ISourceEntity
3 Years Ago
Improved UI of the Editor Entity List to match Editor Entity Data
3 Years Ago
Add Player/EditorPlayer.GetSpawnpoint and use that Remove Game.MoveToSpawnpoint for CW Update sbox-voxels
3 Years Ago
Better name for spawn positions
3 Years Ago
Added SimpleForms.scss for global import Add popup-container to EditorHud for use with form popups Add attributes for entity data editor and add team property to PlayerSpawnpoint EditorEntityPropertyAttribute Simple entity data menu
3 Years Ago
Make EditorAction static vars private Add EditorEntityData dialog stub Update sbox-voxels KillTrigger -> TriggerHurt and add DamagePerSecond property and serialize/deserialize it properly Open EditorEntityData when in DataEdit mode of the Entity Tool
3 Years Ago
Add WorldSpaceBounds to ISourceEntity interface
3 Years Ago
Add system for EditorActions to keep track of objects and give them unique ids Update Place/Remove entity actions to use object id system so that references to "entities" can be kept and updated between undos and redos
3 Years Ago
Have ISourceEntity extend IValid
3 Years Ago
Fixed action perform being called client-side when removing an entity
3 Years Ago
Improve display for entities tool to show whether or not an entity will be deleted, but also show its name
3 Years Ago
Added PlaceVolumeAction for undoable/redoable volume placement Added RemoveEntityAction for undoable/redoable removal of entities Add EditorEntityLibraryAttribute.VolumeMaterial and IsVolume Update place_block.vmat to use TintColor instead of GhostColor Update sbox-voxels submodule Update LobbyState to only wait for VoxelWorld to initialize, not for spawnpoints and prevent task cancelled exception Update MoveToSpawnpoint to handle PlayerSpawnpoint entities added to voxel worlds Setup collisions with AABB for PlayerSpawnpoint but only when in editor mode Added BaseTrigger and KillTrigger which implement ISourceEntity and IVolumeEntity for use with voxel worlds Added VolumeEntity render entity type to display in editor mode Can now place and remove volumes such as triggers for voxel worlds Merge branch 'main' of sbox-corewars
3 Years Ago
Added ISourceEntity.Transform
3 Years Ago
Cache tools server-side to keep state between switches Have SimpleRadialMenu be generic enough to be inherited Add ToolSelectorMenu and EntityToolMenu seperate radial menus Add ChangeModeCmd / SetMode and change callback for Mode to EntitiesTool Forgot this Add ChangeLibraryAttributeCmd and support for changing the currently selected entity Add stub EditorEntityList and EditorEntityItem Limit action time for Entities Tool Add PlaceEntityAction to make placing entities undoable/redoable Only open the entity tool menu if Reload is held but Duck isn't (prevent it popping up briefly when redoing) Improve Editor Entity List view Add icons for each entity tool mode
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Update .addon
3 Years Ago
Move Undo/Redo to EditorPlayer
3 Years Ago
Only delete the weapon if it was actually removed from the hotbar container
3 Years Ago
Fixed inventory move events not working (use Base64) Fixed inventory take event causing items to become orphaned Add Backpack inventory container to Player Make sure an IDraggable can be dropped onto an IDroppable before doing it Add Backpack UI elements Implement IDraggable and IDroppable on InventorySlot Add Backpack to HUD
3 Years Ago
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
3 Years Ago
When using a passive ability, all selected units of the same type will also use that ability
3 Years Ago
Move Undo/Redo Stack to Editor Player so each player has their own
3 Years Ago
Check for valid selection entities in the player for cases when a unit is destroyed but it isn't ours
3 Years Ago
Remove justify-items from SCSS
3 Years Ago
Remove justify-items from SCSS code (it isn't valid) and fixed NRE in SelectedItem
3 Years Ago
Only show path particles if the unit belongs to you