userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
And another one
3 Years Ago
Fixed Hover so it no longer uses experimental lag comp (for now) Merge branch 'main' of sbox-hover
3 Years Ago
Push bounds test
3 Years Ago
Tests
3 Years Ago
Experiments Remove dedi server check Don't add pawns by default Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest # Conflicts: # engine/Sandbox.Game/Entity/Entity.LagCompensation.cs # src/game/server/player_lagcompensation.cpp
3 Years Ago
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
3 Years Ago
Experiments
3 Years Ago
Experiments
3 Years Ago
Carbine mag 30
3 Years Ago
Various balance
3 Years Ago
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
3 Years Ago
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
3 Years Ago
Fixed Cluster being able to heal you
3 Years Ago
Fixed flag disappearing when a player who is carrying it disconnects
3 Years Ago
Revert tick rate for now because move controller kinda sucks at 30hz
3 Years Ago
testy
3 Years Ago
Don't clear ground entity is skiing
3 Years Ago
Further move controller changes
3 Years Ago
Tests
3 Years Ago
Fixed prediction on the Burst and use Simulate for bullets properly
3 Years Ago
It's an int, dummy
3 Years Ago
Experimental lower tick rate temp
3 Years Ago
Skid lerp tweaks
3 Years Ago
Some sound improvements
3 Years Ago
Implemented skid param for animator
3 Years Ago
Updated sideman icon
3 Years Ago
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
3 Years Ago
Some tweaks
3 Years Ago
Increase force output of Pulsar and Big Pulsar
3 Years Ago
Supply distance of trace as CP2 to muzzle tracers
3 Years Ago
Jetpack boost delta Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
3 Years Ago
Test skin
3 Years Ago
Final move tweaks
3 Years Ago
Balance changes for all loadouts and stat bars are better displayed
3 Years Ago
Reduction in fall damage and improvements to the jetpack with max verticality
3 Years Ago
Burst changes
3 Years Ago
Fixed various issues
3 Years Ago
Fixed RTS
3 Years Ago
Better movement still - halved air control
3 Years Ago
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
3 Years Ago
Various UI improvements
3 Years Ago
Fusion + Shotblast buff
3 Years Ago
Add hv_deployable_blocker and implement better placement logic
3 Years Ago
Radar changes
3 Years Ago
Cooldown on secondary flag announcements
3 Years Ago
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
3 Years Ago
Decrease Destroyer linear drag to make it go farther but increase bounce time
3 Years Ago
Simple spawn protection for 3 seconds - UI later
3 Years Ago
Fixed successive kills
3 Years Ago
Fix claymore