4,794 Commits over 1,371 Days - 0.15cph!
Fixed Hover so it no longer uses experimental lag comp (for now)
Merge branch 'main' of sbox-hover
Experiments
Remove dedi server check
Don't add pawns by default
Merge branch 'lagtest' of github.com:Facepunch/sbox into lagtest
# Conflicts:
# engine/Sandbox.Game/Entity/Entity.LagCompensation.cs
# src/game/server/player_lagcompensation.cpp
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
Improvements to ski mechanic to prevent crazy buildups of speed when spamming ski
Fixed Heavy Gunner and Medium Pillager upgrading to the wrong loadouts
Fixed Cluster being able to heal you
Fixed flag disappearing when a player who is carrying it disconnects
Revert tick rate for now because move controller kinda sucks at 30hz
Don't clear ground entity is skiing
Further move controller changes
Fixed prediction on the Burst and use Simulate for bullets properly
Experimental lower tick rate temp
Implemented skid param for animator
Added per particle float eval support for Speed Min and Speed Max on MoveBetweenPoints initializer
Increase force output of Pulsar and Big Pulsar
Supply distance of trace as CP2 to muzzle tracers
Jetpack boost delta
Improve performance with floating damage panels by pooling them. Fixed typo in method name. Moved jetpack and ski loop sounds to client for performance.
Balance changes for all loadouts and stat bars are better displayed
Reduction in fall damage and improvements to the jetpack with max verticality
Better movement still - halved air control
Give 50% forward input when skiing or jetpacking to reduce instant strafe and make the experience smoother
Add hv_deployable_blocker and implement better placement logic
Cooldown on secondary flag announcements
Improved all Entity Hud items by moving to World Panels which ZBufferMode none to improve appearance. Enemy nameplates and dots show through walls when they are detected by radar.
Decrease Destroyer linear drag to make it go farther but increase bounce time
Simple spawn protection for 3 seconds - UI later