userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Added Fusion stub
3 Years Ago
Double panel bounds for nameplate
3 Years Ago
Implemented motion alarm
3 Years Ago
Implemented Motion Alarm
3 Years Ago
Implemented Claymore and Jump Mine and all upgrades for them
3 Years Ago
Fire rate Fixed Boomer doing no damage
3 Years Ago
Fix compile error
3 Years Ago
Bump carbine damage
3 Years Ago
Bump up blaster damage
3 Years Ago
Bump up from an assist if the victim killed themselves
3 Years Ago
Fade deployable and upgrade hud in
3 Years Ago
Added Stubs for Claymore, Motion Alarm and Jump Mine
3 Years Ago
Fixed Lettering and added improved viewbob and camera sway (thanks layla)
3 Years Ago
Added Outpost tip, removed logs
3 Years Ago
Added full support for Outposts (phew) Merge branch 'main' of sbox-hover
3 Years Ago
Added hv_outpost_volume Hammer trigger Merge branch 'main' of sbox-hover
3 Years Ago
Teammates can't destroy your deployables but you can damage them
3 Years Ago
Fixed sounds, hitmarker and floating damage
3 Years Ago
Light turrets won't attack stealthed players
3 Years Ago
Added WorldDeployableHud and can now pickup deployables Merge branch 'main' of sbox-hover
3 Years Ago
Fixed bullet sound being 2D for real this time probably and check IsValid in async method
3 Years Ago
Add Stealth Camo cloak effect
3 Years Ago
Added Station and Generator icons at range
3 Years Ago
Tweaked sounds
3 Years Ago
Decreased barage explosion radius
3 Years Ago
Added explosion.far sound event. Mortar shells from a Destroyer will play a landing sound when they're about to hit the ground. New sound effects for Destroyer fire. Fixed bug in Station hud where ammo refill bar was the wrong color. Merge branch 'main' of sbox-hover
3 Years Ago
Improved Destroyer to bounce if it hits anything in the first 0.4 seconds
3 Years Ago
Update explosion Merge branch 'main' of sbox-hover Destroyer velocity inheritance from 50 -> 20% and tweak cluster Merge branch 'main' of sbox-hover
3 Years Ago
Look away test
3 Years Ago
Particle implementations
3 Years Ago
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
3 Years Ago
Removed cheats
3 Years Ago
Update README.md
3 Years Ago
Restored world model
3 Years Ago
Restored missing sideman stuff
3 Years Ago
Added TurretComponent, ITurretComponent and moved common logic from TurretEntity and LightEntity to the component
3 Years Ago
Add Targeting Upgrade to Base Turrets
3 Years Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
3 Years Ago
Increase cost of base defence upgrades and increase maximum generator health
3 Years Ago
Fixed generic.bullet1 sound being 2D
3 Years Ago
Have Blaster inherit 50% velocity
3 Years Ago
Increase Longshot force
3 Years Ago
Added BulletsPerFire
3 Years Ago
Buffed the Shotblast
3 Years Ago
Don't show dots past their fade distance Buffed the Longshot
3 Years Ago
Fixed random seed for weapons
3 Years Ago
Removed others Track vmap and vpk for LFS
3 Years Ago
Removed vmap and vpks
3 Years Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
3 Years Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each