4,794 Commits over 1,371 Days - 0.15cph!
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
Appropriately set team colors on nameplates
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
Added 50% velocity inheritance to most projectile weapons
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
Added occasional tips that will appear in the chat box
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Radar Jammer drains energy half as fast
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
Implemented Cluster behavior
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
Automatically lower sensitivity when scoped
Slightly better scope but needs work
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky
Merge branch 'main' of sbox-hover
Only default to weapons you have selected already if you are that loadout
Update release script to exclude png files in materials/ and models/
Use semiautomatic crosshair type for the Carbine
Fixed being able to repair the enemy generator
Fixed missing SCSS import
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
Take the player out of stealth for a second if they get damaged
Set render color on player's jetpack
Added previous and next buttons to the Station Screen loadouts
Merge branch 'main' of sbox-hover
Updated to use Burst and Carbine particle effects
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout.
Merge branch 'main' of sbox-hover
Fixed styling on World Generator Hud
Damage Shader + Generator Implementation
Decrease damage of Light Turret, increase Spread and give its own fire sound
Updated radar sensor model and fixed deployer not being set
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector.
Merge branch 'main' of sbox-hover
Made more stuff configurable and added JetpackScale to MoveController
Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade.
Merge branch 'main' of sbox-hover
Added the Radar Jammer equipment alternative for the Light Assault loadout
Play the generator attacked particle once when a generator dependency is powered down (for now)
Make sure things compile before you commit them
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
Moved generator announcer sound handling to PlayRound
Added all announcer sounds
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
Transition the scale of vitals text when it has changed recently
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station