userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
3 Years Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
3 Years Ago
Test
3 Years Ago
Appropriately set team colors on nameplates
3 Years Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
3 Years Ago
Added 50% velocity inheritance to most projectile weapons
3 Years Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
3 Years Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
3 Years Ago
Added occasional tips that will appear in the chat box
3 Years Ago
Padding
3 Years Ago
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
3 Years Ago
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
3 Years Ago
Radar Jammer drains energy half as fast
3 Years Ago
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
3 Years Ago
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
3 Years Ago
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
3 Years Ago
Implemented Cluster behavior
3 Years Ago
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
3 Years Ago
Use Box.Rect.Size
3 Years Ago
Automatically lower sensitivity when scoped
3 Years Ago
Slightly better scope but needs work
3 Years Ago
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
3 Years Ago
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
3 Years Ago
Only default to weapons you have selected already if you are that loadout
3 Years Ago
Update release script to exclude png files in materials/ and models/
3 Years Ago
Use semiautomatic crosshair type for the Carbine
3 Years Ago
Fixed being able to repair the enemy generator
3 Years Ago
Fixed missing SCSS import
3 Years Ago
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
3 Years Ago
Take the player out of stealth for a second if they get damaged
3 Years Ago
Set render color on player's jetpack
3 Years Ago
Added previous and next buttons to the Station Screen loadouts Merge branch 'main' of sbox-hover
3 Years Ago
Updated to use Burst and Carbine particle effects
3 Years Ago
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout. Merge branch 'main' of sbox-hover
3 Years Ago
Fixed styling on World Generator Hud
3 Years Ago
Damage Shader + Generator Implementation
3 Years Ago
Decrease damage of Light Turret, increase Spread and give its own fire sound
3 Years Ago
Updated radar sensor model and fixed deployer not being set
3 Years Ago
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
3 Years Ago
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
3 Years Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
3 Years Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
3 Years Ago
Make sure things compile before you commit them
3 Years Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
3 Years Ago
Moved generator announcer sound handling to PlayRound
3 Years Ago
Added all announcer sounds
3 Years Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
3 Years Ago
Transition the scale of vitals text when it has changed recently
3 Years Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
3 Years Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station