userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Increased bullet size for the Longshot
3 Years Ago
Removed redundant check
3 Years Ago
Actually allow players to kill eachother
3 Years Ago
Hide default surface impacts if a custom one is specified in the weapon
3 Years Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
3 Years Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated JP sounds
3 Years Ago
Changed the way the respawn screen is handled and display the killer
3 Years Ago
Repro case for net vars on entities created server-side in a Simulate method
3 Years Ago
Only play award earned sounds when the award displays (allow for queue)
3 Years Ago
Adjusted Blaster fire sounds
3 Years Ago
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
3 Years Ago
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
3 Years Ago
Added sounds for when energy is critically low and when health starts to regenerate
3 Years Ago
Don't blur the UI elements
3 Years Ago
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
3 Years Ago
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
3 Years Ago
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
3 Years Ago
Fixed deaths / kills being added twice and fixed scoreboard entry positions
3 Years Ago
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
3 Years Ago
Restore ZNear on FirstPersonCamera
3 Years Ago
Initial commit
3 Years Ago
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
3 Years Ago
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
3 Years Ago
Removed old clear test
3 Years Ago
Fill Test
3 Years Ago
Move InEnergyElevator predicted variable to MoveController
3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Added ViewModelZNear and ViewModelZFar to the Camera class
3 Years Ago
Support for a separate ZNear and ZFar for view models
3 Years Ago
Have Global.ChangeLevel use native method
3 Years Ago
Global.ChangeLevel
3 Years Ago
Updated everything to use Client instead of GetClientOwner and updated scoreboard
3 Years Ago
Added launch pad idle particles + speed line support
3 Years Ago
Global.ChangeLevel
3 Years Ago
Moved all predicted vars that MoveController references from Player to MoveController
3 Years Ago
Fixed colors on all particles
3 Years Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
3 Years Ago
Branch for discussion
3 Years Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
3 Years Ago
Friendly fire is off by default
3 Years Ago
Added placeholder icons for all awards and added support for assists with the AssistTracker class
3 Years Ago
Updated fgd
3 Years Ago
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.) Merge branch 'main' of sbox-hover into main
3 Years Ago
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
3 Years Ago
Added the Launch Pad Hammer entity
3 Years Ago
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
3 Years Ago
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
3 Years Ago
Updated UI to be red for red team and blue for blue team using SCSS variables Merge branch 'main' of sbox-hover into main