userConnacancel

4,159 Commits over 1,157 Days - 0.15cph!

3 Years Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
3 Years Ago
Updated for new input changes
3 Years Ago
Basic culling implementation for initial FoW implementation
3 Years Ago
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
3 Years Ago
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
3 Years Ago
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
3 Years Ago
You can now construct buildings and assign workers to build them over time
3 Years Ago
Fixed random spawnpoint
3 Years Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
3 Years Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
3 Years Ago
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
3 Years Ago
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
3 Years Ago
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
3 Years Ago
Units can kind of attack eachother but not really Merge branch 'main' of sbox-rts into main
3 Years Ago
3 Years Ago
3 Years Ago
3 Years Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
3 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
3 Years Ago
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
3 Years Ago
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
3 Years Ago
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
3 Years Ago
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out Merge branch 'main' of sbox-rts into main
3 Years Ago
Hide the Win Summary when the stats round is over
3 Years Ago
Fixed Win Summary Elo Calculations
3 Years Ago
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
3 Years Ago
Square map test with only player spawn points (super simple)
3 Years Ago
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
3 Years Ago
Updated property watcher to support unwatching
3 Years Ago
Added the skeleton gamemode and moved common shared code to gamelib directory
3 Years Ago
Initial commit
3 Years Ago
Update namespace
3 Years Ago
Added skeleton Win Summary
3 Years Ago
Whitelist System.Comparison for List.Sort / CompareTo Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Disable rule voting
3 Years Ago
Started working on a rule voting system ( WIP, looks ugly )
3 Years Ago
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
3 Years Ago
You don't get a 2nd shot if you foul first
3 Years Ago
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
3 Years Ago
Include the white ball when determining gasp
3 Years Ago
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
3 Years Ago
Everything goes red if you might hit the wrong ball
3 Years Ago
No writing files yet
3 Years Ago
Fixed Authority error when moving white ball before Owner is properly replicated
3 Years Ago
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
3 Years Ago
Fixed pot history not updating (this is only a temporary measure)
3 Years Ago
Updated to latest net changes
3 Years Ago
Updated to new Net stuff
3 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)