4,794 Commits over 1,371 Days - 0.15cph!
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
Changed the way the respawn screen is handled and display the killer
Repro case for net vars on entities created server-side in a Simulate method
Only play award earned sounds when the award displays (allow for queue)
Adjusted Blaster fire sounds
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
Added sounds for when energy is critically low and when health starts to regenerate
Don't blur the UI elements
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
Fixed deaths / kills being added twice and fixed scoreboard entry positions
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
Restore ZNear on FirstPersonCamera
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Move InEnergyElevator predicted variable to MoveController
Fixed launch pad idle particles and don't sway the weapon view model when skiing
Merge branch 'main' of sbox-hover into main
Bind particles to launch pad entity when using it
Added ViewModelZNear and ViewModelZFar to the Camera class
Support for a separate ZNear and ZFar for view models
Have Global.ChangeLevel use native method
Updated everything to use Client instead of GetClientOwner and updated scoreboard
Added launch pad idle particles + speed line support
Moved all predicted vars that MoveController references from Player to MoveController
Fixed colors on all particles
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player
Friendly fire is off by default
Added placeholder icons for all awards and added support for assists with the AssistTracker class
Added a toast list for stuff like captured and dropped flags. Added a kill feed to the toast list. Added an award display to the hud whenever an award is earned (queued up.)
Merge branch 'main' of sbox-hover into main
Added a flag indicator in the world to show where flags are at all times but hide them if you get too close
Added the Launch Pad Hammer entity
Upped all temporary weapon damage. Fixed a bug where a radar was created for every player that spawned. Fixed a bug where the UI would update based on the most recently joined player's team.
Added Token display to HUD. Added team Round Score display to HUD. Added gravity to flag and spinning when idle / dropped. Players will drop the flag when they die. Decreased jetpack energy loss per second. Increased jetpack aim thrust. Reduced flat ski friction.
Updated UI to be red for red team and blue for blue team using SCSS variables
Merge branch 'main' of sbox-hover into main