4,159 Commits over 1,157 Days - 0.15cph!
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
Updated for new input changes
Basic culling implementation for initial FoW implementation
Improved Fog of War performance and just use A8 texture for now reducing data size by 4x
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
You can now construct buildings and assign workers to build them over time
Added a functioning build / train queue for BuildingEntity with placeholder UI
Added support for conversion to uint from string
Merge branch 'master' of github.com:Facepunch/sbox
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
Pass true to Return to clear array so it doesn't remember values next time, and properly clean up network tags when clearing them. This fixes tag methods not being called client-side and when you remove a tag from something that only has one tag
Units will automatically attack enemy units in range unless selected, increased radius of attack trace, and default range of units
Updated rotation to target, fixed wishspeed where it would cause walking on the spot, updated selectables to use new tagging system
Units can kind of attack eachother but not really
Merge branch 'main' of sbox-rts into main
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
Use a glow outline instead of a Debug Overlay for selection (and use the team color)
Added ability for entities to decide if they can be part of a multi-selection, added placeholder overlay for selected items, temporarily use a ServerCmd for item selection, update building entity physics from model
Invert mouse wheel zoom, added Min/MaxFOV options, and shuffle spawnpoints on start (added List Shuffle extension method)
Removed old models, added a mechanism for object selection, added skeleton classes for additional buildings and technology, added multi-cost support, added WASD camera movement and zooming in and out
Merge branch 'main' of sbox-rts into main
Hide the Win Summary when the stats round is over
Fixed Win Summary Elo Calculations
Added some basic buildings (placeholder) and renamed some stuff to make a bit more sense
Square map test with only player spawn points (super simple)
Added a very crude system for buildable items with some skeleton classes with dependencies, I might scrap this though but it's the first iteration
Updated property watcher to support unwatching
Added the skeleton gamemode and moved common shared code to gamelib directory
Added skeleton Win Summary
Whitelist System.Comparison for List.Sort / CompareTo
Merge branch 'master' of github.com:Facepunch/sbox
Started working on a rule voting system ( WIP, looks ugly )
Show black ball in top when player is on the black, only play FF sound once per game because it is repetitive, hitting another ball after black won't foul if you're on the black
You don't get a 2nd shot if you foul first
Added an experimenting fast forward system to stop it taking so long for a turn to end - this might be annoying
Include the white ball when determining gasp
Some refactoring, added some sound effects, made the game speed up 3 seconds after taking a shot, added ticking clock sound for turn, and in some occasions the camera will zoom and the crowd will GASP if a ball might go in after a while
Everything goes red if you might hit the wrong ball
Fixed Authority error when moving white ball before Owner is properly replicated
Updated surface property of pool.ball to have reduced bounce threshold (woop) and load/save rating JSON
Fixed pot history not updating (this is only a temporary measure)
Updated to latest net changes
Added basic ELO ranking display support (saving to JSON is disabled for now)