userConnacancel

4,794 Commits over 1,371 Days - 0.15cph!

3 Years Ago
Added PhysicsProjectile.Target and PhysicsProjectile.MoveToTarget (homing missile). Decreased turret fire rate and projectile speed
3 Years Ago
Added RegenDelay property so loadouts can decide how long before health regen starts
3 Years Ago
Fixed respawn screen, added HealthRegen property to loadouts and health now regenerates after a delay from being damaged last
3 Years Ago
Removed default weapon selection and added placeholder simple weapon selection. Fixed bug where jetpack particles continued after death Merge branch 'main' of sbox-hover into main
3 Years Ago
Added hv_jetpack_elevator entity for Hammer Added support for energy elevator
3 Years Ago
Added respawn screen with timer and implemented turret entity trail with plasma particle - fixed death camera
3 Years Ago
Updated IsFastForwarding property to use network change callbacks. Fixed a bug where potting a ball would cause the game to freeze (RenderAlpha -> RenderColor.a)
3 Years Ago
Simplified UI to placeholder style and got energy working and time left display. Removed all old unused assets
3 Years Ago
Fixed ZNear and add better support for scaling of movement speed with player scale
3 Years Ago
Added hv_makeallsmall command
3 Years Ago
Added TimedProjectile and PhysicsProjectile. Turrets track targets properly and can even lead targets with some accuracy.
3 Years Ago
Copied plasma muzzle flash particles from RTS and Turrets will aim and fire projectiles (no damage yet)
3 Years Ago
Fixed Turret using Generator model in Hammer
3 Years Ago
Added hv_turret Hammer entity
3 Years Ago
Improved loadout customization and added loadout stubs
3 Years Ago
Fixed a bug where strafing left in a circular motion while skiing at any velocity would cause your velocity to keep increasing Merge branch 'main' of sbox-hover into main
3 Years Ago
Generator will start with 2000 health
3 Years Ago
Added hv_generator Hammer entity to define team generator spawnpoints
3 Years Ago
Added Flag events for capture and return. Added Award system w/ Buzzkill, CTF, RTF, Kill, Revenge, Buzzkill, etc. Increased up slope friction. Merge branch 'main' of sbox-hover into main
3 Years Ago
Loadouts determine MaxEnergy, MaxHealth, MoveSpeed and MaxSpeed
3 Years Ago
Add BaseClothing and Jetpack classes. Moved Jetpack trail logic out of AssaultLoadout and made particles client-side.
3 Years Ago
Added jetpack trail support Merge branch 'main' of sbox-hover into main
3 Years Ago
Tidy up with an internal method to reduce duplication
3 Years Ago
Create an overload for Particles.Create to tie the particle systems to an entity without specifying an attachment
3 Years Ago
Lookup attachment client-side using model entity as no animating specific methods are used
3 Years Ago
Fixed particles only being able to follow attachments on AnimEntity types when using SetEntityAttachment (can now follow attachments on any ModelEntity) Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Fixed bots not copying a player's cursor direction and origin Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Removed team system - just use a simple networked enum. Made Loadout system (use Entity Components) for them. Players can return flags to bases (return home, or score point). Various fixes to move controller + additional configuration properties
3 Years Ago
Added spherical triggers to flags. Tidy up MoveController and add variables. Respawn flags when returned to a base.
3 Years Ago
Players can pickup enemy flags, moved spawnpoint logic to Game, added FlagEntity
3 Years Ago
Friction + JP tweaks Merge branch 'main' of sbox-hover into main Lose less velocity when skiing flat
3 Years Ago
Added PlayerSpawnpoint, FlagSpawnpoint and updated to use them - reorganized project a little
3 Years Ago
Cutout leaning and fixed camera setup reference
3 Years Ago
Added HoverCamera, remember last ski time and adjust post ski friction accordingly, ensure FOV changes with speed
3 Years Ago
Tweak some values, remove walk speed, move ski to separate method from friction (don't apply when skiing)
3 Years Ago
Improved velocity add calculation
3 Years Ago
Slightly better configuration - gain some speed on downward slopes - lose speed uphill
3 Years Ago
Simple JP control
3 Years Ago
Just reset to base move controller but copy/paste it over and clean it up a little / attempt #2 tomorrow
3 Years Ago
Simple code base and experiments with moving
3 Years Ago
Initial commit
3 Years Ago
Fixed documentation error
3 Years Ago
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
3 Years Ago
Fusion Reactor implementation
3 Years Ago
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
3 Years Ago
Added UIUtility to Gamelib
3 Years Ago
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
3 Years Ago
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
3 Years Ago
Removed Spotlight from the game - it's actually pretty annoying
3 Years Ago
Added black blurred shadow behind tooltip titles to make some colored ones more readable