userConnacancel

4,575 Commits over 1,280 Days - 0.15cph!

3 Years Ago
Day Night Cycle experiment
3 Years Ago
Ditch the unreliable flocker and use a simpler algorithm to slow down units that are too close to others Merge branch 'master' of sbox-rts
3 Years Ago
Updated all buildings with new placeholders
3 Years Ago
Temporarily disabled flocking behaviour as it refuses to respect the flow field. Made optimizations to flow field calculation speed. Removed asynchronous generation of static collisions for now.
3 Years Ago
Test Priority Queue
3 Years Ago
test Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
3 Years Ago
Added PathResult to determine whether a path could be calculated
3 Years Ago
Oops, commit this material
3 Years Ago
Added placeholder boxes so people know these buildings models are temporary
3 Years Ago
Fixed Fog Manager
3 Years Ago
Temporarily remove Recoil on the Tank until its done by the animation graph
3 Years Ago
Added fully functional tank unit and updated Weapon to support a bunch of new stuff.
3 Years Ago
Implemented blur on some UI elements and fixed broken namespace using statements. Updated round change detection to use OnChangedCallback attribute.
3 Years Ago
Removed NavPath and NavSteer from Gamelib
3 Years Ago
Removed PropertyWatcher (obsolete). Added RPCUtility. Added experimental DayNightManager (currently not working due to a crash.) Added automatic creation of unit node size pathfinder objects.
3 Years Ago
Experimental fog interpolation code (unoptimized)
3 Years Ago
Reduce the flocking radius for detection of whether a unit has reached their destination
3 Years Ago
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
3 Years Ago
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
3 Years Ago
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
3 Years Ago
Direct units towards central node positions for smoother transitions between nodes
3 Years Ago
Refactored PathManager and Pathfinder to support pathfinders of different node sizes. Units can specify their node size (for example, vehicles are larger than soldiers and cannot fit through such small gaps.)
3 Years Ago
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
3 Years Ago
Increased unit move speed by 30% and force running animation for any speed over 300
3 Years Ago
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
3 Years Ago
Use tasks when creating the flow fields and when updating all collisions to reduce the hang Merge branch 'master' of sbox-rts
3 Years Ago
Flow field optimization and never update any collision tiles marked as static
3 Years Ago
Fixed interaction range issues and added ff_debug and rts_fog server variables Merge branch 'master' of sbox-rts
3 Years Ago
Update obsolete OOBBox usage Merge
3 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
3 Years Ago
Fixed error in DrawScene method
3 Years Ago
Added Obsolete attribute to OOBBox
3 Years Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
3 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
3 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
3 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
3 Years Ago
Fixed render error and MoveGroup memory leak Merge branch 'master' of sbox-rts
3 Years Ago
Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721.
3 Years Ago
Added `Client` to IsSupported method for NetRead
3 Years Ago
if animgraph owner entity is purely clientside then act like we're a server animgraph (actually work) Added missing documentation and SetSeed method (#11) * Added missing documentation and SetSeed method * Have all methods be an extension of System.Random and the Rand static class refers to them Don't add runtime creates models or meshes to dictionary. Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string. Update game Remove flawed StingExtension.GetSha256 Fix NetworkComponent properties don't work right with constructors Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox Added Global.IsClosing ( true on game shutdown ) Fix unnamed render target textures not working Run the Task queue when shutting down, to give them a chance to shut down, end them by force Merge branch 'master' of sbox font-style support Implement letter-spacing Support for text-transform Clean away some junk Physics system doesn't treat all translucent models as nocollide Properly stomp predicted values if wrong Only write launchSettings.json if it doesn't exist Fix stylesheet hotload notice not showing errors when there are errors Increase NetWrite buffer Box shadow ignores own overflow: hidden PanelEvent and Event properly find private members Codegen trips up less on nested classes Rpcs can read/write client's Make more steamworks internal Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected) Fixed shatterglass crash (by disabling shatterglass) Merge branch 'master' of sbox Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control Update game Don't clear the buffers when drawing scene Disable visual effects on new RenderScene, fix it for VR rendering too Clear only depth and stencil for scenes, fixes some initial render target errors Merge branch 'master' of sbox RenderScene stuff name consistency changes internal Light.CreateThisNative, this shouldn't be public Same for SkyboxObject and PhysicsBody Merge branch 'master' into rpc-bytes
3 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal
3 Years Ago
MoveGroup belongs in the Flow Fields game lib now and added method to IFlockAgent
3 Years Ago
Attack units automatically if we're standing still even though we're selected
3 Years Ago
Added better debug stuff and fixed interaction between units and items
3 Years Ago
Tweaks to the fog material
3 Years Ago
Flow Field Flocking v0.9 Simplified flocking to one single radius and use multipliers in Flocker Merge branch 'master' of sbox-rts
3 Years Ago
Added `rts_collisions` command to re-calculate pathfinding collisions for debug. Added CollisionScale to Pathfinder.
3 Years Ago
Removed duplication of OnNetPropertyChanged because Entity derives from NetworkComponent Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
Update game
3 Years Ago
Fixed [Spawnflags] inheritance. It will search base type recursively until it finds [Spawnflags], or you can override by having [Spawnflags] in your entity. Each [Spawnflags] enum field can now have a [Spawnflag(Name, Help)] attribute on it to override the name and help string.