129,610 Commits over 4,201 Days - 1.29cph!

15 Minutes Ago
Merge from main
2 Hours Ago
Merge from water_jump_height_change
2 Hours Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
3 Hours Ago
Merge from rpg_skin
3 Hours Ago
Fix ammo vis not initialising properly in some cases
3 Hours Ago
Merge from main
3 Hours Ago
Merge from food_qol
3 Hours Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
3 Hours Ago
merge from qol_backpack_gather -> main
4 Hours Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
4 Hours Ago
Food will now no longer spoil if it is in the arctic biome
4 Hours Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
5 Hours Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
5 Hours Ago
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5 Hours Ago
Fix compile error
5 Hours Ago
merge from multiline_console
6 Hours Ago
Fix unintended new lines after auto completing commands.
Today
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
Today
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
Today
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
Today
Setup floor.wood prefabs, sockets, added to boat planner.
Today
Merge: from main Needs codegen
Today
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
Today
Fixed networking of ammo types for weapons Bump steam.inf Remove lua_matproxy_nobindmat Matproxies no longer push thousands of material objects to Lua Removed dummy user messages for removed haptics stuff Change ScreenFade network to just use floats Get rid of CHudMenu & its usermsg Remove dummy vote HUD user messages Remove Lua hacks that depend on up to date clients Changes around sv_visiblemaxplayers * It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?) * Add convar limits to sv_visiblemaxplayers (-1 to 128) * Removed unused globals set by `loading.lua` * Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway) * Updated the aforementioned console print from server to include more data * Updated the color of the aforementioned console print (SVC_Print) to be unique Nuking SVC_Menu Improve networking precision of world clicker * This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
Today
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
Today
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Today
Manifest update
Today
Compile fix
Today
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
Today
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
Today
merge from Halloween_25_Update/PH
Today
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
Today
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
Today
Card table world canvas culling based on distance
Today
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
Run anims on place/block change
Today
Fix compile error
Final gen
rpc_improvements -> main
Today
shadows render correctly
Generated new HLOD for floating city 1
Today
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
Today
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
Today
Adding new v4 driiving anims to source
Today
Ship lighting progress.
Today
Fixed large backpack showing link to Krieg DLC in the repair bench
Today
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