userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

10 Months Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
11 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
11 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
11 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
11 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
11 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
11 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
11 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
12 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
12 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
12 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
12 Months Ago
Fix show grid toggle not being checked when grid is shown
12 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
12 Months Ago
Update tags when parent changes sbox-issues/issues/4931
12 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
12 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
12 Months Ago
Optimize use of Styles.IsDefault
12 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
12 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
12 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
12 Months Ago
Gizmo toggle is checked when gizmos are on
12 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
12 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
12 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
12 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
12 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
12 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
12 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
12 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
12 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
1 Year Ago
Gib explosion
1 Year Ago
Gib death alternative
1 Year Ago
Clear velocity on respawn
1 Year Ago
Add light test scene to main menu
1 Year Ago
Adjust kill trigger on SpinnerCrusher
1 Year Ago
Approximate conveyor speed for now
1 Year Ago
Add a simple main menu
1 Year Ago
Fix BaseVelocity not added in
1 Year Ago
Little extra character in the death screen
1 Year Ago
Death screen styles
1 Year Ago
Ragdoll on death
1 Year Ago
Add acceleration/deceleration to movement
1 Year Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
1 Year Ago
Make player & camera a prefab to easily setup new scenes
1 Year Ago
Try a capsule collider for the player
1 Year Ago
Tighten up physics based movement, this seems decent
1 Year Ago
Simple crush logic
1 Year Ago
BaseVelocity carries over
1 Year Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
1 Year Ago
Update ScreenText tab test