userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

8 Months Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
9 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
9 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
9 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
9 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
9 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
10 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
10 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
10 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
10 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
10 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
10 Months Ago
Fix show grid toggle not being checked when grid is shown
10 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
10 Months Ago
Update tags when parent changes sbox-issues/issues/4931
10 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
10 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
10 Months Ago
Optimize use of Styles.IsDefault
10 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
10 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
10 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
10 Months Ago
Gizmo toggle is checked when gizmos are on
10 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
10 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
10 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
10 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
10 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
10 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
10 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
10 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
10 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
10 Months Ago
Gib explosion
10 Months Ago
Gib death alternative
10 Months Ago
Clear velocity on respawn
10 Months Ago
Add light test scene to main menu
10 Months Ago
Adjust kill trigger on SpinnerCrusher
10 Months Ago
Approximate conveyor speed for now
10 Months Ago
Add a simple main menu
10 Months Ago
Fix BaseVelocity not added in
10 Months Ago
Little extra character in the death screen
10 Months Ago
Death screen styles
10 Months Ago
Ragdoll on death
10 Months Ago
Add acceleration/deceleration to movement
10 Months Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
10 Months Ago
Make player & camera a prefab to easily setup new scenes
10 Months Ago
Try a capsule collider for the player
10 Months Ago
Tighten up physics based movement, this seems decent
10 Months Ago
Simple crush logic
10 Months Ago
BaseVelocity carries over
10 Months Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
10 Months Ago
Update ScreenText tab test