140,017 Commits over 4,352 Days - 1.34cph!
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Bugfix: fix player not moving in demos recorded on Jobs 2 servers
The cached list of unoccluded players was missing owner player
Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
subtract -
146086 merging salvaged cleaver refresh to main
merge from deployvolume_fixes
Fix fish trophy placement on brutalist softside
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
- Fix more console compile errors
- Fix WakeAIZ compile error
- Remove rich text from a bunch of places in the console
- Hide RconOnly command unless RCON
- Hide developer only commands unless developer
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
Don't modify current health when installing reinforced upgrade
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
- Hovering over a autocomplete option will add it to the input field
- Arrow key navigating to an autocomplete option will also add it to the input field
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
more overall glass damage for the building
merge from useplayerupdatejobs3/jobify_is_flying_2
merge from useplayerupdatejobs3
merge from new_console-ui
Always show scrollbar on item and vehicle tabs when the content fits the screen
Don't allow scrollrects to scroll when the content fits the viewport, fixes the scrollbar nightmare
Dont print every log twice
Rebake tropical 1/2 heights with 12x samples, fix boat building station being baked into the height map, remove water volume from trop1, rebake shore vectors.
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Add a way to sample colliders heights multiple times per pixel on terrain to fix inaccurate height maps in the deepsea.
Add debug drawing for cell coordinates and build status
Rustige Egg H - Fixed duplicated but invisible LODGroups, removed null references in lods, fixed worldmodel outline, fixed incorrect materials in LODs 2 and 3 causing visual artifacts
Fixed layout issues when using free aspect or low resolutions
merging medical syringe refresh to main
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merge from easter2026_dlc
Fixed NRE when clicking on a vehicle button when not ingame
Localized category buttons in item and vehicle tabs
merging salvaged cleaver refresh to main
merge from non_trigger_wake_AI
- chunky merge, ran s2p on a bunch of monuments