137,953 Commits over 4,324 Days - 1.33cph!

16 Minutes Ago
Include any SkeletonProperties referenced models as well
17 Minutes Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
37 Minutes Ago
Fixed BBQ gibs not being skinned
42 Minutes Ago
merge from naval_update/io_boats
43 Minutes Ago
merge from workshop_unload_fix
45 Minutes Ago
Updated perf text to show the skins waiting to unload count
46 Minutes Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
50 Minutes Ago
Scan the project for animations we need on the server every build
51 Minutes Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
55 Minutes Ago
Foundation corner conditional model checks
55 Minutes Ago
Foundation corner sockets
56 Minutes Ago
Added CornerSocket
56 Minutes Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
60 Minutes Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
1 Hour Ago
Switch cap base color to be non-HDR in hairdyecollection
1 Hour Ago
Don't do gamma correction on capbasecolor in hair dye collection
1 Hour Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
1 Hour Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
3 Hours Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
3 Hours Ago
further SSS
3 Hours Ago
Tweaked some prefabs ground watch, fixing issues on boats
3 Hours Ago
merge from main
3 Hours Ago
merge from io_boats
4 Hours Ago
Flechette Gun aligns projectiles with world clicker Fixed buggy behavior of HL:S crossbow with its zoom * (By removing the "instant" attack mode) Fix HL:S crowbar hitsounds in multiplayer Alias some HL:S weapon killicons from HL2 ones Clear _rt_Camera texture to black on disconnect Clear water reflection/refraction textures when unused Ship fixed door models * Door03_Slotted - fixed skins not working, fixed opening animations not always playing correctly, added ep1 hardware type, fixed pushbar lighting * Door03 (Ep1) - added rusted texture skin from Door01 (fits the window cutout) * Door01 - added ep1 hardware type, fixed pushbar lighting Ship fixed Skin13 & 14 for doors * Fixed handlebar textures for both Implement pistol empty holster * Fixes the model having empty and non empty holster anim being tied to the same activity
4 Hours Ago
merge from hackweek_more_tests
4 Hours Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
4 Hours Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
4 Hours Ago
merge from fix_roof_debris -> main
4 Hours Ago
Also add debris DeployVolume to the top of the normal roof
4 Hours Ago
merge from fix_roof_debris -> main
4 Hours Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
4 Hours Ago
merge from main -> fix_roof_debris
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
6 Hours Ago
- Region bug fixes - Ensure category button starts counting players again
6 Hours Ago
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6 Hours Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
6 Hours Ago
phrases
6 Hours Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
6 Hours Ago
Swap in improved IOSwitch Icons
Today
merge from fix_copy_paste_duplicate_entity/refactor -> main
Today
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
Today
Re-run codegen
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
Today
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
Today
merge from main -> fix_copy_paste_duplicate_entity/refactor
Today
Correctly clear Busy state on BBS load (again)
Today
Fix some cases where scientists were still seeing you too easily through smoke