139,865 Commits over 4,352 Days - 1.34cph!

5 Minutes Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
5 Minutes Ago
Green variant fixes.
11 Minutes Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
23 Minutes Ago
Siren lights
32 Minutes Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
38 Minutes Ago
Updating CAML skinning
40 Minutes Ago
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45 Minutes Ago
fixed offset holstered wooden shields
45 Minutes Ago
fixed offset piano sitting mount
46 Minutes Ago
fixed offset obsidian knife
46 Minutes Ago
fixed offset frontier hatchet holster position
47 Minutes Ago
Add crafting speed test item
50 Minutes Ago
Removed some mockup prefabs
53 Minutes Ago
Fixing bunny suit female A not having skeletonSkin script
53 Minutes Ago
main -> new_console-ui
54 Minutes Ago
put back some greybox materials on the apartment building interiors for readability
54 Minutes Ago
skybox_slider_fix -> main
56 Minutes Ago
Fix skybox slider not working in workshop editor
57 Minutes Ago
First pass on disconnected navmeshes (eg tropical islands)
59 Minutes Ago
Updated Camping Cooker Textures
1 Hour Ago
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1 Hour Ago
set most weapons to 0.75 charm scale
1 Hour Ago
some polish on the base of the building and other bits
1 Hour Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
1 Hour Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
1 Hour Ago
Updating CAML skinning
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
1 Hour Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
1 Hour Ago
loading_screen_fixes -> main
1 Hour Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
2 Hours Ago
revert prefab
2 Hours Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
3 Hours Ago
merge from clearwire_fix
3 Hours Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
3 Hours Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
3 Hours Ago
apartment stove prop
3 Hours Ago
Updated WebSocketSharp to not mutate packet data
3 Hours Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
3 Hours Ago
Kitchen Kit 1 Update
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
updated faberge egg anims & controller
4 Hours Ago
merge from deployvolumes_fixes
4 Hours Ago
Fixed hunting trophies deploy volume issues
4 Hours Ago
- Dont allow disabling images - Rename methods and minor cleanup
4 Hours Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
4 Hours Ago
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5 Hours Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
5 Hours Ago
Window atlas mockup texture