137,589 Commits over 4,324 Days - 1.33cph!

Just Now
Merge from windturbine_deploy_sfx
11 Minutes Ago
Merge from improved_embrasures_colliders
12 Minutes Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
12 Minutes Ago
Merge from ambient_light_lod_fix
13 Minutes Ago
Merge from 20mindayextension
17 Minutes Ago
Merge from main
22 Minutes Ago
Merge from hackweek_meshlod_qol
23 Minutes Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
46 Minutes Ago
Merge from main
54 Minutes Ago
Wire snapping works on moving boats
1 Hour Ago
Remove 12char cap on net_showudp names Added ActivityWeight/ActivityID to util.GetModelInfo sequences Remove auto generated server flags * It's been long enough for people to adjust to setting sv_location Fixed some potential crashes Potential optimizations for Matrix() * Should be a bit faster, especially when not using table as first arguments Potential optimization for Angle() (same as Vector at some point before) Clamp BodyMoveXY playback rate to networking limits Merge PR: Ability for Sandbox NPCs to randomize their model
1 Hour Ago
Test list
1 Hour Ago
Fixed electric furnace deploy volume not including Vehicle_Large
1 Hour Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
1 Hour Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
2 Hours Ago
merge from workshop_animator_controls -> main
2 Hours Ago
slightly better looking animator control buttons
2 Hours Ago
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2 Hours Ago
Add workshop animator controls, with setup for bbq skinnable
3 Hours Ago
improved building_generic_trims textures
4 Hours Ago
merge from skinviewer_cleanup
4 Hours Ago
Tweaked chinese lantern skinviewer lighting
4 Hours Ago
merge from skinviewer_cleanup
4 Hours Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
5 Hours Ago
merge from harbor_container_ladder_fix
5 Hours Ago
merge from main
5 Hours Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
5 Hours Ago
merge from bbb_entkill_fix
5 Hours Ago
Allow boat building blocks to be ent killed individually in edit mode
5 Hours Ago
merge from main
5 Hours Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
5 Hours Ago
merge from health_display_immortal_check -> main
5 Hours Ago
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5 Hours Ago
Updated protection assets with DoPrepare pt3
5 Hours Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
5 Hours Ago
Updated protection assets with DoPrepare pt2
5 Hours Ago
Updated protection assets with DoPrepare pt1
5 Hours Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
5 Hours Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
5 Hours Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
5 Hours Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
5 Hours Ago
Slow down player boats when after being hit by cannons.
5 Hours Ago
Add deployable test for missing placeEffect
5 Hours Ago
merge from parent
6 Hours Ago
Remove leftover AI debug stuff from craggy
6 Hours Ago
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6 Hours Ago
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6 Hours Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
6 Hours Ago
Merge from shadow_presets
6 Hours Ago
merge from health_display_immoirtal_check