143,343 Commits over 4,383 Days - 1.36cph!

Just Now
Fix cases where rotation could still be using recast in unity mode
Just Now
Industrial Storage - tweaked icon settings in prefabs
3 Minutes Ago
Merge from workbench_upgrades
4 Minutes Ago
Merge from test_fixes
5 Minutes Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
7 Minutes Ago
changed bowless crossbow steamid to 10492
8 Minutes Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
14 Minutes Ago
merge from weapon_refresh_salvaged_cleaver
15 Minutes Ago
merge from main
19 Minutes Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
18 Minutes Ago
manifest, fixing industrial garage doors not skinning
26 Minutes Ago
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35 Minutes Ago
merge from main
36 Minutes Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
37 Minutes Ago
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38 Minutes Ago
merge from batteringramhead_health_fix
38 Minutes Ago
Fixed battering ram head not showing its health
40 Minutes Ago
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42 Minutes Ago
Increase prototype fail chance to 25%
42 Minutes Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
52 Minutes Ago
Industrial Storage - final textures, icons
56 Minutes Ago
Remove mount anchor grounding on mortar
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
1 Hour Ago
Vanilla and hardcore tech tree placements
1 Hour Ago
Fixing player male legs skinning
1 Hour Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
1 Hour Ago
merge rust_relay_server -> main
1 Hour Ago
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1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
tweaked relay server restart method
1 Hour Ago
Mortar animation and camera updates
1 Hour Ago
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1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Upgrade items initial inventory sounds
1 Hour Ago
Adding military idle animation set
Rin
2 Hours Ago
Initial Mortar Ammo damage pass
2 Hours Ago
merge from fields_mismatch_cleanup
2 Hours Ago
missing nonserialized attribute
3 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
3 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
3 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
3 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
3 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
3 Hours Ago
exported updated 3p ak47 and rock run anims
3 Hours Ago
Merge from main
3 Hours Ago
merge rust_relay_server -> main