137,559 Commits over 4,474 Days - 1.28cph!

14 Minutes Ago
Train tunnels test scene cleanup
17 Minutes Ago
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
18 Minutes Ago
crate texture update
26 Minutes Ago
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
39 Minutes Ago
merge from oldconsole_purge
39 Minutes Ago
More unused code
45 Minutes Ago
Manifest update and collision for lockers damage stages
49 Minutes Ago
Remove more old unused code Removed legacy_erroroverlay
49 Minutes Ago
Fix safety delay not working with a potential range
52 Minutes Ago
Fixed the satellite prefab path for test commands
53 Minutes Ago
Enable saving on Satellite.entity again
56 Minutes Ago
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
1 Hour Ago
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
1 Hour Ago
Manifest update
1 Hour Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
1 Hour Ago
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
1 Hour Ago
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
1 Hour Ago
Fixed crash when closing dev tools
1 Hour Ago
Move cathode volume component into project
1 Hour Ago
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
1 Hour Ago
Assigned material to halloween costume
1 Hour Ago
Fixing import warnings for haloween costume
1 Hour Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
1 Hour Ago
merge from smallbackpack
2 Hours Ago
Added the lens dirtiness volume component
2 Hours Ago
Fixed downloadable backpack workshop model
2 Hours Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
2 Hours Ago
Trying new impact detection method out
2 Hours Ago
Add debug drawing for impact
2 Hours Ago
Prevented the night light volume component from being null in a build
2 Hours Ago
Submitting alien costume with new mat names
2 Hours Ago
merge from main
2 Hours Ago
Removed old EngineUI prefab
2 Hours Ago
Yeeted and moved more stuff
2 Hours Ago
Clean: move IsNoClipping code to unit tests Tests: compiles
3 Hours Ago
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
3 Hours Ago
Removed old console code and prefabs
4 Hours Ago
First pass on cow prefab Basic FSM with idle and roam
6 Hours Ago
Merge from main
6 Hours Ago
Added debug.emptytankermodule and debug.filltankermodule commands
Today
Added some help to the water catcher panel
Today
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Today
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Obfuscation fix
Today
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
main -> game_room_dlc
Compile fix
Today
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Today
Merge from playermaintainedmonuments
Today
Remove logging now.