160,323 Commits over 4,566 Days - 1.46cph!

27 Minutes Ago
3p setup wip - 3p anims - holdtype controller population - holster placement
34 Minutes Ago
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42 Minutes Ago
- Swap to another target if the boats main target is obstructed - Otherwise decide to bail if the target has been hidden for a long time
50 Minutes Ago
Fixed NPC related crashes Minor cleanups Move DrawTexturedRectUV changes to a separate func * DrawTexturedRectRawUV Make "SetPos touch triggers" change opt-in via argument * This change causes infinite loops in existing addons, such as TTT. Fixed auto complete for lua_refresh_file Added Player:RunConsoleCommand * It's serverside only, has the same limitations as Global.RunConsoleCommand Use Player:RunConsoleCommand in some sandbox tools Fixed citizen_sheet_bloody.vtf appearing blurry
59 Minutes Ago
Bugfix: fix WaterPurifier incorrectly increasing stack of garbage in output just before removing it Tests: none, trivial change
1 Hour Ago
Bugfix: ResearchTable.ResearchAttemptFinished - preserve ItemDef from the removed item to avoid NREs Tests: none, trivial change
1 Hour Ago
commit remaining textures that were for some reason not included
1 Hour Ago
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
1 Hour Ago
Optim: use IndexOf to avoid double scan in ItemContainer.Remove Tests: ran unit tests
1 Hour Ago
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1 Hour Ago
Bugfix: reimplement ItemContainer.Clear loop to invalidate items at the end of iteration - removed couple cases of dead code Tests: unit tests + server automated tests, down to 1 failing
1 Hour Ago
If the target is no longer valid then move on to someone we can see, or bail out
1 Hour Ago
Workshop Downloadable Source - Default name for files now uses dashes instead of dots. "rifle.ak.obj" would now be "rifle-ak.obj" to prevent issues
1 Hour Ago
Workshop Downloadable Source Models - Updated all files, adding a (correctly shaded) _triangulated mesh for every quadded mesh. Kept the quadded meshes when they existed for skinners to choose. Downloading meshes now downloads one file with all the meshes inside instead of one mesh per file. Updated .skinnable files to match the new file names. Removed old files
1 Hour Ago
exported seagull take off anim
1 Hour Ago
merge from main
1 Hour Ago
Fix water junkpile queue leaking at about 150 entries/hour, causing budget to max out pretty quickly - also introduce concept of work queue intervals, allowing the enforcement of min seconds between two passes, UpdateNearbyPlayers only runs every 0.5-1 second so queue has been changed to match this
1 Hour Ago
Allow cows light need to be fulfilled by lamps
1 Hour Ago
If none of the crew of a scientist boat can see the target player then turn the boat around so it can face them
2 Hours Ago
Swap 'Replicated convar not found on client' to a warning for this patch I previously marked replicated convars as saved, so everyone will get replicated errors the first time they join a staging server as everything regenerates (fine to swap back to an error next patch)
2 Hours Ago
Bugfix: ItemModCookable - cache relevant information before destroying item Tests: cookign tests pass
2 Hours Ago
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
3 Hours Ago
Fix cows still clipping through walls when lying down
3 Hours Ago
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
3 Hours Ago
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3 Hours Ago
Fixed io infinite power convar breaking static cctv cameras
3 Hours Ago
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4 Hours Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
4 Hours Ago
Merge from render_pipeline_testing
Rin
4 Hours Ago
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
5 Hours Ago
scrap king - adjusted roof colliders
5 Hours Ago
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
5 Hours Ago
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
5 Hours Ago
merge from animal_fence_deployment
5 Hours Ago
Relaxed animal fence & gate deployment, easier to place on sloped terrain
5 Hours Ago
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
5 Hours Ago
Merge from vcc
5 Hours Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
Today
Updating uzi viewmodel rig
Rin
Today
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
Today
Set create mesh flag and set up viewmodel renderer
Today
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Merge fixes
main -> network_lods (breaking)
Today
testing setup
Today
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Today
Merge from main