139,640 Commits over 4,505 Days - 1.29cph!
added ladder world model and lods and .worldmodel prefab
hooked up world model to .item
now drops an actual ladder instead of burlap sack.
Merge from satellite_crash
Also hide electrical FX/sparks with satellite
merge from batteringram_hitdetection_fix
added satellite icon for death screen
hooked up to .entity prefab information script
Add satellite remains protection (same setup as heli remains)
Show health bar for remains.
replaced icons in sculpting gui
Fixed typo in satellite control UI panel, added reference to aiming module
added corn world model (not corn seeds)
hooked up .worldmodel to .item prefab
now drops corn instead of a burlap sack
missed small shark material
Fixing SAR LOD 2 not being skinned and assigning correct mats
ClipCurve improvements, better screenspace drag and forward-aligned cuts
game_room_dlc -> main (just some minor animation tweaks)
Revert packages-lock.json, commited by accident
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
Simplified proc map for quickly testing tunnels
merge from water_wheel_gibs
re-adding removed gameobjects/scripts.
Pool animation updates to fix hit animation issues and loops
added small shark world model and lods based of shark.
updated small shark .item to properly reference worldmodel.
now drops a small shark instead of burlap sack, in line with other fish.
Merge from satellite_crash
merge from footstep_frequency_fix
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
Moved another UI file before starting UI cleanup
Move UI scripts to own folder
Fixed the jacket alpha cutoff in builds
Fix for console error on gibbing water wheel
Satellite crate fire duration 5 minutes, wreck fire 8 minutes
Dartboard category Electric > Fun
Pool table category Items > Fun
Thruster module category Resources > Components
Fix wolf headdress despawn time being 5m after skins setup
Fix horse saddle sounds not playing
Move CrashTargeting struct to its own file
Final pos/radius save tweaks.
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
merge from masterkey -> main
merge from playermaintainedmonuments -> masterkey
Code to ensure player is looking at the lock while opening it
- starting with being extra strict but I think I'll be more lenient later