162,174 Commits over 4,597 Days - 1.47cph!
Merge branch 'main' of rust
Merge branch 'generic_animator'
Rebake a bunch of cinematic animations, fixes some real nightmare fuel in the tutorial
Rebake held-attack-anim, remove some unused instrument animations
Deleted 3p_lr300_sprint_idle_edited.anim, cleaned up some chainsaw humanoid refs
Mark extraction balloons on the map with a timer and close them in turn
Upload custom client builds from the custom client Steam scripts
Break out the reporting process from BuildAssetBundles, keeps the diff more manageable
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Allow HV ammo to bypass projectile protection added by armor inserts
* Allow HV ammo to bypass projectile protection added by horse armor, player only
* https://files.facepunch.com/el-hog/2026/November/12_13-09-LightseagreenLemur.mp4 (all players are wearing max metal armor inserts)
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Adjusted sockets on dropbox
* Will now always be flush with wall, fixes some awkward storage adaptor placements
Horse armour rework
* Remove rider protection
* Buff horse protection
* Remove speed penalty
* Allow heavy plate mounting
* Add increased stamina drain with horse armour
* Road sign gains 12 storage slots
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Some minor changes to the player pose class to keep backwards compatibility with media version
Add eye look at support to PlayerLimbIkModule
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
Make a missing bone in IK just spam warnings in the editor
Add building guide shader for guide blocks
Add guide flag for building blocks
Merge remote-tracking branch 'origin/main' into generic_animator
Extended the show hands anim preview option to support showing the whole player body
Cleaner looking F8 perf UI
* Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png
* After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
Keep what players carry between sessions, at stake once they deploy
Give the safe pocket a place of its own on the inventory screen
Halve the main inventory on the extraction map
Keep players who are not in a raid inside Outpost
Export held entities, distance flares, particle effects, and more animations
Changeset:
169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
Merge branch 'filestorage_demo_fix'
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
Give items a scrap value and show what loot is worth
Show the safe pocket while the stash is open
Work the grass out before the loading screen lifts
Bring dead players straight back to the hub
- Merge Pull Requests
- Micro optimization for Player:AddCount
- TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly
- Fixed workshop icons left side on small resolutions
- They were poking out even when not hovered over, and now they don't.
Merge together nearby buildings into bases
Keep history of buildings and players using them
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Add building split benchmark
Setup build menu items, builds server+bundles+copies bundles
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Predict the helicopter engine start on the client
Fix predicted helicopters bouncing on the ground at high latency