145,055 Commits over 4,413 Days - 1.37cph!

37 Minutes Ago
Shift some small apartment props around too
38 Minutes Ago
Shift large furniture props into furniture root so they only spawned when rented
39 Minutes Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
47 Minutes Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
1 Hour Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
1 Hour Ago
updated m16a2 gamemesh
1 Hour Ago
Industrial Torch - Updated worldmodel with LODs
1 Hour Ago
skins
1 Hour Ago
WIP Darts Viewmodels
2 Hours Ago
Fix dual version resource in gmod_launcher
2 Hours Ago
Update manifest
2 Hours Ago
Convert more props from medium apartment into entities
3 Hours Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
3 Hours Ago
renamed to industrial decor pack
3 Hours Ago
Update manifest
3 Hours Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
3 Hours Ago
Convert double vanity prop in bathroom
3 Hours Ago
Redo swapping some of props -> entities in small, medium & large apartment
3 Hours Ago
Fix double vanity entity prop positions
3 Hours Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
3 Hours Ago
merge from PlayerRigUpdate2
4 Hours Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
4 Hours Ago
updated override controller
4 Hours Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
5 Hours Ago
merge from industrial_dlc (and bowless_crossbow)
5 Hours Ago
Fixed BatteringRam.DamageEntities NRE
5 Hours Ago
merge from bowless_crossbow
5 Hours Ago
Fixed torch fire effect texture compression artifacts
5 Hours Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
5 Hours Ago
merge from main
5 Hours Ago
medium apartment lod fixes cobwebs cockroaches
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
Extended legs a bit further up in pants.shorts so transparent skins work
5 Hours Ago
merge from game_room_dlc
5 Hours Ago
merge from main
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
Ensure FakePlayer at net startup and server occlusion tweak
6 Hours Ago
merge from main -> apartment_complex_monument
6 Hours Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
6 Hours Ago
fix water wheel water loop sound class (can occlude now)
6 Hours Ago
Tweaking industrial torch burst cloth settings
Today
deploy timing changes on cowbell, flute and trumpet
Today
Set MouseDelta LegacyScale to 0.1 on macos
Today
merge from workshop_emission_fix_again
Today
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
Today
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
Setup colour changing with spraycan on industrial shelves
Today
set fake player to default to false