158,717 Commits over 4,566 Days - 1.45cph!

10 Minutes Ago
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11 Minutes Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
21 Minutes Ago
Merge from grid_optimizations
37 Minutes Ago
Merge from render_pipeline_testing
38 Minutes Ago
Merge from native_render_passes
38 Minutes Ago
Breakroom progress
39 Minutes Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
48 Minutes Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
51 Minutes Ago
Merge from main
52 Minutes Ago
Merge from render_pipeline_testing
53 Minutes Ago
Building privilege debug draw convar
1 Hour Ago
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1 Hour Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
2 Hours Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
2 Hours Ago
Merge from occlusion_culling
2 Hours Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
2 Hours Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
2 Hours Ago
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3 Hours Ago
Add occlusion culling support for RRP
3 Hours Ago
run doprepare on flares again
3 Hours Ago
play 3p flare fx, fix spawn position in local third person
3 Hours Ago
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3 Hours Ago
Random room work WIP
3 Hours Ago
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3 Hours Ago
more unmangling. move ignite to new grenade subsystem
4 Hours Ago
Don't allow nudity in the character creator - was a bit grim
4 Hours Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
4 Hours Ago
Fixed players being able to drive vehicles through graveyard fence
4 Hours Ago
merge from main to grab grenade subsystem changes
4 Hours Ago
Merge from grenade_drop_animations
4 Hours Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
4 Hours Ago
merge from /main/Weapon_Refresh_Flare
4 Hours Ago
merge back unmangled changes from main
4 Hours Ago
Merge from main
5 Hours Ago
Merge from Halloween_CratesFix
5 Hours Ago
Fixed loot crates floating in halloween tunnels
5 Hours Ago
merge from contacts_server_occlusion_fix
5 Hours Ago
Remove allowrelationshipserverocclusion convar and associated code, redundant and cost us a dictionary lookup
5 Hours Ago
complex merge from main, untangle/redo changes
5 Hours Ago
push up new meta file too
5 Hours Ago
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5 Hours Ago
Final viewmodel and worldmodel FX
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Merge from main
5 Hours Ago
Merge from config_switch
5 Hours Ago
merge from contacts_server_occlusion_fix
6 Hours Ago
Merge from main
6 Hours Ago
Fix visibility logic on acquaintance updates never working with server occlusion disabled
6 Hours Ago
Update Facepunch.Steamworks to expose SteamInput.SetInputActionManifestFilePath
6 Hours Ago
Fixed some render graph errors that would show upon entering a scene