138,790 Commits over 4,474 Days - 1.29cph!

1 Hour Ago
merge from hackweek_sv_pie_menu
1 Hour Ago
Close the pie menu when running the next / prev action (if command is provided)
2 Hours Ago
merge from main
3 Hours Ago
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
4 Hours Ago
Fix compile error
5 Hours Ago
Fix scientists not spawning in some areas
5 Hours Ago
merge from editor_fix_cpu_affinity -> main
5 Hours Ago
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
6 Hours Ago
Show a preview of the items in the main inventory of a loadout when hovering over it
6 Hours Ago
merge from fix_serverport_editor -> main
Today
Cleaned out old ground plane
Today
Sat remains improvements.
Today
merge from main
Today
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
Yesterday
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
Yesterday
Prevent ghostships from checking mainland navmesh
Yesterday
merge from cui_updates
Yesterday
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
Yesterday
merge from main
Yesterday
merge from demo_ui_2
Yesterday
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
Yesterday
Merged Pull Requests * Fixed spawnmenu Lua error * Removed unnecessary material override for Ep2 Antlion Guard Fix a crash with vehicles on level transitions
Yesterday
merge from fix_itemmanager_domain_reload -> main
Yesterday
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
Yesterday
merge from demo_ui_2
Yesterday
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
Yesterday
update from main
2 Days Ago
Fix NRE in FinishLoadingRoutine
2 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
2 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
2 Days Ago
merge from fix_elevator_button_restart -> main
2 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
2 Days Ago
Bump CPS
2 Days Ago
Additional potential UI state/race fix
2 Days Ago
Merge from satellite_crash
2 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
2 Days Ago
merge from game_room_dlc
2 Days Ago
fix darts animationevent tag
2 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield
2 Days Ago
fix watertreatmenttank.debug_wtp_pressure convar not printing to args
2 Days Ago
fix manifest missing wtp & gas station entities
2 Days Ago
merge from fix_bag_nickname -> main
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from darts_game
2 Days Ago
Merge from satellite_crash
2 Days Ago
2 Days Ago
Embed rust utk
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from pmm
2 Days Ago
Maintained monuments related .meta changes from running manifest