145,413 Commits over 4,413 Days - 1.37cph!

1 Hour Ago
Removed some old hacks preventing chinese users to submit texts in chat or commands in the console
1 Hour Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
1 Hour Ago
Fix compile errors
2 Hours Ago
Fix compile errors + the Load() method not calling the correct "SetStaticFurnitureVisible() method for client vs server mode
3 Hours Ago
Lighting/FX industrial furnace.
3 Hours Ago
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3 Hours Ago
Industrial Torch - Updated textures (wip)
4 Hours Ago
Disable the HLOD mesh renderer by default so it doesn't show in scene view (can re-enable the component on HLOD_apartment_complex_1.prefab if needed)
4 Hours Ago
Various tweaks to tshirt, tshirt/long and tank top to reduce clipping
4 Hours Ago
Fixed digital clock text material
4 Hours Ago
Switch basement elevator door in apartment wing to the rusty version (keeping the rest of the elevator doors looking normal)
4 Hours Ago
Create rusty version of apartment elevator door
5 Hours Ago
Fix TMP door decal not being disabled by default on apartment door C
5 Hours Ago
Update apartment elevator prefab with new lift prefab
5 Hours Ago
Make separate prefab for the elevator lift - swap the buttons to "+1, -1 floor" so they respond when the flags are changed by the radial menu floor selector
5 Hours Ago
merge from unity_6.3.15/keyboard_layouts_fix
5 Hours Ago
Detect keyboard layout changes at runtime and refresh registered buttons
5 Hours Ago
Switch apartment elevator doors from the rusty ones -> normal ones
5 Hours Ago
Radial menu functionally works, need better floor icons than "up" and "down" - or maybe we put a keypad in, we shall see
5 Hours Ago
Register button namse using the actual display name, so they're keyboard layouts aware
5 Hours Ago
merge from fix_industrial_efurnace_io_port
5 Hours Ago
fix pooling leak
5 Hours Ago
Improve comment
5 Hours Ago
Change the RPCs for elevator - reimplement old -1,+1, bottom, top with relative & absolute floor parameteters - implement new target floor with absolute floor parameter
6 Hours Ago
merge from fix_industrial_efurnace_io_port
6 Hours Ago
fix industrial electric stove ports, by making new io subent variant. changed the reskinning logic to work with new io subent (copied from computer station)
6 Hours Ago
Merge from powerplant_powergrid
6 Hours Ago
Merge from main
6 Hours Ago
Separate out settings for requiring power to be functional and having different stats with power on recycler
6 Hours Ago
Start adding support for elevators to go to a specific floor instead of being limited to -1, +1, bottom, top) - send lift of floors available in the elevator shaft so the client can create a radial menu
6 Hours Ago
rebuilt industrial auto turret as prefab variant , still needs lods of ent toggle cover
Today
tweaked turretmountpoint on bow entities
Today
Fix Linux SRCDS compile error
Today
Removing duplicate anims from player animator - delicate process so doing in stages
Today
Sized down because not used.
Today
Industrial furnace lighting & material stuff.
Today
Disable flashlight offsets for viewmodel when using attachments Make vcr_verbose blocked and a cheat + Minor cleanups Fixed potential crashes with stringtables Fix double "scripted_ents library is not a table." warnings Fix couple of compile warnings in tools
Today
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Today
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Today
update apartment_complex_monument/prototype
Today
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Today
Fix apartment doors having a TMP submesh inside causing errors at runtime
Today
industrial garage door; - Assign panner chain material to busy state model
Today
Skinning industrial door
Today
Fixing skinning and position offset for industrial door LODs
Today
industrial garage door; - created panner material for the chain
Today
Adding extra chain material for industrial garage door
Merge from main Conflicts on sphere_tank scene, chose PlayerMaintainedMonuments version. Will redo changes from main
Today
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Today
setting up 3p M16a2 anims