155,646 Commits over 4,536 Days - 1.43cph!

25 Minutes Ago
First pass on livestock naming
1 Hour Ago
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1 Hour Ago
Allow base ResourceEntity's to spawn gibs when depleted
1 Hour Ago
Reapplied the fix for the crate spawning in cave_small_Easy, committed the scene this time, S2P cave
2 Hours Ago
Cleanup some of the code
2 Hours Ago
Merge from main (stomped test list)
3 Hours Ago
Fixed an occasional NRE when running `ent` commands on entities that are dead but haven't been cleared from the client yet (eg. spamming the command on dropped items on lower server and client FPS) Mild new list cleanup
3 Hours Ago
Merge from itemdesc_alignment_fix
3 Hours Ago
Change item description text horizontal alignment in GameUI.Inventory from Justified to Left Fixes the characters looking stretched and inconsistent between item description strings. Justified also never applies to the last line, so only the last line would look normal Before https://files.facepunch.com/martynchapman/2026/September/09_21-26-VitalXuanhuasaurus.png After https://files.facepunch.com/martynchapman/2026/September/09_21-26-FractalSpidermonkey.png
3 Hours Ago
Merge from headitem_overlays_fix
3 Hours Ago
- Fix heavy plate helmet and diving mask screen overlays disappearing when downed or dead - Fix heavy plate helmet audio muffling being cancelled by the wounded mixer snapshot. Muffling now has its own lowpass stage on the In Game and Player Voices groups, so it can mix with other snapshots instead of competing for the one snapshot slot - Helmet muffling is inactive for snapshots like CCTV and Underwater as that felt correct - Remove UIPrisonerHoodOverlay, it's overriden behaviour is what the base class UIBlackoutOverlay does by default now
3 Hours Ago
crab texture sizes
3 Hours Ago
Cherrypick CS 163721 (the command to test crash uploads) to the newer branch
3 Hours Ago
- Make genes impact cow selling price - Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
4 Hours Ago
- Make better tests for livestock capture, including with the new pen - Refine the test that compare if 32x speed matches 1x speed results, it failed, births are actually wrong I need to fix that
4 Hours Ago
merge from Cow_pattern_testing
4 Hours Ago
add admin convar to scale density of global atmophere fog
4 Hours Ago
Sheep traits setup
4 Hours Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
4 Hours Ago
added debug visualiser to fur shader
5 Hours Ago
Added automated test to check collectable entities have a token and phrase
5 Hours Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
6 Hours Ago
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities
6 Hours Ago
Mesh library fixes * Some copy paste mistakes in error messages * Fixed BuildFromTriangles reading bone weights from the wrong table Minor cleanups * Deleted sensor_smooth cvar (unused) Improve Kinect support error handling Minor cleanups Fixed missing Toggle input for func_nav_prefer/avoid entities
6 Hours Ago
Fix livestock fence being ignore by navmesh
6 Hours Ago
Set up procedural materials on cow/bull/calf Added temp pattern tester to LOD0 renderers
Today
Move livestock convars out of ai. and into their own factory
Hair smears in bitangent direction instead of tangent
Rin
Today
Further improved deployment
merge from fur_shader_improvements
Today
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
Today
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Today
merge from BBQRadialMenu
Today
merge from MetalDetector_WorldmodelBulb
Today
merge from LightHouseReverbFix
Today
Fixed bbq radial menu referring to Campfire
Today
merge from 3p_weapon_double_sounds_fix
Today
merge from 2026_worldmodels
Today
Increase padding on livestock UI
Today
merge from wooden_loot_crate_gib_fix
Today
merge from hqm_collectable_scale
Today
merge from arrow_breaking_fix
Today
merge from holsteredwep_chest_armour_fix
Today
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
Today
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
Today
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
enable mipmapping on tiger textures
Today
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Today
Squirrel new animation set