156,680 Commits over 4,536 Days - 1.44cph!

23 Minutes Ago
merge from turn in place
24 Minutes Ago
also disable head ik when turn in place is off
55 Minutes Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
1 Hour Ago
merge from animation_jobs_ik
1 Hour Ago
Fix limb twisting on the wrong axis
1 Hour Ago
merge from main
1 Hour Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
1 Hour Ago
Hooked up mounting animations
1 Hour Ago
merge from store_emptyinv_fix
1 Hour Ago
Fixed one more way for the store to break when you have no items
1 Hour Ago
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1 Hour Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
1 Hour Ago
Fix sheep material looking wrong when dung gene is maxed out
1 Hour Ago
Experimental livestock name localizations
3 Hours Ago
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3 Hours Ago
Lamb & sheep shear FX
4 Hours Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
4 Hours Ago
FX progress
4 Hours Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
5 Hours Ago
Biofuel rig fixing liquid joint not being centered
6 Hours Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
6 Hours Ago
Merge conflicts
6 Hours Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Today
merge from base_occlusion -> main
Today
500 extra bases from the server save
Today
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
Today
merged 3p_melee_animsystem_updates
Today
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
Today
removed 9 further orphaned holdtype controllers no longer needed
Today
merge from main
Today
removed old unneeded holdtype controllers
Today
adjust collider sizes
Today
merge from main
Today
merge from critter_animals -> Livestock_animals
Today
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
Today
merge from render_pipeline_testing
Today
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
Today
FX progress
main -> character_customisation
Today
added WIP viewmodel unity camera anim
Today
- set avatar on rig file - adding wip anims - added controller with param
Fix fractional reloads not working properly (mini crossbow)
Remove unneeded test
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Today
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Today
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Today
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories - Cache consumable component