146,107 Commits over 4,413 Days - 1.38cph!
merge from skin_brightness_variation
merge from skinviewer_viewmodel
Skinviewer salvaged sword tweaks
Restored generic popup background blur
Glass AR - texture and shader updates round 2
Glass AR - texture and shader updates
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
merge from playerrigupdate2
Fixed skinviewer fullscreen position issue when navigating using the arrows
merge from PlayerRigUpdate2
50cal_animation_improvements -> main
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
merge from wearable_legacy_icon_pose
fix missing function in RRP billboard light
fix protobufs on game_room_dlc branch
Added a comment in PropRenderer
exported updated 3p jump anims
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
merge from torchholder_indsutrialtorch_fix
Fixed industrial torch pos in torch holder, added a feature so we can change the pos/rot for each torch
main -> 50cal_animation_improvements
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Prop renderer pass on skinnable wearables
merge from premium_rebrand
Fixed connect modal premium button
Tweaked wording
deployable_snapping_settings_fix -> main
Fix diffferent snap modes not properly registering on the server
merge from game_room_dlc -> darts_game
rentable shop b collision
Added in monument blockers blockouts and folders
Code gen to add back RRP ConVars
Merge from main to monument blockers branch to update it
Merge: from alloc_clean_june2026
- Optim: amortise or remove 19 allocation sources
Tests: on craggy, gathered resources, built a mini base
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m16 vm reload anim updated
Added NGSS support to RRP
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Some SprayCan null checks to fix client errors when multiple players are reskinning at once