139,166 Commits over 4,474 Days - 1.30cph!

11 Minutes Ago
Codegen
16 Minutes Ago
merge from nameplate_dialog_fix
19 Minutes Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
23 Minutes Ago
Remove powerline IO entity spawn from powerlines in monument scenes Also check if the spawn point is inside a monument prevent building volume before spawning it S2P powerplant, outpost, launch site
23 Minutes Ago
Move all the descent code to a partial while I'm at it
36 Minutes Ago
Refactor, moving the new flight curve calc/build to its own class.
44 Minutes Ago
More cleanup
47 Minutes Ago
Move SatelliteTrailFadeOut to its own file. More comment cleanup.
1 Hour Ago
Comment cleanup
1 Hour Ago
merge from game_room_dlc -> darts_game
1 Hour Ago
merge from main
1 Hour Ago
Descent phase time defaults
1 Hour Ago
merge from water_treatment_plant_maintainables
1 Hour Ago
fix waterpipes audio order of operations - multiple spouts were playing duplicate audio, using silent prefab variant - fixed audio happening when water was in spout, but not producing (now it wont) - extended preventbuild volume lower - try fix ambient audio pool error - manifest
1 Hour Ago
merge from main -> waterwell_stock_decrease
1 Hour Ago
Merge from scale
1 Hour Ago
merge from PlayerMaintainedMonuments
2 Hours Ago
merge from gas_station_maintainables
2 Hours Ago
save changes to scene + gas station S2P
2 Hours Ago
fix gas station kill colliders again adjusted collider positioning and size now kills any other type of vehicles - like horses, bikes, and others that could be physics glitched
2 Hours Ago
merge from nameplate_dialog_fix
2 Hours Ago
Improved performance when checking for open painting / sculpting dialogs
2 Hours Ago
Fixed nameplates showing up on the painting / sculpting dialogs
3 Hours Ago
Added new sounds and audio support for gearbox
3 Hours Ago
train tunnel small rooms update
3 Hours Ago
merge from sculptures
3 Hours Ago
bear rug comfort trigger size increased 1.1 -> 3 and minComfortRange stays at 2 - this means you will get comfort from further away but you have to be within 2m to get full comfort, previous commit's fixes means a single player within 2m of the bear rug will get 25% comfort - subject2change
3 Hours Ago
merge from main
4 Hours Ago
regenerated and updated rock sculpture guide mesh
4 Hours Ago
Masterkey 3p and viewmodel animation updates
4 Hours Ago
Calculate comfort from the player's center point, not feet. Clamp minComfortRange [0, triggerSize] so incorrect prefab setups never influence code - minComfortRange cannot be larger than the triggerSize, this creates poor comfort behaviour
4 Hours Ago
merge from powergrid
4 Hours Ago
Rock Sculpture - repacked textures to fix seams in sculptable block
4 Hours Ago
added `basesculpture.useconvexcolliders` replicated convar as a safety net, may overfit some setups but will always patch holes in the sculpture
4 Hours Ago
Fixed broken LOD on red recycler power indicator
4 Hours Ago
merge from PlayerMaintainedMonuments
4 Hours Ago
merge from airfield_maintainable_features
4 Hours Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
4 Hours Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
5 Hours Ago
More WIP
5 Hours Ago
Add remains spawn location as final point of the trail so it touches the ground
5 Hours Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
5 Hours Ago
Lots more tweaks
5 Hours Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
5 Hours Ago
texture updates to wooden crate 1 rezised and optimized
5 Hours Ago
dartboard and pool table unlock
5 Hours Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
5 Hours Ago
corrected comment
5 Hours Ago
5 Hours Ago
enforce mesh renderer is enabled in sculpting gui always