138,505 Commits over 4,474 Days - 1.29cph!

28 Minutes Ago
merge from console_optims
29 Minutes Ago
Console autocomplete optims
53 Minutes Ago
Flare animation and events updates
1 Hour Ago
One more terrain fix in puzzle zoo
1 Hour Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
2 Hours Ago
merge from waterwell_stock_decrease -> main
2 Hours Ago
Decrease max stock of items in waterwell vendor from 10 -> 2 - increase restock time from 2m -> 10m per item - keep syringe & ammo at 10 stock & 2m restock time
2 Hours Ago
dome logic decal tweaks to help left to right reading
2 Hours Ago
refactor turn in place to mostly use anims, give up on ik for now.
3 Hours Ago
merge from turret_hqm_increase -> main
3 Hours Ago
Increase turret crafting cost from 10 HQM -> 25 HQM
3 Hours Ago
Polish pass on supply signal refresh anims
3 Hours Ago
merge from fix_boat_vendor_heli -> main
3 Hours Ago
Add tests to confirm boat spawners don't destroy helicopters & boat spawners still destroy boats
3 Hours Ago
Add support for vehicle spawners to label what kind of vehicles they spawn (boat, horse, heli) - prevent boat spawners from deleting helicopters when spawning boats since they can't get in the way
4 Hours Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
4 Hours Ago
Console: no more truncated combatlog, big perf improvements (only reparse changed rows, flex texts can use the measure fast path)
4 Hours Ago
Add UV1 channel to the 100x300 barrels blocker for use with a new beveled rubble detail normal, in order to reduce the low poly look on some rocks
5 Hours Ago
more basement player block blockouts
6 Hours Ago
- play confetti effect on win
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
merge from PlayerMaintainedMonuments
6 Hours Ago
merge from PlayerMaintainedMonuments
Today
Wood Panelling wallpaper - WIP textures and material
Today
Converted multi-compiles to shader-features where applicable in the cloth shaders
Today
merge from mainmenu_toggle_optims
Today
master key for apartments viewmodel and textures
Today
Bar Stool Wood - Updated model with backface on cloth, updated textures
Today
fix string alloc in VolumetricFogShadowPreProcessPass
Today
Applied the same system to the F1 menu - ~12ms -> ~4.20ms - GC ~115KB -> ~10KB
Today
Update: avoid Time calls in BasePlayer.GetUnderwearSkin - UnderweatManifest now initialized in ServerMgr.StartServer Tests: switched to jobs 4 and toggled underwear
Today
Add an assertion to catch rare error spam from WaterCamera
Today
merge from game_room_dlc -> main
Today
merge from dart_game
Today
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
Today
Satellite list serialization fixes
Today
Update: in UseParallelSaves mode, Ragdol component samples transform handles Tests: on playground enabled Jobs 4 and ragdolled a bunch of times
Today
improved sculpting ux massively, keeps collider as-is during carve (only updating visuals) so that carving depth doesn't feed into itself or need messy plane logic
Today
Merge from playermaintainedmonuments
Today
Update: use handles to get pitch and yaw rotations for AttackHelicopterTurret in UseParallelSaves mode - amended test to cover turret saving path Tests: TestMTSave pass
Today
Fix scientists not spawning in deep sea
Today
Workbench recycle bin upgrade is now interactable and gets its own 16 slot storage. Reycle upgrade automatically puts all returned ingredients into the recycle bin storage. Bin storage is take-only - can't put anything in or add to existing stacks manually.
Today
Merge from render_pipeline_testing
Today
Fixed the normal maps not being present on the deploy meshes
Today
thickened up X sprays and set O sprays to white
Today
Update: move OrientableLight interpolation invoke from Save to rpc + ondeply Scheduling invokes won't be safe in MT Tests: none
game_room_dlc -> main
Fix hit animation not working
Today
adding for Damian to check
Today
Update: avoid transform call in TravellingVendor.Save when it's following a spline Tests: none