137,017 Commits over 4,444 Days - 1.28cph!

12 Minutes Ago
monument blocker - trolley - materials
15 Minutes Ago
Reduce allocations in navmesh save/load
22 Minutes Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
23 Minutes Ago
merge from terrain_ignore_fixes
32 Minutes Ago
apartments complex s2p
47 Minutes Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
55 Minutes Ago
over-fitting basement terrain ignore volumes
1 Hour Ago
Only validate on load, no need to validate repeatedly
1 Hour Ago
Fix bear and chicken not working on tutorial island
1 Hour Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
1 Hour Ago
Add score event for using a red keycard (5 points)
1 Hour Ago
Add score event for destroying the patrol helicopter (50 points)
1 Hour Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
1 Hour Ago
Additional checks
1 Hour Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
1 Hour Ago
Show pool power bar on the ui
2 Hours Ago
New, decently cleaned up test pool ui
2 Hours Ago
Added rentable shops to apartment complex computer (wip)
2 Hours Ago
merge from main
3 Hours Ago
Fixed the low framerate shadow issues with shadow caching enabled
3 Hours Ago
Disable wielding items on swings/roundabout
Rin
3 Hours Ago
phrases part2
Rin
4 Hours Ago
phrases
4 Hours Ago
exported updated crouch anims
4 Hours Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
4 Hours Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
4 Hours Ago
Fixed zfighting vent in large apartment, ran s2p
4 Hours Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
4 Hours Ago
First pass animation set for smoke signal refresh
4 Hours Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs
5 Hours Ago
Fixed the tooltip for the experimental shadow caching setting
5 Hours Ago
glowing wallpaper pack final store icon - still need to plug in rest of media
5 Hours Ago
player maintained water holes - added a spigot coming up from the pipes
5 Hours Ago
Merge from PlayerMaintainedMonuments
5 Hours Ago
Rebuild phrases
5 Hours Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
5 Hours Ago
Merge from main
5 Hours Ago
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
5 Hours Ago
Added LODs and WM to the halloween costume
6 Hours Ago
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
6 Hours Ago
merge from main
6 Hours Ago
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
Today
Fix playground entities not immortal S2P apartment complex
Today
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
Today
Merge from apartment_complex_monument
Today
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Today
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Today
Can no longer ent kill apartments
Today
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)