140,417 Commits over 4,505 Days - 1.30cph!

13 Minutes Ago
Added fence mesh for deployable and a fence gate mesh for testing.
15 Minutes Ago
Fix sprinklers not spraying after a restart, and spraying without watering One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
25 Minutes Ago
Merge from PlayerMaintainedMonuments
26 Minutes Ago
Merge from main
27 Minutes Ago
Added a missing stencil block to the Generic shader's deferred pass
32 Minutes Ago
Merge from pole_entity_delete
32 Minutes Ago
Manifest Commit meta files from new recycler variant prefabs
36 Minutes Ago
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
41 Minutes Ago
Delete powerline pole entity Add comment component to powerline_pole_a
50 Minutes Ago
merge from creative_indicator_fix
51 Minutes Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
1 Hour Ago
Merge from command_buffer_names
1 Hour Ago
update from main
1 Hour Ago
merge from main
1 Hour Ago
Prevent pool table debug logs from spamming constantly
1 Hour Ago
merge from static_chair_variant
1 Hour Ago
Reapply gas station chair fileID change
1 Hour Ago
Merge from powergrid/tentative_recycler_fix
1 Hour Ago
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
1 Hour Ago
merge from espcanvas_autosize_clan_fix
1 Hour Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
1 Hour Ago
merge from main stomp gas station
1 Hour Ago
merge from train_tracks_not_connecting_fix
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from misc_fixes_aug_26
1 Hour Ago
merge from fix_spectate_chat
1 Hour Ago
Merge: from main
1 Hour Ago
merge from kickwallpaper_drop_fix
1 Hour Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
1 Hour Ago
merge from main
1 Hour Ago
Fix noise texture uv in volumetric light beam
2 Hours Ago
merge from kickwallpaper_drop_fix
2 Hours Ago
merge from repairbench_backpack_fix
2 Hours Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
2 Hours Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
2 Hours Ago
Merge from main
3 Hours Ago
Merge from main
4 Hours Ago
Zigg Tank Large mesh collider update and primitive collision removal.
4 Hours Ago
merge from main -> base_occlusion
4 Hours Ago
Codegen
4 Hours Ago
Tests to confirm the interior walls are fixed
4 Hours Ago
Fixes to make edge case of interior walls not be hidden
4 Hours Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
4 Hours Ago
Add more tests
5 Hours Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
6 Hours Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
6 Hours Ago
Merge from nexus_fixes
6 Hours Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
Today
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
Today
merge from industrialTorch_SFX_fix