162,134 Commits over 4,597 Days - 1.47cph!
- Merge Pull Requests
- Micro optimization for Player:AddCount
- TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly
- Fixed workshop icons left side on small resolutions
- They were poking out even when not hovered over, and now they don't.
Merge together nearby buildings into bases
Keep history of buildings and players using them
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Add building split benchmark
Setup build menu items, builds server+bundles+copies bundles
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Predict the helicopter engine start on the client
Fix predicted helicopters bouncing on the ground at high latency
Merge branch 'main' into generic_animator
Bring deploying players up on the tunnel hatch
Let players pay towards an unlock a part at a time
Give seamless servers full waves outside their terrain
Make the ocean continue across seamless server borders
Give seamless servers the same time of day
Hide the map grid when a seamless map is zoomed out past the usual limit
Show monument names on neighboring seamless islands on the map
Draw the grid on neighboring seamless islands on the map
Fade seamless map islands out towards the edges like the rest of the map
Let the seamless map zoom out until every island fits
Show every seamless server's island on the map
Show a neighboring seamless server's map markers once the player gets near it
Let players shoot entities on a neighboring seamless server
Group nearby seamless vehicles and players into clusters that stay on one server
Show more of what happened in a raid on its summary
Include test harness that loaded industrial from server saves
bake humanoid anims into generic rig
Merge branch 'server_anim_elevator_doors'
Show a raid summary page when a raid ends
Stop players deploying while they are crafting
Stop seamless servers reusing the ids of entities they sent away
Keep clouds in place when switching seamless servers
Fix islands disappearing for a frame when switching seamless servers
Add a client test for helicopter prediction
Keep the scrap and attack helicopter physics bodies on the client
Keep the minicopter physics body on the client
Predict the piloted helicopter on the client
Add a tick sequence to mounted player input
Fix pooled helicopters not ticking on the client
Share helicopter flight code with the client
FPV Goggles - Updated placeholder model, fixed rigging
*https://files.facepunch.com/mauroavalos/2026/November/11_16-37-LongDorking.jpg
Added item information panel customization
* https://files.facepunch.com/raul/2026/November/11_20-36-EquatorialSilkworm.mp4
Added generic item; plugins can use these to create custom deployables and consumables
* Deployable mode can be server configured: show/hide blueprint vm, guide primitive shape with pos/rot/scale offset
* Consumable mode will trigger a hookable consume action
* Custom item inventory actions (action name, icon, tooltip and disabled status - greyed out)
* https://files.facepunch.com/raul/2026/November/11_19-29-ZanyGangesdolphin.mp4
Give the shoulder camera its own, narrower field of view
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Preview window animation fixes