158,129 Commits over 4,566 Days - 1.44cph!
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Fix BillboardLight-RRP addtional lights in vertex lighting path
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Merge from painting_fixes
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Merge from animal_anim_compression
Merge from legacy_anim_deletes_oct_2026
Merge from fluidswitchlodfix
Disable duplicate main camera in test scene
Merge from distanceflareorientationfix
Merge from menuvideo_nre_fix
Merge from meshlod_updaets_oct_26
S2P apartment complex again
Merge from binbagpile_optimisation
Also fixed up 31 clutter and collectable prefabs
Update the rest of the code to work with the new NativeArrays for mapdata
Add support to TerrainMap to return a NativeArray
Fixed a few more
S2P apartments, bandit and fishing villages
Switch WorldSerialization to use NativeArray
- make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Switch the MapData protobuf from managed -> NativeArray<byte>
Add support for NativeArray<byte> in protobuf codegen
- instead of byte[]
MeshLOD converter now copies across motion vector settings
Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs
Notably a lot of seasonal stuff was affected
- More RRP support
- Really lightened the scene
Merge from livestock_shader_review
Merge from rrp_ore_marker_fix
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Add support for clearing Rust+ auth to smart entities from in game
merge from animalanimation_optims
Fixed AnimalAnimation out of range errors
merge from notices_rtl_fix
Fixed item dropped and item pickup notices not working with RTL languages
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
- Dont send back the character proto on character lock, it's pointless
- Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Fixed CraftingNotice allocating every frame when crafting an item
Also converted them to RustText so they can display RTL languages
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Merge from HotbarScrollSaveZone
merge from boateffects_optims
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms
- culled by distance
- skipped when stationnary for >3s
Fix the server not clearing unused World Serialization maps
- saves about 175MB on 4500 map
Merge from softcore_first_join_fix
Merge from bag_compass_icon_fix
Merge from softcore_trainyard_fixes
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Merge from dome_pump_mt_save_fix
Fixed dome pump multi threaded saving issue