146,370 Commits over 4,444 Days - 1.37cph!

Just Now
first pass of the monument blocker-collapse
9 Minutes Ago
merge from main
32 Minutes Ago
fixing coconut underwear skinning
38 Minutes Ago
merge from industrial_dlc
39 Minutes Ago
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
44 Minutes Ago
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests Tests: ran tests
46 Minutes Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
1 Hour Ago
merge from workshop_legacy_pose_client_fix
1 Hour Ago
added torch image to industrial dlc sitem
1 Hour Ago
Thruster UI button tweak to allow for the extra text
1 Hour Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
1 Hour Ago
new sounds for the bdu helmet and vest
2 Hours Ago
fix some warning spam in the iconrender scene in editor
2 Hours Ago
Merge: from main
2 Hours Ago
Do not perform dithering unless any form of anti-aliasing is active
2 Hours Ago
Fixed use legacy bind pose being editor only
2 Hours Ago
Merge from main
2 Hours Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
2 Hours Ago
Merge: from main
2 Hours Ago
Bowless crossbow store page media
2 Hours Ago
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator Tests: ran StringView and Command unit tests
2 Hours Ago
Update: add StringView.IndexOfAny - expanded unit test to cover Will need it to bugfix ToVec3 again Tests: ran unit test
2 Hours Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Update(editor): add a couple more ToVec3 Tests: catches failing cases
3 Hours Ago
Added support for the shadow filtering dev convar in RRP
3 Hours Ago
Update: StringView now allows construction from null strings - expanded unit tests This brings it closer to ReadOnlySpan semantics. Tests: some unit tests failing, will investigate later
3 Hours Ago
- Fixed the shadow filtering on the lowest shadow preset on RRP - Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation - Updated the RRP asset to add the warning for editing it during play mode
3 Hours Ago
Fix buttons always showing as red at lower LOD
3 Hours Ago
merge from main
4 Hours Ago
Merge from shelves_fixes
4 Hours Ago
Slightly tweaked area check positions
4 Hours Ago
industrial decor pack square steam images on sitem (just missing torch)
4 Hours Ago
merge from bowless_crossbow
4 Hours Ago
bowless crossbow steam icon and steam images of sitem
4 Hours Ago
M16 higher burst fire rate
4 Hours Ago
Shotgun and item updates
4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
5 Hours Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
5 Hours Ago
Industrial Storage - updated icon
5 Hours Ago
merge from m16a2
5 Hours Ago
merge from discord_plushie (fixes)
5 Hours Ago
Industrial Storage - adjusted bottom piece on vertical barrel
Today
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Today
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
Today
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
Today
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected