157,587 Commits over 4,536 Days - 1.45cph!

11 Minutes Ago
Only round up foods using their default calorie value and give out <1 LGF each (raw beef, grubs, etc) - don't round up foods that we explicitly override
12 Minutes Ago
Fix deploy anim when swapping from torch to building plan
17 Minutes Ago
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18 Minutes Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
19 Minutes Ago
24 Minutes Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
24 Minutes Ago
Fix lead breaking easily, show sheep genes, fix tests
27 Minutes Ago
Fix some tests
33 Minutes Ago
Optimised sheep and lamb textures sizes
34 Minutes Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
37 Minutes Ago
cherry pick 166226 fix
40 Minutes Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
39 Minutes Ago
Fix sheep idle baa sounds not working, they became unlinked
41 Minutes Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
43 Minutes Ago
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46 Minutes Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
56 Minutes Ago
Allow consumables to override the calories provided to the biofuel generator
58 Minutes Ago
merge from Livestock_animals
60 Minutes Ago
exported updated nailgun refesh vm anims
1 Hour Ago
Added sound events to viewmodel reload
1 Hour Ago
Merge from airwolf_repairable_pad
1 Hour Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
1 Hour Ago
set up new worldmodel prefab
1 Hour Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
1 Hour Ago
Adjust UI inventory blur to use new grabpasses
1 Hour Ago
Merge from main
2 Hours Ago
merge from analytics_signs -> main
2 Hours Ago
Add "frame number" so we know which frame of a neon sign is being modified
2 Hours Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
2 Hours Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
2 Hours Ago
Add analytics for signs being painted
3 Hours Ago
merge from sentry_background_thread_errors -> main
3 Hours Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
3 Hours Ago
merge from jungleanimals_spawn_fix
3 Hours Ago
fix for cinematic idle prop rotation + sprint idle arm fix
3 Hours Ago
Comments
3 Hours Ago
merge from sentry_background_thread_errors -> main
3 Hours Ago
Remove downsampling from explosion overlay
3 Hours Ago
Merge from main
3 Hours Ago
Merge from main
Rin
3 Hours Ago
merge from terrain_hole_depth_fix
3 Hours Ago
Client timeout 20m, server timeout 5m
4 Hours Ago
Give background thread errors a larger time window so we can guard more against spam
4 Hours Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
4 Hours Ago
Cleanup
4 Hours Ago
Merge from main
4 Hours Ago
Fix lamb wool
4 Hours Ago
Tunnel materials
4 Hours Ago
fix missing HSVRemap from DefaultVolumeProfile
4 Hours Ago
Bunch more fixes