130,044 Commits over 4,201 Days - 1.29cph!

6 Minutes Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
10 Minutes Ago
Remove Viewmodel ghosting Fix dismount NRE
45 Minutes Ago
naval_update -> turret_viewmodel
47 Minutes Ago
vendor_ui_drone_accessibility -> main
50 Minutes Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
49 Minutes Ago
Compile error fix
59 Minutes Ago
Restored AutomatedTests scene in Scenes menu
1 Hour Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
1 Hour Ago
rpg7 sounds
1 Hour Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
2 Hours Ago
merge from main
3 Hours Ago
Merge from junkpile_jump_improvements_2
3 Hours Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
3 Hours Ago
Merge from horse_medsyringe_healing
3 Hours Ago
- Fix horse health not updating correctly in main vitals HUD - Horse health now gets a special horse icon in the vitals HUD. Cog icon is still used for other vehicles - Fix medical syringe showing horse speed boost as an incorrect percentage, now shows extra km/h
3 Hours Ago
merge from main
3 Hours Ago
Store drone accessible state on the map marker
3 Hours Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
4 Hours Ago
Merge from main
4 Hours Ago
Subtract 135187 (revert water jump out height to 13)
4 Hours Ago
TestTrees cleanup
4 Hours Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
5 Hours Ago
ttk convars
5 Hours Ago
Cleanup, fix errors
5 Hours Ago
Cleaned up client/server ores tests Added comments
5 Hours Ago
Merge from box_sorting_ui
6 Hours Ago
merge from puzzle_reset_changes -> main
Today
Minor cleanups * Remove dummy functions in CLuaGameSystem Remove obsolete/undocumented/useless panel types from vgui.Create * Also duplicate entries for RichText and SpawnIcon Fixed asset://mapimage/ using wrong mime type Fixed a exit game crash to do with multirun * GrabSourceMutex calls CloseHandle, but doesn't reset the variable to NULL Fix potential issues with networking code * Investigating "GetEntServerClass failed" error
6 Hours Ago
Add radiation to launch puzzle reset S2P
6 Hours Ago
Move trainyard puzzle reset on top of the puzzle room (only half covered it?) Add radiation to trainyard puzzle S2P
Today
Add radiation to dome puzzle S2P
Today
Shifted puzzle reset so it covered the entire sewer branch puzzle Add radiation S2P
Today
Fixed item test RPC factory
Today
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
Today
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
Today
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Today
Add radiation to satellite Shrunk puzzle reset to the keycard room: covered the entire monument S2P
Today
Shrunk radtown puzzle reset range and centered on the building: it was huge Enabled radiation S2P
Today
Add radiation to power plant main puzzle building S2P
Today
Updating meta data for v4 update anims
Today
Enable radiation on NMS S2P
Today
Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument - remove PuzzleReset generator that had no IO connections - move it's SpawnGroups over to the other PuzzleReset Enable radiation on the new single puzzle reset S2P
Today
Skip spawning Xmas event gifts to debug.invis players
Today
Add radiation to harbor 2 keycard room S2P
Today
Compile fix, third times the charm
Today
Add radiation to harbor 1 keycard room S2P
Today
Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument Enable radiation on the ferry terminal keycard room S2P
Today
Don't spawn eggs/candy for debug.invis players during seasonal events
Today
Enable radiation on airfield puzzle room S2P
Today
Compile fix again