140,139 Commits over 4,505 Days - 1.30cph!

25 Minutes Ago
Use a NativeArray for lightShadowData
25 Minutes Ago
- added frog store asset for testing.
26 Minutes Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
33 Minutes Ago
Add two PoolAnalyzerGetWrapper
38 Minutes Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
40 Minutes Ago
Fix swing seats marking attackers hostile
43 Minutes Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
51 Minutes Ago
Fix held entity sprint modifier NREs
52 Minutes Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
1 Hour Ago
cherry picking from single shot world model
1 Hour Ago
cherry picking from door key world model 2
1 Hour Ago
cherry picking from door key world model
1 Hour Ago
cherry picking from fog machine world model 2
1 Hour Ago
cherry picking from fog machine world model
1 Hour Ago
cherry picking from fishing tackle world models
1 Hour Ago
cherry picking from small spike world models 2
1 Hour Ago
cherry picking from small spike world models
1 Hour Ago
cherry picking from weapon rack world models 2
1 Hour Ago
cherry picking from weapon rack world models
1 Hour Ago
cherry picking from small spikes worldmodel
1 Hour Ago
cherry picking from tincan alarm and floor spikes worldmodel
1 Hour Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
1 Hour Ago
cherry picking from landmine worldmodel 2
1 Hour Ago
cherry picking from landmine worldmodel
1 Hour Ago
cherry picking from workbench worldmodels 2
1 Hour Ago
cherry picking from workbench world models
1 Hour Ago
cherry picking from netting world model
1 Hour Ago
cherry picking from netting world model
1 Hour Ago
cherry picking from ladder world model
1 Hour Ago
cherry picking from corn world model
1 Hour Ago
cherry picking from small shark 2
1 Hour Ago
cherry picking from small shark
1 Hour Ago
cherry picking from sleepingbag worldmodel 2
1 Hour Ago
cherry picking from sleepingbag worldmodel
1 Hour Ago
cherry picking from bandage worldmodel 2
1 Hour Ago
cherry picking from bandage worldmodel 1
1 Hour Ago
cherry picking from electrical worldmodels 8
1 Hour Ago
cherry picking from electrical worldmodels 7
1 Hour Ago
cherry picking from electrical worldmodels 6
1 Hour Ago
cherry picking from electrical worldmodels 5
1 Hour Ago
cherry picking from electrical worldmodels 4
1 Hour Ago
cherry picking from electrical worldmodels 3
1 Hour Ago
cherry picking from electrical worldmodels 2
1 Hour Ago
cherry picking from electrical worldmodels
2 Hours Ago
cherry picking
2 Hours Ago
optimised bloodbag textures
2 Hours Ago
merge from main
2 Hours Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
2 Hours Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
2 Hours Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack