158,435 Commits over 4,566 Days - 1.45cph!
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
merge from render_pipeline_testing
stop deploy guides from rendering into the lighting reflection probe in RRP
Block envmap and lightprobe commands from Lua
Replace usages of string.Explode with string.Split
Properly fix env_microphone missing closed captions
Make dedicated server workshop cleanup do it in correct folder
* Was cleaning cache/workshop/ while saving files to cache/srcds/
* This separation helps ME PERSONALLY when running dedicated servers from the client install
Fixed some dupes/saves/demos not loading
* Specifically when they only have a single tag - Dupe, Save OR Demo
Added more decompression self checks
* Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
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- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~)
- Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon
- Cannon is now a BaseMountedWeapon rather than BallistaGun
- Mortar is still a cannon
- Rename MountedWeapon to PTBoatTurret
- Remove shitty weapon set system
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fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
Container tests, opens every container in the game
Deleted furnace_static, its unused and cant be opened
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Description pass and cleanup
Merge from render_pipeline_testing
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
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Cows moo less: idle animations can now be weighted
wip viewmodel anims, animator updates
electronic chessboard;
- textures updated
- material updated
Some cleanup, converted some old tests
merge from PlayerTurning_Animations
fix gun jitter when turning anims are playing
Add clear anim events to flare
merge from PlayerTurning_Animations
enable tip by default again
Fixed copypaste erroring when pasting invulnerable entities
- Flare 3p anims now use the grenade animation subsystem
- Flare player model controller is an override of the grenade controller
- Add drop state to flare viewmodel anim controller
- Survey charge player model anims gets its own controller rather than using the molotov controller
- Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits
- Convert molotov to use grenade subsystem
biofuel_generator_pool_fix -> main
Fix biofuel generator pooling bug
merge from buildingplan_deploy_fix
firecracker drop vm anim edited
Fix incorrect shot settings
merge from wounded_sound_fix
update softcore_tc_limit/map_icons
Minor shadow changes/fixes
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Merge from livestock_animals