userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

5 Days Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
37 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
38 Days Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
39 Days Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
40 Days Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
40 Days Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
41 Days Ago
Get rid of redraw flicker when adding/removing from lists and dicts
41 Days Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
44 Days Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
45 Days Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
45 Days Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
45 Days Ago
Fix show grid toggle not being checked when grid is shown
45 Days Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
47 Days Ago
Update tags when parent changes sbox-issues/issues/4931
47 Days Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
52 Days Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
52 Days Ago
Optimize use of Styles.IsDefault
53 Days Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
53 Days Ago
Fix F / scene framing also getting interrupted by camera's smoothing
53 Days Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
53 Days Ago
Gizmo toggle is checked when gizmos are on
53 Days Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
53 Days Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
54 Days Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
54 Days Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
55 Days Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
55 Days Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
55 Days Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
55 Days Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
55 Days Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
57 Days Ago
Gib explosion
57 Days Ago
Gib death alternative
57 Days Ago
Clear velocity on respawn
57 Days Ago
Add light test scene to main menu
57 Days Ago
Adjust kill trigger on SpinnerCrusher
58 Days Ago
Approximate conveyor speed for now
58 Days Ago
Add a simple main menu
58 Days Ago
Fix BaseVelocity not added in
58 Days Ago
Little extra character in the death screen
58 Days Ago
Death screen styles
59 Days Ago
Ragdoll on death
59 Days Ago
Add acceleration/deceleration to movement
59 Days Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
59 Days Ago
Make player & camera a prefab to easily setup new scenes
59 Days Ago
Try a capsule collider for the player
59 Days Ago
Tighten up physics based movement, this seems decent
60 Days Ago
Simple crush logic
60 Days Ago
BaseVelocity carries over
60 Days Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
60 Days Ago
Update ScreenText tab test