157,396 Commits over 4,536 Days - 1.45cph!
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels)
Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
sandbag barricade static prop - LODs on the sandbag material + MeshLOD
fixes monuments drawing the new LOD1/2 with the old atlas past 20m
static prop + BunkerCannon: 3 renderers -> 1 MeshLOD
20 monuments + 4 floating cities re-baked, 504 barricade copies fixed
HLOD lists repointed to the MeshLOD, barge cull distances kept
bandit town + tropical islands: material swap only, not re-baked
Ensure Biofuel generator is silent at idle
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
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merge from Crossbow_Arrow_Fix
merge from pickupnotices_flex
merge from cold_overlay_lingering_fix
merge from Machete peg adjust
Machete refresh weapon rack peg adjustment
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merge from Livestock_animals
merge from skinnable_ladder_hatch
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
Snap cold overlay to zero to fix lingering post effect
Fix camera path spline getting desyncedm when moving keyframes around.
fixed auto turret pitch cover not being in the lod component
Fix mortar camera animation not playing in builds
Fixing bowless crossbow arrow head rotations
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Merge from livestock_animals
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
Livestock sale updates:
Fixed turret being offered for low quality, meant to be on the high end
Added options for high end sales:
2-4 basic bp frags
Thompson, custom smg, python, hc revolver
Updated wool sales chart, is now about 75% of livestock sales with no guns
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
Merge from livestock_animals
Timing fix, don't re-up the negotiation timer if the stack has changed
Merge from livestock_animals
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out)
Hooked up the icon on the conversation vendor page
Reapply modified armoured hatch bounds (affects square and triangle versions)
merge from Livestock_animals
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
Prevent cows grazing on ice / sand
Fixed item pickup and drop notices layout isssues, converted to flex
country_selection_streamer_mode -> main
Fix country selection tag showing players country regardless of streamermode settings when in between updates
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Streamline NPC team system, merges the competing systems into one
Regenerate wool icon for new textures