157,190 Commits over 4,536 Days - 1.44cph!

30 Minutes Ago
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50 Minutes Ago
biofuel_generator -> main
51 Minutes Ago
merge from texture_optimization_2026
51 Minutes Ago
Indicator lights listen to their being disabled
59 Minutes Ago
Part2
59 Minutes Ago
Scene2prefab
1 Hour Ago
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
1 Hour Ago
Phrase update 1/2
1 Hour Ago
Phrase update
1 Hour Ago
Fixed 'Pregnant' on Cow UI being offset
1 Hour Ago
Add profile markers and fix blur darkening
1 Hour Ago
Fix fullscreenSkinViewer background
1 Hour Ago
slight edit to legs on frog jump anims
2 Hours Ago
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
2 Hours Ago
merge from main
2 Hours Ago
merge from halloween_costume
3 Hours Ago
merge from main
3 Hours Ago
Resized the last few remaining LOD textures
3 Hours Ago
Fixing crossbow arrow head rotation
3 Hours Ago
Fixed the Forward+ shadow and attenuation for directional lights
3 Hours Ago
Fixed the light attenuation for the Forward+ path
3 Hours Ago
merge from main
3 Hours Ago
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
3 Hours Ago
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
3 Hours Ago
- anim updates - updated left Ik position
3 Hours Ago
merge from animal_fencing_v2
3 Hours Ago
Merge: from main
3 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
3 Hours Ago
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
4 Hours Ago
Merge: from main
4 Hours Ago
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
4 Hours Ago
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
Today
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Today
Merge from rrp_explosion_overlay_fix
Today
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Today
Batch update UI prefabs with RRP grabpass/blur setup
Rin
Today
subtract 165735
biofuel_generator -> main
Today
Emulate UI grabpasses on RRP with Canvas hooks using sort order
fix wacky hand rotation
Today
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
main -> biofuel_generator
Rin
Today
merge from footstep_ocean_level_fix
Today
Fixed footstep splash effects playing at original water level when water level has been lowered
Today
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Today
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
Today
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
Today
merge from fix_sentry_branch_upload -> main
Add setting for automatically closing entire inventory menu when moving away from a loot container rather than switching to quick craft