139,701 Commits over 4,505 Days - 1.29cph!
Removed an old leftover horse debug log
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
buff waterpipe water outflow rate 24->48
refactor water treatment broadcast to accomodate multiple instances
fix broadcaster not being turned on properly by the water tank
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
Merge from satellite_crash
first pass on an explicit smoothing tool
merge from PlayerMaintainedMonuments
Fix gas station advanced vehicle part spawns clipping into the ground
merge from water_treatment_plant_maintainables
apply changes to scene, S2P Water Treatment Plant
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Hook up pressure gauge to gearboxes and one for main tank
Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox)
Fix gearbox gears turning the wrong way
Reduced spawn rate of water pipes, distance between 25 -> 35
Updating glass ak to set magazine spring position with code rather than animation poses
halloween wreath WIP - model only
pool_tweaks -> game_room_dlc
Stop hit animation playing a second time after hitting the ball
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
merge from sails_culling_fix
Increased culling distance of sails
Machete Refresh viewmodel, worldmodel, textures, LODs
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
apply prefab to scene, S2P airfield
added black/uncoloured variant of security door for airfield powergrid doors
added powergrid indicators to tower door and terminal room in airfield maintainables prefab
removed press button from airdrop terminal
merge from PlayerMaintainedMonuments
Swap to using leg animator for ik support
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Merge from satellite_crash
corrected hexagonal pyramid and cone shape guides not matching
Merge from PlayerMaintainedMonuments/powergrid
Merge from satellite_crash
Small computer screen now shows the cooldown message.
Fix a missing physics impact material on wood planks used in the water producer
Merge from satellite_crash
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
added sleeping bag world model and lods
updated .item prefab to reference world model
now drops a rolled up sleeping bag instead of a burlap sack
set max brush size limit based on max sculptable bounds