140,673 Commits over 4,505 Days - 1.30cph!
merge vehicle pooling to main
fix container ui: remove restore child transforms, manually reset battering ram visuals
Trees additions support multiple prefabs instead of just one
update base_occlusion/optimize_building_blocks
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
Fix desks blocker not rendering due to unassigned LOD component
Reduce health on the chonkier blockers
Darts fixes
- remove control in UI for zoom
- add streamer mod compat for leaderboard
- attempt leaderboard fix after server restart
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
Elevator Power In input set as main power slot
Converted ChargeUpIOEntity, set the second inputs as non main power slots
merge from automated_testing
merge from main -> base_occlusion
Fix the 20 cases where flags are colliding by reassigning to a free one
RidableHorse had 1 left, lucky me
fix colourpicker not accepting pasted hexcode inputs
Converted Elevator and PowegridIOAccessPoint
merge from fix_incompatible_paint_colour
Fix colour cookie being passed between painting menus with different colour pallettes
Remove colour picker from pumpkin carving
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case
The existing PrintDefinedFlags tool also didn't account for this, works now
New automated test that looks for flag collisions between entity types
Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
merge from paintbrush_visualizer
medium wavy resize/compressed
add convar toggle to painting ui for the brush projection
midlengthstraight texture resizes
merge vehicle pooling fixes
long beard texture resizes
merge from flamethrower flame offset fix
fixed flamethrower 3p flame offset
some early returns and caching for performance
fix pumpkin carving double projections and alpha cutoff issue
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
Fixed error with monument toggle switches
Merge from medical_honey_bandage
Adjusted network range:
honey bandage 256 > 128
berry-blue-collectable 256 > 128
Automated testing no longer failing in editor
add files missed in previous commit
First pass on showing brush outline while painting
beardLOD correct size import settings
Added monument blockers to monuments
square steam images for all missing steam items
merge from fix_threaded_logs -> main
merge from main -> fix_threaded_logs