158,519 Commits over 4,566 Days - 1.45cph!
enable for triangle frames and foundations as well
Merge from render_pipeline_testing
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simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
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Fixed PT boat turrets not being able to be reloaded after rewrite
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
Merge from terrain_config_load
Terrain config swap state debugging
main -> pt_boat_turret_rewrite
storage box
- fix component storage box bounds causing block by wall
Merge from batch_renderer_group
Fixed boars bulls cows and wolves having 4 left foot
merge from console_autocomplete_improvements
Ignore actively animated building block entities when calculating headroom for player movement
- fixes awkward autocrouch when overlapping on a closing door
electronic chessboard
- model updates
- texture updates
- prefab updates
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
merge from automated_testing/client
Fix command autocomplete realm sometimes being wrong
merge from automated_testing/client
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
Merge from livestock_potential
merge from ghostshiptodlighting
Reapply the stomped test
testlist
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
merge from main
stomped TestLivestockPrefabs
merge from storepage_plaguedoctor
merge from cargolightingfix
merge from elevatorlightfix
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Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
merge from world_setup_hierarchy
Fix light c and d wiring: All lights were referencing the red light
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stronger recursion checks