146,370 Commits over 4,444 Days - 1.37cph!
first pass of the monument blocker-collapse
fixing coconut underwear skinning
merge from industrial_dlc
cleaned up single shalllow wall shelves naming so it isnt so granular - set to "wall shelves", set one as industrial and the other as bamboo
Update(tests): add a bit more coverage to IndexOf and IndexOfAny null tests
Tests: ran tests
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
merge from workshop_legacy_pose_client_fix
added torch image to industrial dlc sitem
Thruster UI button tweak to allow for the extra text
Show the thruster effect type in thruster UI when client+server for easier testing.
Don't seen anything at all except thruster labels to the client for consistency + security.
new sounds for the bdu helmet and vest
fix some warning spam in the iconrender scene in editor
Do not perform dithering unless any form of anti-aliasing is active
Fixed use legacy bind pose being editor only
Merge: from tovector3_parse_format_fix
- Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3
Tests: unit tests
Bowless crossbow store page media
Bugfix: StringView.ToVec3 - ensure we grab first-of-a-set separator
Tests: ran StringView and Command unit tests
Update: add StringView.IndexOfAny
- expanded unit test to cover
Will need it to bugfix ToVec3 again
Tests: ran unit test
Refactor/rename for more obvious separation of targeting and final calculation positions.
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Update(editor): add a couple more ToVec3
Tests: catches failing cases
Added support for the shadow filtering dev convar in RRP
Update: StringView now allows construction from null strings
- expanded unit tests
This brings it closer to ReadOnlySpan semantics.
Tests: some unit tests failing, will investigate later
- Fixed the shadow filtering on the lowest shadow preset on RRP
- Updated the RRP directional shadow bias to be closer to Unity's BiRP implementation
- Updated the RRP asset to add the warning for editing it during play mode
Fix buttons always showing as red at lower LOD
Slightly tweaked area check positions
industrial decor pack square steam images on sitem (just missing torch)
merge from bowless_crossbow
bowless crossbow steam icon and steam images of sitem
M16 higher burst fire rate
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
Industrial Storage - updated icon
merge from discord_plushie (fixes)
Industrial Storage - adjusted bottom piece on vertical barrel
Merge: from tovector3_parse_format_fix
- Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it
Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Bugfix: StringView.ToVector3 - trim off both whitespaces and ,
Tests: StringView and Command unit tests pass
Update: add a couple more test cases to ToVector3 unit test
Tests: still fails, as expected
New: add Facepunch.UnityEngine.Tests assembly
- added StringView.ToVector3 unit test
Currently fails, as reported
Tests: ran unit test, fails as expected