156,600 Commits over 4,536 Days - 1.44cph!

16 Minutes Ago
merge from crab_swarms -> critter_animals
16 Minutes Ago
compiler fixes, disable debug cube
49 Minutes Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
54 Minutes Ago
Merge from monument_analytics
1 Hour Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Adding biofuel generator rig
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Merge from main
1 Hour Ago
Fixed the shadow acne and bias issues when using low shadow quality
2 Hours Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
2 Hours Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
2 Hours Ago
- Ensure you need to be super close to the generator to be able to stir
2 Hours Ago
Merge from oil_rig_pump_delay
2 Hours Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
3 Hours Ago
4 grenades set up with anim subsystems, holdtype controllers removed
3 Hours Ago
Broken helipad stages setup
3 Hours Ago
- Setup lewis's new UI - Stir is now a progress bar - Minor mount/dismount changes
3 Hours Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Hours Ago
Remove unused clan score event on RespawnableLootFridge
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
4 Hours Ago
Merge from Livestock_animals/critter_animals
4 Hours Ago
main -> biofuel_generator
4 Hours Ago
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
4 Hours Ago
computer_station_device_adder_fix -> main
4 Hours Ago
Fix computer station hiding the text in the identifier input box at different resolutions
4 Hours Ago
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
4 Hours Ago
Merge: from main
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
5 Hours Ago
Merge from main
6 Hours Ago
merge from sprint_shoot_anim_fix
6 Hours Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
6 Hours Ago
merge from loadouts_pos_fix
6 Hours Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
Today
Adding closed version of triangle ladder hatch rig
Today
merge from main
Today
Sheep mount animation update and cow look animator updated to use all neck bones not one
Today
Today
merge from main
Today
Merge from main
Today
Randomised room G progress (still WIP)
Today
Squirrel animation updates and movement speed changes
Today
Fix dark paintable window in RRP
Today
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