157,130 Commits over 4,536 Days - 1.44cph!

48 Minutes Ago
Missing textures and gib additions from last checkin - oops.
48 Minutes Ago
Bradley Flatbed LOD material texture additions Gibs setup
52 Minutes Ago
Even more LOD texture optimizations
1 Hour Ago
Fix ViewmodelLower lowering persisted viewmodels causing them to render incorrectly
1 Hour Ago
Merge: from ui_store_slim_ram - Bugfix for Glowing Wallpaper page flashlight not working Tests: navigated to page with delay and fail loads on and off
1 Hour Ago
Bugfix: bring back original flashlight blend shader Fixes ugly light gradient in glowing wallpaper page Tests: navigated to glowing wallpaper pack page
1 Hour Ago
comment out unused frog interest
2 Hours Ago
merge from Livestock_animals
2 Hours Ago
Clean: get rid of dead props on StoreFlashlightReveal Tests: none, trivial change
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from mt_snapshot_saving - Bugfix for string serialization sending wrong data in Jobs 4 (and potentially inflating memory) Tests: spawned a bunch of cows on Craggy with jobs 4
2 Hours Ago
Bugfix: make NetWrite.String thread safe by marking buffer ThreadStatic Tests: with jobs 4 spawned 20 cows on craggy
2 Hours Ago
disable cloud reprojection when rendering workshop icons/images
2 Hours Ago
force update water reflection probe when dragging time slider in workshop editor
3 Hours Ago
Halloween Wallpapers - texture updates
3 Hours Ago
syncvar_parallel_save_fix -> main
3 Hours Ago
Fix SyncVar buffers being leaked when using parallel saves
3 Hours Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
3 Hours Ago
Merge: from main
3 Hours Ago
Continued WIP on the server room (random rooms) - still WIP, needs pipe and decal pass, and some UV cleanup on ceiling from where I was lookdeving
4 Hours Ago
Adjust timings for clear_holdtype events on 3p grenade anims
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Merge from rrp_prop_rendering
4 Hours Ago
Add new animation susbystems for Grenade and HeldEntity. HeldEntity subsystems supports animations for picking up and dropping other items whilst holding the entity. Grenade subsystem inherits from HeldEntity Convert F1 Grenade to use Grenade subsystem
4 Hours Ago
merge from critter_animals
4 Hours Ago
improve frog hopping ends using distance syncvar, to stop the final hop when not necessary
4 Hours Ago
Part2
4 Hours Ago
Part3
4 Hours Ago
More LOD texture optimizations
4 Hours Ago
Loading the icon renderer asset via resources when needed and updated the IconOutline render pass to the new raster pass API
5 Hours Ago
merge from main -> base_occlusion
5 Hours Ago
Added a custom renderer for the prop renderer and a renderer feature for the icon outline effect
5 Hours Ago
5 Hours Ago
add singular crab prefab (mostly for media capturing)
5 Hours Ago
- eye centre fix
5 Hours Ago
merge from critter_animals
5 Hours Ago
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
6 Hours Ago
Add stir lock convar
6 Hours Ago
Better colliders
6 Hours Ago
Re-export tests after merge from main
6 Hours Ago
Part2
6 Hours Ago
Part3
6 Hours Ago
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
6 Hours Ago
medium train station update adding signal light which are off adding large ac with moveable fan blades
6 Hours Ago
Fixed LODs on gate and fence
Today
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
biofuel_generator -> main
biofuel_generator -> main
Today
Merrge from main (need to regen test list, not done yet)
Today
merge from automated_testing