140,003 Commits over 4,505 Days - 1.29cph!

52 Minutes Ago
Fixed NVG scientist heads not appearing on trophies
55 Minutes Ago
Better fix, use a TerrainPlacementBlocked component
59 Minutes Ago
Subtract 160438, would have had unintended side effects
1 Hour Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
2 Hours Ago
Sleep fixes
2 Hours Ago
VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes
2 Hours Ago
Updated to use the correct arms only viewmodel
2 Hours Ago
Stats boilerplate, save load Sleeping behaviour
3 Hours Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
5 Hours Ago
Fixed up all the splines for new stations and work cart spawn placement
5 Hours Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
5 Hours Ago
Fix consuming something not automatically updating metabolism
5 Hours Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
6 Hours Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
Today
Probably fix passenger desync when flying a scrap heli to another server
Today
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
Today
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
Today
Fix options panel not applying saved properties properly if they didn't have a track.
Today
Fix dolly keyframes not working with undo.
Today
in dolly view, only apply shakes when we're actually moving the dolly camera.
Today
Fix camera smoothing, apply it in freecam too.
Cherrypick from 160409 (heavy fuse swapping)
Merge from PlayerMaintainedMonuments/powergrid
Merge from powergrid/fuse_swap_fix
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
Today
fix dof state not getting applied
Today
Remove temporary monument info script from SatelliteControlComputer.
Today
block inputs while typing in demoui2 text fields
Today
Flare progress backup
Today
fix func call typo
Today
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
Today
Nudge "place camera toast" above the playback ui
Today
fix double clicking keyframes interfering with goto keyframe
Today
Add ctrl + shift + z to redo.
Today
merge from masterkey -> main
Today
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
Fix pool balls sometimes glitching out of the table
Today
merge from pool_leak_experiments
Today
Fix regression with usemutexpool 1 leaking memory
Today
Twitch rivals wallpaper tagged as drops
Today
merge from main
Today
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
Today
Kick hazmat drop tagged as drop
Today
merge from main
Today
Added extra check
Today
Always log render graph exceptions
Today
fixing collision issues
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput