157,450 Commits over 4,536 Days - 1.45cph!

28 Minutes Ago
Harbor 1 reenabled HLOD
31 Minutes Ago
Boarded up gaps that you could shoot through into the loot room in Harbor 1
43 Minutes Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
1 Hour Ago
sheep sound volume tweaks
1 Hour Ago
switch biofuel generator sound classes so its active loops are occluded
1 Hour Ago
remake model renaming
1 Hour Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
1 Hour Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
1 Hour Ago
Trading card baseline
1 Hour Ago
Update: PoolAnalyzer now stop from assigning PooledList to List fields in ProtoBufs - fixed errors found in our code - release bin from 9bf2cc09 This causes recycling back to wrong pool(List) once protobuf is done with the object Tests: unit tests + editor compiles
2 Hours Ago
2 more attributes
2 Hours Ago
2 Hours Ago
Fix attempting to transfer water sources between rooms (sinks)
2 Hours Ago
remove dolly preview
2 Hours Ago
Moved things into standalone prefabs.
2 Hours Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
2 Hours Ago
Halloween Wallpapers - texture update
3 Hours Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
3 Hours Ago
merge from Plague_Hazmat
3 Hours Ago
- re-added settings for viewmodel prefab
3 Hours Ago
Stripping viewmodel arms from v rig export
4 Hours Ago
merge from sv_console_terminal_fix
4 Hours Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
4 Hours Ago
Fix floating animals, improve idle performance
4 Hours Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
4 Hours Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
5 Hours Ago
Added destroy sounds to sandbag barricades
5 Hours Ago
merge from main
5 Hours Ago
merge from biofuel branch with stirring idle anim update
5 Hours Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
5 Hours Ago
merge from sandbagbarricade_monument_fix
5 Hours Ago
fix frog long first jump fix pooled frog stuck in dead animation
5 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
stirrer position fix
6 Hours Ago
Fix one more case of incorrect pool usage
6 Hours Ago
frog size x1.2
6 Hours Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
Today
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
Today
merge from skinviewer_ladderhatches
Today
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Today
Added all ladder hatches to the skin viewer
Today
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
Today
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
Today
Fix look rotation viewing vector zero when bull loses its target mid observe
Today
Fix rotations on ladders
Today
Fix ladder hatches so they pull skins properly
Today
Merge from livestock_animals (new icons)
Today
Tea icons
Today
Pie icons