136,102 Commits over 4,444 Days - 1.28cph!
merge from apartment_complext_monument
Apartment terminal UI baseline
Add `checkoutallrooms` to allow you to undo the `rentallrooms` command
Autoclose apartment doors when owners open & close them too
update apartment_complex_monument/prototype
Medium apartment lighting WIP
Large apartment lighting progress.
Moved candles and heater to lighting prefab.
Removed server runtime tests from Jenkinsfile as they are going to be separated from "standard" pipelines
raid_window -> softcore_updates_jul_26
Swap raidStatusSet to be lazy loaded instead
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
added textures for glowing graffiti concrete tiles and updated neon carpets
Add icons for floor 0 & floor -1
Merge from hideheldentity_hack_embrace
merge from prototype -> apartment_complex_monument
Batch tc network updates over a few frames instead
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
Fix master key not working after server restart
- actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug
Remove invoke delegate allocations across chainsaw
merge from apartment_complex_monument/stove
Tweaked stoves cooking speeds
Minor DMXSerializers changes from TF2
Fixed a bad check in CUtlBuffer that affected DMXConvert
Small stove cooking visuals
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
Added CSoundPatch.GetSoundName
Added some physics object related safeguards
Added 3 new formats for render.Capture
* "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
merge from apartment_complex_monument
Fix entity item ownership not preserved through reskin
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture
Fix all the invoke delegate allocations in BasePlayer-Gestures
Fixed missing softcore modal background
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null
Fixes clan UI showing real avatars when streamer mode is enabled
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
Auto close the clan member details panel on tab change or clan UI close
merge from prototype -> apartment_complex_monument