146,433 Commits over 4,444 Days - 1.37cph!

34 Minutes Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
46 Minutes Ago
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50 Minutes Ago
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51 Minutes Ago
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58 Minutes Ago
Fixed guitare skin viewer framing
1 Hour Ago
Fixed table skins not loading in the skin viewer
1 Hour Ago
Ground floor mesh decals
1 Hour Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
1 Hour Ago
Merge: from stringview_indexof_fix
1 Hour Ago
Phrase update
1 Hour Ago
Merge: from main
1 Hour Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
1 Hour Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
1 Hour Ago
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1 Hour Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
1 Hour Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
3 Hours Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
3 Hours Ago
fix underwater post processing not working in proc map
4 Hours Ago
Flare fix
4 Hours Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
4 Hours Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main -> apartment_complex_monument
4 Hours Ago
merge from main -> PlayerMaintainedMonuments
4 Hours Ago
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4 Hours Ago
DLC industrial light recovery. Fixed skewed tones.
4 Hours Ago
Glass AR - texture update
5 Hours Ago
Updated AO resolution for all bdu and ballistic items
5 Hours Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
5 Hours Ago
CR fix
5 Hours Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
m92 charm anchor tweaks
5 Hours Ago
removed corridor fbx from blockers folder
5 Hours Ago
Static version of industrial barricade for material checking
6 Hours Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
6 Hours Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
6 Hours Ago
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6 Hours Ago
merge from storepage_industrial
6 Hours Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
6 Hours Ago
Added branded 9x16 media for pack showcase
6 Hours Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed