156,220 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
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17 Minutes Ago
sea turtle animation update adding death anim block out
20 Minutes Ago
merge from fix_automated_test_game_view -> main
25 Minutes Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
48 Minutes Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
1 Hour Ago
merge from critter_animals
1 Hour Ago
disable debug cubes
1 Hour Ago
Cow animation polish pass
1 Hour Ago
merge from critter_animals
1 Hour Ago
better water avoidance
2 Hours Ago
Add water avoidance or preferance to roam and flee states
3 Hours Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
3 Hours Ago
add frog and squirrel death anims, no corpses
3 Hours Ago
merge from Frog_Branch
3 Hours Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
3 Hours Ago
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3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
3 Hours Ago
set up proper renderer data for stone sculpture painting scene
3 Hours Ago
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3 Hours Ago
Updated projectile,entity and worldmodel with updated model
4 Hours Ago
Fix mesh painting in RRP (🥚🧥)
4 Hours Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
4 Hours Ago
c4_client_prediction -> main
4 Hours Ago
Missing files
4 Hours Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
4 Hours Ago
exported latest frog anims
4 Hours Ago
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4 Hours Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
4 Hours Ago
added file
4 Hours Ago
Updated lamb fur textures
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
merge from main
4 Hours Ago
fix atmosphere fog not working if game was launched with RRP enabled
4 Hours Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
4 Hours Ago
FIx cow eating from trough by telepathy when blocked by other cows
5 Hours Ago
merge from automated_testing
5 Hours Ago
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5 Hours Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
5 Hours Ago
Merge from main
5 Hours Ago
Merge from stacking
5 Hours Ago
better startle, critters dont startle other critters
5 Hours Ago
Simplify old animals, remove all the piping and states where they could be aware of a target but not attack/flee, and reduced sight range to compensate
5 Hours Ago
- Much better c4 prediction settings - Changes to hide/show events on c4 - Fix prediction rotation blending not taking place across the whole allocated distance
5 Hours Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
5 Hours Ago
merge from main
5 Hours Ago
merge from Livestock_animals -> critter_animals
6 Hours Ago
critters startle and run away when players come too close
6 Hours Ago
Merge from render_pipeline_testing
6 Hours Ago
Added new sounds for the :rabbit2: & :chipmunk: