145,704 Commits over 4,413 Days - 1.38cph!
Updated the blitter shader to fix missing shader keywords relating to MSAA
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen.
Code gen.
ballistic and bdu attire crafting costs (recycle)
dbu uncraftable
ballistic attire uncraftable
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Set apartment phones to not require power
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Unsaved changes in large apartment
Fix placement of phone in small apartment, add to medium & large apartment
Give telephones a random number when apartments are rented (like phones usually work)
Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument)
- allows you to call rooms that are rented + is one way to see which rooms are currently rented
Add telephone to small apartment
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Apartment .meta texture files after Unity 6
Fix upkeep terminal not being in furniture root in medium apartment
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Restore chat messages when renting room (until adding support in conversation system for it)
Fix room upkeep not using min rent
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steam_icons_upload_refactor_2 -> main
Update
145674 for the current codebase
CR => CRLF line ending for the broken resource files
* Why did it even change by itself? What's going on??
Fix resource files? again? They had UTF16-BOM encoding? somehow?
merge from rain_grace_fix
Build and ship srcds_console.exe (Windows only)
* It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly.
Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus
* Easier to understand "Max FPS" than "sleep time".
Defaults to 60 in menus, 20 no focus (same as 50ms no focus before)
Hopefully fixed "tried to create stringtable twice"
Fixed Hammer crashing on exit with DX8 rendering
Force Hammer to mat_dxlevel 95
further RRP particle/billboard lighting
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Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
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Update: Allow benchmark to stop after enough samples accumulated
- converted PlayerModelBenchmarkScene to run till 1k sampels accumulated
- support accumulated sample wraparound (explains weird results I saw previously)
Tests: ran player benchmark
Merge from ide_warnings_fix
Fix some compiler warnings being flagged as errors in the IDE
merge from skinviewer_viewmodel
Fixed cart button drawing on top of fullscreen skin viewer