135,939 Commits over 4,444 Days - 1.27cph!
Added arrow buttons to the settings search bar to cycle results
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
start on tanker area sphere tank
Extended doorframe out of penthouse apartment a tiny bit
Fixed settings enter to cycle search results regression
merge from satellite_crash
Initial sub menu organization/grouping to reduce overall length of Tools menu
some set dressing inside computer room
Outpost scene playable in editor
SP and collisions for the improvised computer haxor room
fixed roof shadow proxies around skylight/ladder room
Revert changes to PostFXBlitter
MotionBlurPass graphics format compatibility fix
Change SSAO render to use static lambdas
OverlayUberPass with sharpening and vignette
Fixed incorrect MeshLOD setup on apartment.stove.prefab
S2P apartment complex for good measure
Fix multiple meshes in one lod group not registering as individual meshes
Merge from PlayerRigUpdate2
Remove sprint controller from L96, transition doesn't look great
wip wallpaper inventory model
merge from apartment_complex_monument/stove
Blocked tin can alarm in the apartment complex monument
S2P
merge from apartment_complext_monument/stove
Merge from inventoryidle_animfix
Another 32bit OSX compile error
Fixed 32bit OSX compile error (probably)
Small stove entity
Some prep work for visual food
fixed materials on workshopsource metal shop front
merge from workshopskinnable_metal_shop_front
Improve game server Steamworks error handing
* "Unable to load Steam support library" should now tell you why
* dedicated server workshop support now does some more failure checks
Use new Steamworks API Init func on client that tells us what's wrong
Rip out the HL2/Portal demo stuff
* It was called some client Steamworks APIs on the game server, and just screw all that in general
Fixed instances of SRCDS trying to use clientside Steamworks APIs
* Fixes [SAPI FAIL] messages
Disable MMX and 3DNow code
* MMX was never used but still reported support, 3DNow is obsolete for 10+ years now
* 3DNow was also only ever implemented on 32bit Windows builds
* Removes r_sse2 concommand as well, no reason to allow disabling it really
* Adds enable_fast_math from CS:GO (enabled by default)
Splish splash some colors from x86-64 VPC to main
* Easier to see what projects changed now
merge from prototype -> apartment_complex_monument
Fix bucket placement finally, so finicky
Filter clan names on the leaderboard
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Low dismount ddraw duration from 1000s -> 30s
- add convar `debugdismountduration` to control how long the ddraw is shown
Implement multi-pass motion blur to match BiRP
Fix motion vector global texture name to match BiRP
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
Also fix for CheckSphere( Realm )
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode
- will ignore all entities in client mode instead of only skipping server entities