139,861 Commits over 4,505 Days - 1.29cph!

27 Minutes Ago
merge from unixtimestamp_boundary_fix
29 Minutes Ago
update from main
58 Minutes Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well Enable dumpstringtables <table> to only print specific table Remove sv_dumpstringtables (unused) Implement some stringtable changes from CS:GO branch * Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks Make prop water level code apply to all animating entities (SENTs) Try to fix baseanimating overlays resetting on server join Merge Pull Requests * Optimizations for Vector:ToColor * Added math.Cot Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes Fixed Lua errors when auto refreshing SWEPs with some addons Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail Fixed returning from PreDrawSkyBox causing area portal flickering Fixed more at entity limit crashes * Mostly NPCs and HL1 entities Merge remainder of Pull Request regarding "at edict limit" handling Micro optimization for prop_effect intialization (Pull Request)
53 Minutes Ago
Fix clan leaderboard never refreshing after it loads once
55 Minutes Ago
Fix reload animations not working on remote players
1 Hour Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
1 Hour Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
1 Hour Ago
fixed snapping in 3p hatchet aiming anim
1 Hour Ago
- worldmodel, static and projectile prefabs now updated with new model - override controller updated to use throw anim - removed old model from .weapon prefab - removed erroneous worldmodel prefab
1 Hour Ago
fix stupid auto inserted using
1 Hour Ago
merge from main
2 Hours Ago
merge from hackweek_parented_ddraw
2 Hours Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
2 Hours Ago
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
2 Hours Ago
Merge from PlayerMaintainedMonuments
2 Hours Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Hours Ago
Powerplant new loot fixes
2 Hours Ago
merge from main
Rin
2 Hours Ago
Increased Stone Sculpture protection properties
2 Hours Ago
merge from main
3 Hours Ago
Stone sculpture store page media
3 Hours Ago
Allow player to alt look around while unlocking the door
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
merge from airfield_maintainabled_features
3 Hours Ago
Add airfield call check to StateThink of DropCrate, so it can now interrupt dropping in other monuments Ingore drop timeout timer when airfield call is active and unassigned
3 Hours Ago
New Darts UI: - New setup for controls, leaderboard etc - New instruction setup (still to add leaderboard entries)
3 Hours Ago
merge from PlayerMaintainedMonuments
3 Hours Ago
S2P launchsite again
3 Hours Ago
merge from main
3 Hours Ago
merge from balance
3 Hours Ago
Phrase update
3 Hours Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
3 Hours Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
3 Hours Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
3 Hours Ago
merge from main
3 Hours Ago
merge from main
3 Hours Ago
Show that the clan system is disabled when trying to interact with a clan table
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
added drag handling to the expanded image so you can inspect the sculptures easier
4 Hours Ago
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
4 Hours Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
4 Hours Ago
Fixed the two wallpaper kick drops not being marked as drops
4 Hours Ago
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
4 Hours Ago
Missed guide mesh fix
4 Hours Ago
merge from airfield_maintainable_features
4 Hours Ago
switch airfield indicator lights back to green from feedback
4 Hours Ago
Updated halloween garland gibs
4 Hours Ago
merge from fix_workshop_list_height
4 Hours Ago
fixed workshop list not auto-expanding height