144,925 Commits over 4,413 Days - 1.37cph!

49 Minutes Ago
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1 Hour Ago
lod baker: distinguish identical mesh names
1 Hour Ago
merge from server_browser_description_loading_fix
1 Hour Ago
Lighting prefabs
1 Hour Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
2 Hours Ago
Fixed scroll speed issues
3 Hours Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
3 Hours Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
3 Hours Ago
updated 3p talking anim
3 Hours Ago
cinematic animator updates
4 Hours Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
4 Hours Ago
industrial garage door; - colliders fix
4 Hours Ago
Glass AR - blockout mesh, initial prefab setup
5 Hours Ago
Update skinnable fileIDs
5 Hours Ago
merge from fix_steam_nickname_team_cache -> main
5 Hours Ago
Codegen
5 Hours Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
5 Hours Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
5 Hours Ago
stool A, B , C, D col shape improvements
5 Hours Ago
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5 Hours Ago
merge from fix_prevent_building_monument_scale -> main
5 Hours Ago
5 Hours Ago
exported updated 3p jump north animation
6 Hours Ago
Bunch more rework/refactor
6 Hours Ago
Cherry picking commits from ai_recast_integration
6 Hours Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
Today
medium apartment lods
Today
Renames
Today
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
Today
removed unneeded stuff for FakePlayer
Today
Updating ghost sheet to fix burst cloth stuttering
Today
exported updated 3p sprint animation and edited dragon launcher backpack holster position
Today
Merge from .../batch_renderer_group
Today
Added new sounds for the bowless crossbow
Today
Manifest
Today
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Today
Debug command
Today
Russian roulette prototype wip
- Show cue - Add line renderer to show where you're aiming
Today
fake player improvements
Today
Fixed missing transparency in apartment interior trims (for steps)
Today
Fixing FPBuild path var in unity tests step in Jenkinsfile
Today
penthouse decals cont
merge from PlayerRigUpdate2/asset_cleanup
Delete old player textures
Today
medium apartment collision
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
Add profiling. Showing approx 0.08ms per table when bodies are moving
Today
Updating female skinning and cloth sash
Today
Quick refactor