162,253 Commits over 4,597 Days - 1.47cph!

1 Hour Ago
Prototype of storing demos for every player encrypted and locking down playback
1 Hour Ago
Use low freq noise snow height and apply static displacers * https://files.facepunch.com/dayaan/2026/November/SnowDisp_Test.mp4
1 Hour Ago
Terrain vertices outside the snow patch skip the snow sampling
1 Hour Ago
Snow patch mesh replaces the fine terrain rings, stamps get ragged edges
1 Hour Ago
Tweak snow displacement params
1 Hour Ago
snow surface gets rolling lumps, and tracks push up berms beside them
1 Hour Ago
Terrain geometry snow displacement
1 Hour Ago
players, NPCs and vehicle wheels now leave tracks in terrain snow near the camera
3 Hours Ago
Fixed no 3rd person sfx when a player revives another player with a syringe
3 Hours Ago
Fixed flamethrower fire not working in first person
4 Hours Ago
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4 Hours Ago
Use separate water displacement target to foliage displacement pass for sharper waves
4 Hours Ago
Displace the ocean surface with ripple heights
4 Hours Ago
Add water waves profiling and tidy-ups
4 Hours Ago
Add GPU water ripples driven by foliage displacement
4 Hours Ago
Added support for AAC and mpd audio streams
4 Hours Ago
A bunch of reliability fixes to the radio streaming system * Streams should now be framerate independent (fixes distortion when a client is alt-tabbed and switches to a low framerate) Better handling for dropped connections, retry the stream connection Fixed some ordering issues A couple of tests in prep for future refactor
6 Hours Ago
Put hackweek_project_outpost on Aux3 again
6 Hours Ago
Dress the hub, keep players to its yard and deploy from the manhole
6 Hours Ago
Put extraction balloons clear of trees, and stop them crushing raiders
6 Hours Ago
Count the safe pocket as carried, and clear the map after a raid
Today
updated hawk model with lods, tweaked flock parameters and added a hawk interest zone for cliffs
Today
added preliminary hawk sounds and set the assets up
Today
set up prefab and flock asset.
Today
added hawk model, material, textures
Today
Open prefetched loot with the same path as normal loot
Today
Prefetch furnaces & corpses too
Today
Try rendering weapon icons with their attachments showing
Today
Gated all of the new rain features behind a graphics.advancedweather convar * Good news is the convar doesn't seem to change perf at all so these changes were very performant
Today
Merge remote-tracking branch 'origin/main' into hackweek-rainy-days
Today
- Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS - Bring back symbols for select Linux32 SrcDS binaries - Specifically for engine, server, dedicated, lua_shared, tier0, vstdlib - Minor tool adjustments - HLMV - display sequence name when displaying sequence activities - HLMV - give tooltip to the radio buttons in Sequences tab to explain what they do - Hammer - Mention Right Click (+Alt) in texture picker UI so it's not hidden esoteric knowledge - Base sequence activity modifier support - HLMV, StudioMDL support - Added Entity:SelectWeightedSequenceFromModifiers( act, seq table<string> )
Today
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Today
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Today
Guard monuments by tier, with weaker factions under the scientists
Today
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Today
Put hackweek_project_outpost on Aux3 again
Today
Give each team an Outpost of its own out at sea
Today
Add a copy of Outpost that can be spawned out at sea, as a spike
Today
forgot to uncomment this
Today
water sun shadow improvements
Today
Readded wounded timer resets when being revived by a teammate
Today
Limit how many boxes are prefetched and pick the closest boxes to your look direction
Today
Changed how reviving downed players works to fix griefing/trolling by attackers who just tap E on you to reset the timer, preventing you from dying or getting up and forcing you to F1 -> Kill. * Starting to revive another player no longer resets their wounded timer * If the wounded timer runs out mid-hold you can't die or get up until E is let go - a full revive hold still goes through
Today
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Today
Reduce delay before looting boxes
Today
Make the hub Outpost by name and wake players who arrive in it