144,952 Commits over 4,413 Days - 1.37cph!

Just Now
Fixed F1 copy paste tab scaling issues when using free aspect
19 Minutes Ago
merge rust_relay_server -> main
20 Minutes Ago
merge main -> rust_relay_server
22 Minutes Ago
Updating m16 view model rig with new mesh
42 Minutes Ago
merge from iolines_shader_fix
42 Minutes Ago
Restored invisible wire material
48 Minutes Ago
Restored hose material colours
52 Minutes Ago
merge from main
1 Hour Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
1 Hour Ago
merge from barrel_conveyor_fix
1 Hour Ago
Fix barrels not showing up in conveyor filters since reskin support was added
1 Hour Ago
tweaked central oak for better fit in market place near final splat painting
3 Hours Ago
Merge from main
Today
merge from optimize_deep_sea_texture -> main
Today
Change deep sea height data from managed -> native array
Today
Exterior lighting progress & related files
Today
merge from iolines_shader_fix
Today
Fixed remaining hose IO material still using the wire shader
Today
merge from wallpaper_defaultskin_fix
Today
Fixed wallpaper skin picker not showing the default skins, regression from last month
Today
Russian roulette progress
Today
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
Today
merge from optimize_generate_textures_alloc -> main
Today
Fix VS putting the wrong class name
Today
Add profiler samples
Today
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
Today
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Today
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Today
lod baker: distinguish identical mesh names
Today
merge from server_browser_description_loading_fix
Today
Lighting prefabs
Today
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
Today
Fixed scroll speed issues
Today
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
Today
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
Today
updated 3p talking anim
Today
cinematic animator updates
Today
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
Today
industrial garage door; - colliders fix
Today
Glass AR - blockout mesh, initial prefab setup
Today
Update skinnable fileIDs
Today
merge from fix_steam_nickname_team_cache -> main
Today
Codegen
Today
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
Today
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
Today
stool A, B , C, D col shape improvements
Today
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Today
merge from fix_prevent_building_monument_scale -> main
Today
exported updated 3p jump north animation