138,364 Commits over 4,474 Days - 1.29cph!

19 Minutes Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
20 Minutes Ago
Fixed previous merge
24 Minutes Ago
fix dartboard being able to have roll during placement
25 Minutes Ago
merge from hackweek_cui_color_tweening_fix
34 Minutes Ago
merge from main
36 Minutes Ago
Crude pump variant with on/off states.
42 Minutes Ago
merge from shield anim subsystems
42 Minutes Ago
Fix compile error oops
44 Minutes Ago
merge from automated_testing
44 Minutes Ago
merge from hackweek_cui_interactables
44 Minutes Ago
Better log for the test list step when building the bundles
45 Minutes Ago
merge from shield anim subsystems
45 Minutes Ago
One more fix for the shield on other players
46 Minutes Ago
merge from hackweek_cui_canvas_group
47 Minutes Ago
merge from hackweek_cui_mask
55 Minutes Ago
merge from main
58 Minutes Ago
merge from hackweek_sv_pie_menu
58 Minutes Ago
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
merge from darts_game
1 Hour Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
1 Hour Ago
Merge from PlayerMaintainedMonuments/powergrid
1 Hour Ago
Fix NRE from powerplant fuse boxes when loading a server save
1 Hour Ago
Building the server bundles now exports the test list
1 Hour Ago
merge from vehicle_emojis
1 Hour Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
2 Hours Ago
Fix one more collision issue
2 Hours Ago
Fixed prefabs with cursed YAML, failing some tests
2 Hours Ago
merge from main
2 Hours Ago
added spawn point and puzzle zoo map
3 Hours Ago
Added a safeguard for TestScenario out of range errors
3 Hours Ago
merge from main
3 Hours Ago
more profiling
3 Hours Ago
Resolved more CanvasRenderer warnings
3 Hours Ago
Fixed Pie pool leak
3 Hours Ago
Premium FAQ modal, some fixes
3 Hours Ago
Flare animation updates
3 Hours Ago
fixing missing terrain data & textures on empty testmap
3 Hours Ago
merge from fix_alt_loot_clothing -> main
3 Hours Ago
Remove unused field + comments
3 Hours Ago
Update test list
3 Hours Ago
merge from hackweek_cui_tooltips
3 Hours Ago
Use query grid.
3 Hours Ago
Merge from render_pipeline_testing
3 Hours Ago
SkinViewer2 prefab RRP fixes after merge
3 Hours Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes