135,810 Commits over 4,444 Days - 1.27cph!

16 Minutes Ago
Manifest, localization
33 Minutes Ago
Adjusted how sockets are counted in the test. Fireplace now passes
40 Minutes Ago
Cherrypick 154959 155015
40 Minutes Ago
Add bonerenderer baker + conversion components. Converts non-deforming skinned meshes to normal meshes and attaches them to transforms.
42 Minutes Ago
Merge from apartment_complex_monument
46 Minutes Ago
satellite blockout progress
52 Minutes Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
53 Minutes Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
54 Minutes Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
55 Minutes Ago
Merge from apartment_complex_monument
54 Minutes Ago
Merge from main
55 Minutes Ago
Add -checkTileValid starter param that slows down everything, but can help us narrow down the crash
57 Minutes Ago
Bugfix: avoid NRE when ocean sim is not initialized and we don't need it Tests: booted into craggy
57 Minutes Ago
Subtract merge from main 154957
58 Minutes Ago
Added sounds to the rentable shops at the apartment complex
1 Hour Ago
Lighting prefab update
1 Hour Ago
added third option for roll container
1 Hour Ago
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1 Hour Ago
Merge: from main
1 Hour Ago
Clean: simplifyy WaterSystemBurst.GetHeightArray_Burst Tests: none, trivial changes
Rin
1 Hour Ago
merge from clan_table_box
Rin
1 Hour Ago
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
1 Hour Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
1 Hour Ago
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
1 Hour Ago
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
1 Hour Ago
merge from main
1 Hour Ago
Targeting flashes
2 Hours Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
2 Hours Ago
Recalculate bounds on the champagne firework `MortarChampagne`
2 Hours Ago
Planter bench colliders Scene2prefab
2 Hours Ago
Recalculated bounds on medium battery
2 Hours Ago
Recalculated bounds on water barrel
2 Hours Ago
More map anim/behaviour tweaks
2 Hours Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
3 Hours Ago
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
3 Hours Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
3 Hours Ago
Updating poker bandana skinning
3 Hours Ago
merge from optim_bonerenderer
3 Hours Ago
push codegen
3 Hours Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
3 Hours Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
4 Hours Ago
Wooden Arrow Revamp
4 Hours Ago
Switch to delta
4 Hours Ago
Removed duplicate LOD material
4 Hours Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
4 Hours Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
4 Hours Ago
Port viewmodel motion vector pass to RRP
4 Hours Ago
Battery fixes
4 Hours Ago
snapping_fixes -> main
4 Hours Ago
merge from main