161,222 Commits over 4,597 Days - 1.46cph!

11 Minutes Ago
Merge from /main
14 Minutes Ago
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
18 Minutes Ago
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
36 Minutes Ago
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38 Minutes Ago
Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
42 Minutes Ago
Code cleanup
Rin
51 Minutes Ago
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
59 Minutes Ago
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
1 Hour Ago
Removed all RRP condition shader keywords from the shaders
1 Hour Ago
Added in M79 Grenade Launcher World Model
1 Hour Ago
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
1 Hour Ago
Merge From Main
1 Hour Ago
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1 Hour Ago
merge from scrap_king_building_skin - final store icon and square images
1 Hour Ago
added steam quare images and final store icon to scap king sitem
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
Stencils now overflow correctly in menu
2 Hours Ago
add some placeholder stencils for testing
2 Hours Ago
Merge: from remove_baseplayer_breadcrumbs - Clean: remove error logs related to mystery client NRE Tests: build simulator
2 Hours Ago
scrap king - updated gibs and prefabs
2 Hours Ago
Clean: remove all baseplayer NRE breadcrumbs and supporting code Tests: none, trivial change
2 Hours Ago
Fixed shore ice spawning over railway tracks - added a Rail TerrainFilter to `shore_ice_[abc]` to reject ice placement over rail topology. Existing checks at single points easily failed. Tested in editor, resolved.
3 Hours Ago
Uzi - charm support and world model Picatinny rail - world model rig re-exported with Picatinny rail, shown only when a sight is attached - charm set up in 1p/3p - supportsAccessories enabled on item - attachment positions adjusted in 3p
3 Hours Ago
Fixed roadside waterpipes sometimes spawning on top of a road at T-junctions - stage's SpawnFilter now excludes road topology during placement
3 Hours Ago
ent unlock now works on steering wheels
3 Hours Ago
Merge: from jobs4_default - Update: make UsePlayerUpdateJobs default to 4 Tests: none
3 Hours Ago
Update: turn UsePlayerUpdateJobs to 4 by default Tests: none, trivial change
3 Hours Ago
Moved stencils to a seperate tool (like eraser, brush, colour picker) Eraser/stencils/brush get different slider values (so brush is small like a tattoo needle, stencils can be stamped much larger) Clan logo appears in stencil section instead of brush Stencils can't be tinted
3 Hours Ago
merge from main
3 Hours Ago
add combat log entry for hitting gull groups
3 Hours Ago
GetVisitingVendor should always return the oldest visiting vendor
4 Hours Ago
Possibly fix NetRead.get_Position NREs
4 Hours Ago
Merge from main
4 Hours Ago
Fix NRE when opening the inventory screen whilst in a conversation
4 Hours Ago
Fix the new phone conversations displaying wrong information when server commands have been used
4 Hours Ago
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4 Hours Ago
Merge from procgen_fix_icelake_placement
4 Hours Ago
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4 Hours Ago
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
4 Hours Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
5 Hours Ago
Fix drop item binds dropping the held item from your belt when in the inventory
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
5 Hours Ago
Merge from UZI 9mm
5 Hours Ago
Use stock extended properties whilst in a turret, regardless of how the stock set
5 Hours Ago
restrict brush type and size
5 Hours Ago
Cherry-pick directory case fix
5 Hours Ago
Merge from bird_flocks_audio_distance