161,257 Commits over 4,597 Days - 1.46cph!

10 Minutes Ago
Fixed "Incorrect material array length" warning when opening some skins in the skin viewer
37 Minutes Ago
Fixed binoculars screen effect not working with domain reload disabled
46 Minutes Ago
Added net tab to the F1 menu, to replace the one from the old F1 menu Shows ping, received and sent with graphs of the last 30 seconds, plus the client network stats - Added UI_HistoryGraph, a simple bar graph that other tabs can reuse
47 Minutes Ago
Food spawned in loot containers will no longer spoil until the container is looted for the first time or the item is removed from the container (apple trees) Exposed as an option on the container entity Added tree.spawn_with_additions command that spawns a tree and forces it to spawn it's extras (honey + apples)
54 Minutes Ago
Add analytics for damage blocked by shields when players take damage
1 Hour Ago
couple more attachment points zero'd
1 Hour Ago
Uzi viewmodel - added shell to top of mag - set up system to hide shell on zero ammo count - added events to show shell on return of new mag during reloads
1 Hour Ago
Add IFlattenKeepsChildren to CinematicScenePlaybackEntity, should fix broken camera position in tutorial cinematic in builds
1 Hour Ago
Merge from audio_import_changes
1 Hour Ago
Also applied to water footsteps
2 Hours Ago
Merge from audio_import_changes
2 Hours Ago
All footsteps + impact sfx are now decompressed in memory All ambience sfx is now streaming
3 Hours Ago
Increase apartment building bounds as it was slightly too small
3 Hours Ago
Serialize apartment building
3 Hours Ago
Fix apartment building serializing some client only fields
3 Hours Ago
Fixed deployables checking all changes to building blocks nearby instead of only the most recent ones
3 Hours Ago
Remove "No marker above the terrain to spawn a new marker from position" log
3 Hours Ago
Sort rooms per-floor to speed up the execution time - 0.1ms -> <0.02ms / frame (only when in network range of apartment building) is very acceptable
3 Hours Ago
Merge from prefab_hierarchy_flatten
3 Hours Ago
Fix placing / destroying doors refreshing all doors on the server instead of only the door that was modified
3 Hours Ago
Buildfix: stop QA island modifying splats because of saving with active paint mode Was mutating the splat textures, erroring out unity's content dir build determenism checks Tests: ran content dir - server build, passed
4 Hours Ago
Add \n for SDL_Init failed message Make hl2.sh work with Dash and Bash, not just Bash file.AsyncRead calls the callback on early failure Don't force validate game if `+developer` is in the command line
4 Hours Ago
Fix entities placed in scene missing preprocessing Fix boat building in editor with flattening enabled
5 Hours Ago
Fixed a couple command line params not functioning correctly * -basedir, -condebug_filename, -pidfile on failure Minor cleanup Build VRAD for Linux * This commit removes `-sky` and `-coring` parameters from VRAD which set values that are never used during map compilation Cleanup some unused engine stuff Fixed autosaves making console warnings Fixed dropship container taking double damage due to double curtime Add m_hHackTarget to SetSaveValue whitelist Add "32-bit" label to 32 bit game client Fixed gmod_linux not being published to Steam (oopsie)
5 Hours Ago
Fixed mags staying invisible after swapping weapons mid reload - Reload clips hide the mag with a HideLods event and show it again later in the clip, so holstering before that point left the mag's renderers disabled on the pooled viewmodel
6 Hours Ago
Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping - Corner snap now subtracts the bounds centre offset, like the wall snap already does
6 Hours Ago
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6 Hours Ago
Fix rotation tilt on viewmodel barrel attachment mods Fix muzzle flash points on third person worldmodel Remove mod compatibility for 8x scope and burst module
6 Hours Ago
Adding L85A1 blockout
Today
Optimize apartment culling - cache transform - early exit rooms that were already hidden
Today
merge from main -> base_occlusion
Today
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
Today
merge from storepage_oct26
Today
Scrap king page media
Today
merging tattoo gun textures to /tattoos
Today
Merge from /main
Fixed players getting stuck in the computer station when the space behind the chair is blocked - Added two dismount points beside the seat, only used once the rear three are blocked - A refused dismount on any seat now shows a toast instead of silently doing nothing
Extend f1 console multilines up to 25 rather than 8 - Going more than 25 will make it larger than the console window
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Fixed patrol heli rocket deaths not showing the heli on the death screen Rockets were spawned without a creator so the explosion had no attacker - Rockets now have the heli as their creator, so it gets the kill and its avatar - rocket_heli and rocket_heli_napalm death info points at the Rocket and Incendiary Rocket items, so it reads "with a Rocket"
Code cleanup
Rin
Today
Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal Likely to revist this in a future update
Today
Brutalist Rock - Adjusted hand position, updated and split models, updated prefabs
Today
Removed all RRP condition shader keywords from the shaders
Today
Added in M79 Grenade Launcher World Model
Today
Bugfix: make sure ContentDirBackend serializes correctly Tests: generated ContentDirBackend
Today
Merge From Main
Today
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Today
merge from scrap_king_building_skin - final store icon and square images
Today
added steam quare images and final store icon to scap king sitem