147,614 Commits over 4,444 Days - 1.38cph!

Just Now
Stop duplicate stats pages opening on top of each other
8 Minutes Ago
Compile fix
22 Minutes Ago
convar_odd_lookup_behaviour -> main
22 Minutes Ago
Fix 'global.x' console commands leaking into other namespaces The console's "global namespace" shortcut was also firing for explicitly-qualified input - Add unit test
29 Minutes Ago
switched triangle stream for just an edge stream, gives burst a cleaner loop so it's twice as quick
30 Minutes Ago
Update: GetWaterFactors - fetch parent entity only once - updated perf test to have 5% to spawn parented player Tests: ran unit tests
34 Minutes Ago
merge from main again?
37 Minutes Ago
cleanup
38 Minutes Ago
merge from main
42 Minutes Ago
Added Exp2 method to RustRenderPipelineSettings and added the compute shaders needed for auto exposure to the pipeline settings and resource data context
44 Minutes Ago
micro-optims for triangle processing jobs
45 Minutes Ago
Optim: GetWaterFactors - add overload that can use cached mountables states for active players - amended perf tests to spawn players with 5% chance to be mounted 400 batched queries: 0.6ms -> 0.55ms (serial are 2.32ms) Tests: ran unit tests
50 Minutes Ago
merge from main
1 Hour Ago
update from main
1 Hour Ago
Updating poker bandana to V4 skeleton
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
optimized island cleanup to 0.25x the cost, flat 2 pointer array instead of a NativeQueue and replacing frequent coord->index conversion for index stride offsets
1 Hour Ago
Major refactor/cleanup wip
1 Hour Ago
Optim: ServerCachePlayerInfo - move isMounted and mountables caching to point of modification instead of every frame Tests: built a boat on craggy and steered the wheel
2 Hours Ago
Update: ServerCachePlayerInfo - cache isMounted, mountable for player Tests: built a bouat on Craggy and used the steering wheel
2 Hours Ago
Merge from main
2 Hours Ago
merge from main
3 Hours Ago
Merge from main
4 Hours Ago
merge from attachment_charms
4 Hours Ago
merge from induslight_boat_fix
4 Hours Ago
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4 Hours Ago
merge from heater_fix
4 Hours Ago
Fixed heater heat shimmers showing up when off
4 Hours Ago
Fixed heater lights not fading in when powered the first time
4 Hours Ago
merge from main
4 Hours Ago
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5 Hours Ago
Fixed industrial lights not lighting the vehicle large layer (player boats)
5 Hours Ago
Fixed repair bench loot panel not switching back to skins tab when reskinning an item not supporting charms
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
merge from new_navmesh_fixes
5 Hours Ago
merge from bun_hairstyle_clipping_fixes
5 Hours Ago
merge from egg_suit_orientation_fix
5 Hours Ago
merge from radtown_flare
5 Hours Ago
merge from Spotlight fixes
5 Hours Ago
merge from dlc_light_fix
5 Hours Ago
merge from desert_military_base_silo_overlap_fix
5 Hours Ago
merge from large_furnace_collision_fix
5 Hours Ago
Merge from demo_cfg_frame_0
5 Hours Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
5 Hours Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
6 Hours Ago
Unsaved
6 Hours Ago
Added a very placeholder diagram to the oil rig fuel switch
6 Hours Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil