161,684 Commits over 4,597 Days - 1.47cph!

39 Minutes Ago
Merge branch 'new_phone_conversations'
40 Minutes Ago
Unfuck merge
43 Minutes Ago
Added "clearId" argument to all ddraw shapes / labels; they behave the same way "destroyId" works in CUI elements; it first clears all elements with a provided ID before drawing the object, codegen
44 Minutes Ago
40MM Flashbang Grenade Prototype First Pass, First Git Test Commit
47 Minutes Ago
Merge branch 'main' into new_phone_conversations
50 Minutes Ago
Crosshair customization v2 baseline: Shader rendering, pixel-based settings, bunch of new options and improvements
56 Minutes Ago
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1 Hour Ago
Merge branch 'animal_renaming'
1 Hour Ago
Unfuck merge
1 Hour Ago
Merge branch 'main' into animal_renaming
1 Hour Ago
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
2 Hours Ago
Merge branch 'apartments_roomcount_fix'
2 Hours Ago
Merge branch 'wiretool_nre_fix'
2 Hours Ago
Fixed WireTool.ShowSavedWire NRE
3 Hours Ago
Unstucking editor tests in CI pipelines
3 Hours Ago
Undo support in panel preview editor window
3 Hours Ago
Codelock screen converted to panels
3 Hours Ago
Put generated razor files in a Generated folder
Rin
4 Hours Ago
Conditional hull shapes to make boats look more like boats
5 Hours Ago
Wetness and rain drops on viewmodels, looks a bit jank
5 Hours Ago
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
5 Hours Ago
Perf improvements
6 Hours Ago
Panels preview window
Today
Merge branch 'render_pipeline_testing'
Today
Merge branch 'indirect_instancing'
Today
Revert "Render shadows via BRG (Experimental)"
Today
Merge branch 'entity_id'
Today
testing123 *teeeest test 1 2 3
Today
big testing
Today
Use lower LODs for foliage shadows
Today
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Today
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Today
Add Steam inventory items 71400-71413 and update Halloween store categories
Today
Create a new rain wetness feature on the standard rust shader
Today
Merge from main
Today
Updated PoseTools for generic compatibility
Today
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Today
Fix turn in place, warping on leg bones while sprinting
Today
Create PanelsGameHost during bootstrap/gamesetup
Today
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Today
Converted the player model to use generic animations
Today
Let -nosteam keep a server's Steam off
Today
Stop RustNav's tile builders when the application quits
Today
Remove BaseNavigator's unused WindowsRuntime using
Today
Marshal the navmesh save and load paths as UTF-8
Today
Install ServerProfiler's native profiler only on Mono
Today
Keep UniTask's pooled thread-pool runners off outside Mono
Today
Give TextTable's string its own field offset
Today
Fix worldmodel outline not working for 5 prefabs
Today
Merge branch 'main' into automated_testing