139,640 Commits over 4,505 Days - 1.29cph!

19 Minutes Ago
merge from main
21 Minutes Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
46 Minutes Ago
Merge from satellite_crash
46 Minutes Ago
Also hide electrical FX/sparks with satellite
55 Minutes Ago
merge from batteringram_hitdetection_fix
57 Minutes Ago
Merge from main
57 Minutes Ago
Battering ram tests
58 Minutes Ago
added satellite icon for death screen hooked up to .entity prefab information script
60 Minutes Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
1 Hour Ago
replaced icons in sculpting gui
1 Hour Ago
Fixed typo in satellite control UI panel, added reference to aiming module
1 Hour Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
1 Hour Ago
missed small shark material
1 Hour Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
1 Hour Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
1 Hour Ago
game_room_dlc -> main (just some minor animation tweaks)
1 Hour Ago
Revert packages-lock.json, commited by accident
1 Hour Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
1 Hour Ago
merge from main
1 Hour Ago
Simplified proc map for quickly testing tunnels
1 Hour Ago
merge from water_wheel_gibs
1 Hour Ago
re-adding removed gameobjects/scripts.
2 Hours Ago
Pool animation updates to fix hit animation issues and loops
2 Hours Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
2 Hours Ago
Merge from satellite_crash
2 Hours Ago
UI cleanup
3 Hours Ago
merge from footstep_frequency_fix
3 Hours Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
3 Hours Ago
Moved another UI file before starting UI cleanup
3 Hours Ago
Move UI scripts to own folder
3 Hours Ago
Fixed the jacket alpha cutoff in builds
3 Hours Ago
Delete unused script
3 Hours Ago
Descent cleanup
3 Hours Ago
merge from main
3 Hours Ago
Inspector cleanup
3 Hours Ago
Fix for console error on gibbing water wheel
4 Hours Ago
Cleanup
4 Hours Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
4 Hours Ago
Cleanup.
4 Hours Ago
Fix horse saddle sounds not playing
4 Hours Ago
Move CrashTargeting struct to its own file
4 Hours Ago
Final pos/radius save tweaks.
5 Hours Ago
Merge from PMM
5 Hours Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
6 Hours Ago
merge from masterkey -> main
6 Hours Ago
merge from playermaintainedmonuments -> masterkey
6 Hours Ago
Update phrases
6 Hours Ago
Update manifest
6 Hours Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
6 Hours Ago