156,388 Commits over 4,536 Days - 1.44cph!

2 Hours Ago
Merge from render_pipeline_testing
2 Hours Ago
Merge from main
3 Hours Ago
Merge from coveragequery_nre_frame_fix
3 Hours Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
3 Hours Ago
Merge from legacy_anim_deletes_oct_2026
3 Hours Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
4 Hours Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
6 Hours Ago
Merge from new_recipes
6 Hours Ago
Added temp icons
6 Hours Ago
merge from main -> base_occlusion
6 Hours Ago
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6 Hours Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
Today
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
Fix NaN values sometimes being generated for water level
Today
Fixed workbench recipes not resetting between domain reloads
Today
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
Today
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
quick_join_fix -> main
Today
Merge from decal_renderlod_collapsing
Today
Merge from legacy_anim_deletes_oct_2026
Today
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Today
Remove paintball gun anims
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
Today
Added subsystems to knives and one handed melee weapons
Today
Add possible solution steps to "Failed to init Steamworks" crash Remove half-working spawnmenu-only check from citizen RPG check * In hindsight it wouldn't work with player squads anyway, so just enable all citizens with RPGs to attack gunships, don't try to lock it to spawnmenu-spawned citizens only.
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
Today
Codegen
Today
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
Fix the quick join menu not showing any entries
Today
ladder hatch updates
Today
merge from reactivetarget_rcturret_fix
Today
Fixed remotely controlled turrets not able to hit reactive targets with bows
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Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
Today
Set all hatchets up with subsystems for better movement in locomotion
Today
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Today
merge from Frog_Branch
Today
merge from Jellyfish_branch
Today
merge from jellyfish_movement -> Jellyfish_branch
Today
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons Port some color conversion implementations from x86-64/csgo Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines Add possible solution steps to "Failed to init Steamworks" crash
Today
alien costume description
Today
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
Today
Set _rt_ResolvedFullFrameDepth to RGBA8888 on Linux 32-bit * So it doesn't crash on launch. Needs investigating further. Enable override of suit/health charger entities & combine mines
Today
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
Today
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw
Today
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
Today
protection setup on rocks and foundations
Today
deformation protection - pre-baked static protection from topology and spawned rocks - entity-provided protection from foundations
Today
Rollback format change to _rt_ResolvedFullFrameDepth * This is a temporary test