139,790 Commits over 4,505 Days - 1.29cph!

20 Minutes Ago
Merge from PlayerMaintainedMonuments
29 Minutes Ago
adding side tracks for spawnable trains
30 Minutes Ago
pull specific pass out of material instead of drawing all passes
33 Minutes Ago
Bigger env volumes for new station to fix visibility issues and errors
34 Minutes Ago
Merge from PlayerMaintainedMonuments/powergrid
35 Minutes Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
47 Minutes Ago
Fixed missing station links
1 Hour Ago
Change water treatment plant spawn priority to highest
1 Hour Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
1 Hour Ago
Updated store sculpture mdoels
1 Hour Ago
pool_tweaks -> game_room_dlc
2 Hours Ago
merge from Fixed SmallBackpack Workshop Model
2 Hours Ago
sensitivity changes
2 Hours Ago
Fixed SmallBackpack workshop model
2 Hours Ago
Crate spawn fixes
3 Hours Ago
Added stone sculpture to the skin viewer
3 Hours Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
3 Hours Ago
merge from sculptures
3 Hours Ago
small optim for better cache friendliness
3 Hours Ago
merge from aiming_module_rename
3 Hours Ago
Rename aiming module name + desc
3 Hours Ago
LODs and gibs for Halloween Wreath
3 Hours Ago
Add soem softness to the corner movements
3 Hours Ago
Merge from PlayerMaintainedMonuments
3 Hours Ago
merge from main
3 Hours Ago
Make Rust/Standard SRP-Batcher compatible
4 Hours Ago
Ensure mouse movement cant move faster than A/D movement
4 Hours Ago
Stone sculpture store page wip
4 Hours Ago
added bobber.worldmodel fishing tackle now references proper worldmodel instead of burlap sack
4 Hours Ago
Fix pooltable playable NRE
4 Hours Ago
netting now has a proper world model and lods.
4 Hours Ago
Bar ganes pack store page wip
4 Hours Ago
Merge from main
5 Hours Ago
removed told prefab
5 Hours Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
5 Hours Ago
Remove _RRP multi_compile keyword
5 Hours Ago
Re-add _UsingRRP dynamic branch
5 Hours Ago
Merge from foliage_displacement_alloc_fix
5 Hours Ago
Remove alloc from foliagedisplacement
5 Hours Ago
bandages now drop correct bandage model that closely resembles icon.
6 Hours Ago
merge from main
6 Hours Ago
merge from spray_sorting
Today
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
Today
fixed leaking emissive on mini fridge for gibs. created gib material for minifridge but disabled emissive and ao now looks like lights turn off when mini fridge is destroyed instead of staying on.
Today
Merge from main
Today
Merge from main
Today
auto turret now has only 1 LOD component instead of 3. original autoturret had 3 lod components, each with separate culling distances making it slightly more tricky to fix the industrial auto turret culling range (which only has one LOD component) they both now cull at the same distance.
Today
Merge from satellite_crash
Today
Add token for Satellite Crash death PrefabInformation.
Today
merge from main