137,640 Commits over 4,474 Days - 1.28cph!

14 Minutes Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
33 Minutes Ago
designs for underground stations
52 Minutes Ago
rock sculpture steam id and placeholder icon
54 Minutes Ago
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58 Minutes Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
59 Minutes Ago
fixed non-interacting single-press interactions triggering SDF rebuild
1 Hour Ago
merge from darts_game
1 Hour Ago
Move shields to subsystems
1 Hour Ago
placeholder sprays for games pack, set up steam ids and unlocks
1 Hour Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
1 Hour Ago
Prevent error spam about _EnvVolumeBuffer
1 Hour Ago
placeholder games wallpapers
1 Hour Ago
Adding sheep rig and animation exports
1 Hour Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
1 Hour Ago
Prevent DoF from rendering on non-game cameras
1 Hour Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
1 Hour Ago
Prevent the blur optimized effect from running on non-game cameras
2 Hours Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
2 Hours Ago
Fixed the blur issue on the skin viewer camera in RRP
2 Hours Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Hours Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
2 Hours Ago
Stop pool dismounts making you fly
2 Hours Ago
Stop players feet clipping into the ground whilst playing pool
2 Hours Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
2 Hours Ago
Merge from conversation_typewriter_fixes
2 Hours Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
2 Hours Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Hours Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
3 Hours Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
3 Hours Ago
Updating arrow world model prefabs
3 Hours Ago
LOD states for damage states (lockers)
3 Hours Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
3 Hours Ago
texture optimisation
3 Hours Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
3 Hours Ago
merge from smallbackpack_workshop_setup (missing .meta)
3 Hours Ago
Compile fix 2
3 Hours Ago
wooden crate 2 lods and gibs
3 Hours Ago
Fix pooltable collider NRE
3 Hours Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
3 Hours Ago
Added disclaimer text on the pooltable
3 Hours Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
3 Hours Ago
Null check player in RPC_FireThruster
3 Hours Ago
backpack model.meta
3 Hours Ago
Fixed compiler errors from merge
3 Hours Ago
Compile fix
3 Hours Ago
remove editor hacks
3 Hours Ago
Server-side mount enforcement check for power
3 Hours Ago
Updating arrow head and arrow meshes in weapon prefabs
4 Hours Ago
merge from apartment_s2p_spawner -> main
4 Hours Ago
Fixed game update notification showing up in aux builds, manifest only tracks release and staging