162,174 Commits over 4,597 Days - 1.47cph!

56 Minutes Ago
Merge branch 'main' of rust
56 Minutes Ago
Merge branch 'generic_animator'
58 Minutes Ago
Rebake a bunch of cinematic animations, fixes some real nightmare fuel in the tutorial
58 Minutes Ago
Rebake held-attack-anim, remove some unused instrument animations
58 Minutes Ago
Deleted 3p_lr300_sprint_idle_edited.anim, cleaned up some chainsaw humanoid refs
1 Hour Ago
Mark extraction balloons on the map with a timer and close them in turn
1 Hour Ago
Upload custom client builds from the custom client Steam scripts
2 Hours Ago
Cleanup
2 Hours Ago
Break out the reporting process from BuildAssetBundles, keeps the diff more manageable
5 Hours Ago
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
6 Hours Ago
Allow HV ammo to bypass projectile protection added by armor inserts * Allow HV ammo to bypass projectile protection added by horse armor, player only * https://files.facepunch.com/el-hog/2026/November/12_13-09-LightseagreenLemur.mp4 (all players are wearing max metal armor inserts)
6 Hours Ago
Adjusted sockets on dropbox * Will now always be flush with wall, fixes some awkward storage adaptor placements
Rin
Today
Horse armour rework * Remove rider protection * Buff horse protection * Remove speed penalty * Allow heavy plate mounting * Add increased stamina drain with horse armour * Road sign gains 12 storage slots
Today
Sleeping screen
Today
Some minor changes to the player pose class to keep backwards compatibility with media version
Today
HUD vitals
Today
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Today
Cleanup
Today
Add eye look at support to PlayerLimbIkModule
Today
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
Today
Make a missing bone in IK just spam warnings in the editor
Today
Add building guide shader for guide blocks
Today
Add guide flag for building blocks
Today
Merge remote-tracking branch 'origin/main' into generic_animator
Today
Renames
Today
Extended the show hands anim preview option to support showing the whole player body
Today
Cleaner looking F8 perf UI * Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png * After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
Today
Keep what players carry between sessions, at stake once they deploy
Today
Give the safe pocket a place of its own on the inventory screen
Today
Halve the main inventory on the extraction map
Today
Keep players who are not in a raid inside Outpost
Today
Bootstrap screen
Today
Export held entities, distance flares, particle effects, and more animations
Today
Changeset: 169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
Today
Merge branch 'filestorage_demo_fix'
Today
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
Today
Give items a scrap value and show what loot is worth
Today
Show the safe pocket while the stash is open
Today
Work the grass out before the loading screen lifts
Today
Bring dead players straight back to the hub
Today
- Merge Pull Requests - Micro optimization for Player:AddCount - TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly - Fixed workshop icons left side on small resolutions - They were poking out even when not hovered over, and now they don't.
Today
Merge together nearby buildings into bases
Today
Keep history of buildings and players using them
Today
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Today
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Today
Add building split benchmark
Today
Setup build menu items, builds server+bundles+copies bundles
Today
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Today
Predict the helicopter engine start on the client
Today
Fix predicted helicopters bouncing on the ground at high latency