138,599 Commits over 4,324 Days - 1.34cph!

1 Hour Ago
merge from deepsea_fixes
1 Hour Ago
Added some logs to help solve the mystery of the missing deep sea portal
1 Hour Ago
merge from main
1 Hour Ago
▌ ▄▉▇▊▊ ▉▋▉▍ ▍▆▆▆
1 Hour Ago
▇▅ █▋▆ ▄▆▆▆▌▋▌ ▅▊ ▇▍▆▄▆▌▇▋▄▌▇
2 Hours Ago
Add RendererBatch to box conditional contents
2 Hours Ago
Collision, gibs, prefab setup
2 Hours Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
3 Hours Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
3 Hours Ago
Merge: from main
4 Hours Ago
Add a temp hack for missing surface.GetScissorRect Add some invalid handle checks to shadow rendering Remove that unused code Potential micro optimization for trace filter tables Fix MSurf_MaterialSortID check being to aggressive perhaps Minor cleanup Fix last map not loading correctly if it's an addon map
3 Hours Ago
merge from main
3 Hours Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
3 Hours Ago
Apartment complex b progress
3 Hours Ago
▄▄▋▋▍▌ ▍▆█▊▇▍▉▇
4 Hours Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
4 Hours Ago
Moved drop controller and hero modals warmup to the home tab warmup
4 Hours Ago
Alternative fix for MSurf_MaterialSortID issue
4 Hours Ago
merge from indirect_instancing
4 Hours Ago
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
4 Hours Ago
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
4 Hours Ago
▅ ▊ ▆ ▉▅▋▆ ▊▊▅ ▇▆▆▉ ▄▌▄ ▅█▊▉
5 Hours Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
5 Hours Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
5 Hours Ago
▊ ▋▅▍▌▅▌▅ ▆▄▅▌ ▅▍▍▍ ▌▆ ▇█▅▌ ▊▋▅▉
5 Hours Ago
Maybe this time it will work
5 Hours Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
5 Hours Ago
Probably fix Linux dedicated server build
5 Hours Ago
Fix MSurf_MaterialSortID check being to aggressive perhaps * Doesn't happen to me, so cant test if this actually fixes the issue
5 Hours Ago
merge from boxes_dlc
5 Hours Ago
merge from main
5 Hours Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
5 Hours Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
5 Hours Ago
missed consolesystem commit for painting line tool
5 Hours Ago
Added packet count flushing
5 Hours Ago
merge cannon_fuse_burn to main
5 Hours Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
5 Hours Ago
Skin pass for vagabond jacket
5 Hours Ago
merge from main
5 Hours Ago
update from main
5 Hours Ago
Fix cannon handle spinning due to buoyancy.
5 Hours Ago
merge from 144620 failed merge
5 Hours Ago
merge from storepage_boxes
5 Hours Ago
Restore component box prefab Tweaked cyclegameobject timing
6 Hours Ago
Apply the door fix to the unused boat door
6 Hours Ago
added RustRelay ArrayPool to print_arraypool
6 Hours Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
6 Hours Ago
merge from boxes_dlc
6 Hours Ago
Fixed loot not respawning on deep sea ghost ships
6 Hours Ago
merge from main