136,102 Commits over 4,444 Days - 1.28cph!

49 Minutes Ago
merge from apartment_complext_monument
52 Minutes Ago
Added VCR_OSD font
53 Minutes Ago
Apartment terminal UI baseline
1 Hour Ago
Apartment updates.
1 Hour Ago
Add `checkoutallrooms` to allow you to undo the `rentallrooms` command
1 Hour Ago
Autoclose apartment doors when owners open & close them too
1 Hour Ago
merge from main
1 Hour Ago
Dynamic LOD fix on these
1 Hour Ago
Medium apartments
3 Hours Ago
update apartment_complex_monument/prototype
4 Hours Ago
Medium apartment lighting WIP
4 Hours Ago
Optimized oven textures.
4 Hours Ago
Culling layers.
5 Hours Ago
Finalized large lighting
Yesterday
Large apartment lighting progress. Moved candles and heater to lighting prefab.
Yesterday
Removed server runtime tests from Jenkinsfile as they are going to be separated from "standard" pipelines
Yesterday
raid_window -> softcore_updates_jul_26
Yesterday
Swap raidStatusSet to be lazy loaded instead
Yesterday
Fix elevator floor numbers also only being sent to clients but not persisted across server restarts
Yesterday
Change elevator icons from Lobby -> Floor 0 and Basement -> Floor -1 (US vs EU I think)
Yesterday
added textures for glowing graffiti concrete tiles and updated neon carpets
Yesterday
Add icons for floor 0 & floor -1
Yesterday
Merge from main
Yesterday
Merge from hideheldentity_hack_embrace
Yesterday
Cleanup
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Batch tc network updates over a few frames instead
Yesterday
Remove notepad panel from apartment key (leftover from door key) and set apartment key to prefer hotbar
Yesterday
Add code support for items to prefer hotbar even if they aren't equippable or consumables (so the apartment key can prioritize hotbar for now)
Yesterday
Fix master key not working after server restart - actually caused by the apartment door -> room reference not being loaded after server save (was only loaded on client)
Yesterday
Update the raidable flag of every tc when the raid window opens or closes rather than leaving a permanent check loop on
Yesterday
Optimise SendNetworkUpdates in chainsaw, the original sin for this bug Remove invoke delegate allocations across chainsaw
Yesterday
Merge from main
Yesterday
merge from apartment_complex_monument/stove
Yesterday
Tweaked stoves cooking speeds
Yesterday
Minor DMXSerializers changes from TF2 Fixed a bad check in CUtlBuffer that affected DMXConvert
Yesterday
Small stove cooking visuals
Yesterday
Altered checks for step runs in Jenkinsfile, in order to add automated editor tests as part of the normal pipeline
Yesterday
Stove cooking visuals
Yesterday
Added CSoundPatch.GetSoundName Added some physics object related safeguards Added 3 new formats for render.Capture * "rgba", "rgb" and "bgra" - each return raw image data bytes in given format
Yesterday
merge from apartment_complex_monument
Yesterday
Fix entity item ownership not preserved through reskin
Yesterday
change charge to increase by 1 each tick instead of increasign by power consumed, easier to configure
Yesterday
Fix another issue which would cause any held entity to not be hidden if entering network range of a player performing a looping gesture Fix all the invoke delegate allocations in BasePlayer-Gestures
Yesterday
Fixed missing softcore modal background
Yesterday
Fix compile error
Yesterday
Change SteamClientWrapper.GetAvatarTexture to return the Rust logo for streamer mode or as a fallback instead of null Fixes clan UI showing real avatars when streamer mode is enabled
Yesterday
Don't grey out the floor you are currently one once the elevators close, as this requires you to go down & up if you don't get out of the elevator within 10s
2 Days Ago
Auto close the clan member details panel on tab change or clan UI close
2 Days Ago
merge from prototype -> apartment_complex_monument