146,696 Commits over 4,444 Days - 1.38cph!

57 Minutes Ago
merge from june_hotfix1
57 Minutes Ago
merge from weaponinfopanel_nrefix
1 Hour Ago
ProjectileWeaponInformationPanel::EligableForDisplay NRE fix
1 Hour Ago
merge from june_hotfix1
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
2 Hours Ago
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2 Hours Ago
fixed missing buoyancy reference in playercorpsenew
3 Hours Ago
Improved first person viewmodel lighting on the industrial torch.
3 Hours Ago
Fixing jacket skinning
3 Hours Ago
Can open the popup back by clicking on the seen notification entry
3 Hours Ago
bring skinviewer viewmodel rendering changes to RRP
3 Hours Ago
Fill motion vector command buffer
4 Hours Ago
Fixed sculpture save/load to file, added ability to send save to data to all sculptures in radius
4 Hours Ago
Warning notifications show as popups when arriving in the main menu When the popup is closed, it goes in the notification window, marked as seen
5 Hours Ago
Ability to dynamically add in single compatability layer remappings - this should allow the quick add to manifest buttons to auto add any remap changes as well
5 Hours Ago
Setup motion vector pass (doesn't draw anything yet)
5 Hours Ago
using a proto message for serializing sculpt data rather than raw byte array storage - should be more flexible for altering the format, let's us bake data about the space the array refers to - still LZ4 compressing the proto bytes because we get 10:1 for data like this
5 Hours Ago
Updated all the RRP volumes with the correct color grading values
5 Hours Ago
Manifest Codegen
6 Hours Ago
Setup powergrid IO access points on all the procedurally spawned powerline poles which have electrical boxes Remove terrain erosion component from test map
6 Hours Ago
Optim: avoid buffer alloc on recieving player voice packet Tests: 2p on craggy, tested voice in both directions
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
merge from main
Today
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Today
Adjusted sunglasses to reduce clipping on some playerseeds. split frames and lenses to improve sorting issues. updated all .fbx files and prefabs.
Today
Deploy animation updates
Today
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
hair set fixes
Today
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Today
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
Ponytail/bun lod2 conditional setup Also fixed missing references for ponytail/bun LOD0/1 conditional meshes
Today
Client keeps track of seen notifications locally: - a notification is seen once the notif window is open - seen notifications are styled differently - they pop back after a client restart until cleared We now send v2/readall only when clicking on the clear all button. Client also keeps track of cleared notifications locally so global notifications can be dropped by the client (the backend keeps sending until they expire)
Today
Added RRP volumes for every BRP post process volume that was missing one
Today
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Today
industrial barricades - test prefab setup, temp gibs for testing, mani update
Today
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
Today
Updating smoke grenade rigs with updated mesh
Today
Updated all of the biome RRP volumes to have the correct lift, gamma, and gain values
Today
merge from main
Today
Updated the lift gamma gain pass to work the way BRP does rather than URP as the trackball implementation has changed
Today
Clean: Get rid of all manual BaseEntity.ServerRPC calls, rely on codegen instead - rewriten some calls to not rely on generic ServerRPC - Rust.SourceGenerator.Rpc from 9db9e963 (not merged to main yet) - has support for all NetWrite.Write types Tests: compiles
Today
replaced crc RPC-synced value with SyncVar, much cleaner
Today
set dressing progress in floor 3 and 4
crew/pixie lod2 conditional setup
Today
fixed charm placement on semi auto pistol and m92 so they now move with the slide
Today
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Today
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