140,828 Commits over 4,505 Days - 1.30cph!

11 Minutes Ago
Imported new sheep lod to help with LOD issue. Updated prefab to help with LOD issue
12 Minutes Ago
Clean: missed meta file deletion Tests: none, trivial change
13 Minutes Ago
Update: move UnsafeScriptingAccess to Facepunch.Unity - add unit tests - delete old TLStest and it's scene Tests: ran unit tests
25 Minutes Ago
Tiles setup
60 Minutes Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
1 Hour Ago
Merge: from main
1 Hour Ago
icon transparency tweaks
1 Hour Ago
fixed pools, re-rendred glass ak icon with slight rotation tweaks
1 Hour Ago
Update: re-enable the feature for clients as well - add editor only RustNative_Editor - rewrapped the code behind UNITY_ASSERTIONS Tests: built all flavors of Rust locally (win, linux, mac | client,server | debug,dev,release) and ran them, got passes everywhere
1 Hour Ago
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
1 Hour Ago
Skull Wall Torch - added final LOD0 and WIP textures
1 Hour Ago
Merge from medical_honey_bandage
1 Hour Ago
Merge from main
1 Hour Ago
Merge from steam_input
1 Hour Ago
merge from main
1 Hour Ago
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
1 Hour Ago
VDF fixes
1 Hour Ago
More UI WIP
1 Hour Ago
Customiser block out animation set
2 Hours Ago
viewmodel prefab update
2 Hours Ago
merge from darts_leaderboard_fixes
2 Hours Ago
Fix incorrect PoolBallData pooling
2 Hours Ago
pooling fix, enables pooling on thrown darts
2 Hours Ago
optimised world models for mp5, double barrel shotgun and both youtooz figurines all were on the rigged setup - skinned meshes and bone hierarchies that do nothing once dropped. - Skinned meshes: 24 -> 0 - bones: 16 -> 0 - Prefab SkinnedMeshRenderers: 14 -> 0 - LOD0 renderers: 7 -> 4 - Meshes: 25 -> 13 also stripped exported tangents/binormals from these plus w_diverak47 (unity recalculates them on import) and cleared the leftover import settings on the fbxs: FBX size 3.55MB -> 1.74MB (-51%).
3 Hours Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
3 Hours Ago
Updating ammo script for glass ak to hide bullets based on ammo count
3 Hours Ago
merge from main
3 Hours Ago
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
3 Hours Ago
S2P a bunch of monuments
3 Hours Ago
Added a tool to copy VDFs from/to project/steam locations
3 Hours Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
3 Hours Ago
merge from main, stomp a bunch of monument scenes
4 Hours Ago
Fix TryBindNavmesh not updating the cached navmesh
4 Hours Ago
main -> character_customisation
4 Hours Ago
boat_fuel_interaction_fix -> main
4 Hours Ago
Cache agent navmesh instead of re-resolving it each call (eg independant navmesh vs default navmesh)
4 Hours Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
4 Hours Ago
Fix find closest edge not working (never worked), making scientists not actually favour covers close to walls, fix AIs getting stuck when navmesh tile is rebuilt under their feet / on their path, prevent findPath from the agent position reprojecting when we already have a valid polyref, expose polyrefs in path
4 Hours Ago
Merge from MonumentBlockers
4 Hours Ago
Fix blocker mesh issues flagged by automated tests
4 Hours Ago
merged uppdated salvaged hammer 3p anims and override controller
4 Hours Ago
merge from militarytunnels_lightdup_fix
4 Hours Ago
S2P military tunnels
5 Hours Ago
merge from main, stomp mil tuns
5 Hours Ago
merge from non_critical_art_bugfixes_reapply
5 Hours Ago
Large oil S2P after stomp
5 Hours Ago
merge from main
5 Hours Ago
merge from water_treatment_tank_fix
5 Hours Ago
merge from Ziggtank_collider_fix
5 Hours Ago
merge from launchsite_silo_collision_fix