160,216 Commits over 4,566 Days - 1.46cph!

36 Minutes Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
Today
Cherrypick 162857 (Fixed LeanTween rare OOB error)
Today
Rename field
Rin
Today
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Today
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
Yesterday
prefab updates
Yesterday
prefab updates
Yesterday
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
Yesterday
Store bundles show as owned when you own everything in them
Yesterday
merge from store_bundle_owned
Yesterday
Fixing camera bone position for viewmodel
Yesterday
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Yesterday
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
Yesterday
merge from scrap_king_buildingskin_dlc
Yesterday
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables
Yesterday
merge from main
Yesterday
Fixed entity spawning renderers after it was parented not setting them as dynamic (plants) Fixes plants growing on boats disappearing after sailing
Yesterday
merge from plants_dynamicculling_fix
Yesterday
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Yesterday
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Yesterday
Shears balance - 25% more wool than a knife (12-13 per sheep instead of 10, before Yield gene) via new ItemModShearTool on the shears item - 200% durability of the knife - 50% damage of the knife - accidental hits or using on a lamb hurts the animal less - other blades shear exactly as before - added Shears_TakeMoreWoolThanAKnife test
Yesterday
Fix adding a state jumping to a random level in the FSM. Add support for success/fail transitions rather than just ignoring them.
Yesterday
Merge from grenade_drop_animations
Yesterday
Setup nicer drop predictions for all grenade types
Yesterday
Fix crashes related to recent changes, including saves Minor cleanup Allow m_hGoalEnt in SetSaveValue Try to account for info_ladder_dismount inside ground Fixed VPC spitting debug files into release config on Linux Allow m_hPhysicsEnt in SetSaveValue * hEnemy is replaced by NPC:SetEnemy
Yesterday
Yesterday
Fixed RRP particle lighting and shadow flicker Added shadow strength to 3P shader
Yesterday
merge demo_export_fix to main
Yesterday
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Yesterday
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2 Days Ago
merge from mirrored_stairs
2 Days Ago
merge from scrap_king_buildingskin_dlc
2 Days Ago
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2 Days Ago
Generated scrap king mirrored stairs
2 Days Ago
- fixed entity errors - removed old linedk mesh in viewmodel prefab - removed throw and other no used states from viewmodel aniimator - renaming - deleted unneeded v_shears prefab (just a model)
2 Days Ago
Merge: from websocket_merge_write - Update: replace websocket-sharp with Fleck, should reduce websocket bandwith overhead Tests: profiled server sending packets, saw no allocs
2 Days Ago
Update: update Fleck bins - Release bins from commit 3b1b9e08 Tests: none
2 Days Ago
Updated all skinnable files with new default camera positions
2 Days Ago
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2 Days Ago
Fixed boat building block showing wrong toast when rotating them
2 Days Ago
Fix attach animations not playing in spectator mode
2 Days Ago
Clean: delete websocket-sharp.dll & license note from project Tests: editor compiles
2 Days Ago
Fix crashes related to recent changes, including saves
2 Days Ago
Update: replace websocket-sharp with fleck in RustRelay Tests: profiled in editor, no allocs during packet sending
2 Days Ago
Cleanup
2 Days Ago
merge from main
2 Days Ago
Broken light casing (stage 1) for lighthouse blocker
2 Days Ago
Fix building split every time a block is flipped