155,891 Commits over 4,536 Days - 1.43cph!

19 Minutes Ago
Real glyph texture settings. Fix some display issues.
1 Hour Ago
readded scrap king console command, description and grade to the foundation block
2 Hours Ago
merge from main
2 Hours Ago
Merge from main
2 Hours Ago
merge from espcanvas_autosize_clan_fix
3 Hours Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
3 Hours Ago
show LT before RT when showing glyphs in a row
4 Hours Ago
Merge from look_boost (which ended up mostly being a massive refactor)
4 Hours Ago
Inventory sorting perf improvements
4 Hours Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
4 Hours Ago
Fixes/cleanup
4 Hours Ago
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
4 Hours Ago
Merge from look_boost/refactor
4 Hours Ago
Merge from loook_boost
4 Hours Ago
Disable look boost by default
Today
Fixed sheep not pooping
Today
Disabled shear collider on lamb (not used)
Today
Converted all cow meat prefabs and references to beef
Today
Fixed some overlapping colliders on the calf male ragdoll
Today
Fixed lod groups on calf corpses
Today
Added a test to catch any skeleton assets with null bones, all pass
Today
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
Today
Merge from vm_hand_spawn
Today
Fixed mini crossbow nre
Today
Merge from vm_hand_spawn
Today
Fixed name parsing to account for v_portableboombox._anims
Today
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
Today
Merge from main
Yesterday
Added autosize support for the loading and VOIP icons as well
Rin
Yesterday
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Yesterday
merge from main
Yesterday
merge from sv_console_terminal_fix
Yesterday
Fixed row window height causing the status info not to render on Windows Host consoles
Yesterday
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
2 Days Ago
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2 Days Ago
scrap king - updated meshes, added frames and lods
3 Days Ago
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3 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
3 Days Ago
Launch site, trainyard and radtown power grid rooms
3 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
3 Days Ago
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3 Days Ago
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3 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
3 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
3 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
3 Days Ago
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3 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities