156,428 Commits over 4,536 Days - 1.44cph!

11 Minutes Ago
resized textures and caps
14 Minutes Ago
update to mesh again
18 Minutes Ago
Merge from boatvendor_dialogue_fix
18 Minutes Ago
Fix boat vendor dialogue on floating cities saying wrong direction for where to find purchased boat
27 Minutes Ago
first pass on crab swarms
27 Minutes Ago
update to mesh and emission texture
33 Minutes Ago
Merge from sandbag_barricade_variants
37 Minutes Ago
Sandbags are now correctly upgradeable on player boats
46 Minutes Ago
steam ids, for halloween items. tweaked descriptions, placeholder icons
49 Minutes Ago
Added the missing bone array length guard to the skeleton gizmo so stale skeletons no longer spam the console
52 Minutes Ago
█▆▉█▇▊▌▌▉ ▇█ ▇▄▅▋▍ ▍█▄▇▅▉ ▇▌▊▋▉ ▆▉▄▌▋▍▍▄▌▊▉▋ ▆▉▄▌ ▋▄▌ ▄▉▍▅▉▇▋ ▌█▌▌▊▌▊▄▊▇▉█▋▇▅▄ ▌▇▇▋▌ ▌▅▊▉▋ ▌▊▄ ▇███▍▄█ ▆▍▍ ▋▄▅▍▊ ▇▇▇█▍ █▄▋▆▊ ▍▄▇▅ ▆▌▄▍ ▄▇▌▄ ▍▋▇ ▊▌▍▇▉▊▊ ▍█▇▆ █▇▊▉▆▊▆▌▄▄▅▄▊ ▅▋ ▄▅▉▋ ▇▇▊ ▅▇▉ ▅█▊▄▆▅▍▌ ▄█▊▆█▄▆▋▅ ▋▆▉▋▆▆▌▉▉▇▊▍▍▋▆▇▄▅▆▉▋▋ ▍▆▆▊▊▄▋ ▋▉▉▊▅▌▌ ▌▋▌▅▌█▋ ▋▆▌▅▊█▍▇ ▍▍▅▇▄▇ ▇▉▊▉▌▌
1 Hour Ago
▌▍▌▆▍▋█▇█ ▍▋ ▉▇▊▄▇ ▉▌▄▍▍▇ ▅▉▉▄▋ ▊▆▆▉█▉▍▊▋▋▍▉ ▊▋▋▇ ▊▉▍ ▋▉▌▍█▍▄ ▊▆▉▋▆▋▌▄▋▅▅█▆▍█▍ ▆▉▊▆▇ ▆▆▄▉▍ ▉▇▅ ▋▆▌▉█▌▊ ▅▄█ ▅▊▊▍▊ ▅▆▇▍▆ ▉▊█▌▊ ▊█▄▉ ▆▇▅█ ▌▄▌▇ ▍▌▅ ▋▋▅▄█▉▋ ▆▊▌▇ ▊▊▄▉▅▌▍▌▋█▊▊▌ ▅▄ ▆▋▍▌ ▋▇▉ ▌█▌ ███▄▍▆▇▊ ▍▊██▆▌▍█▄ ▄▋▅▅▇▌
1 Hour Ago
Set up unique subsystems for - compass - detonator - master key - deleted their respective holdtyep controllers (no longer needed)
1 Hour Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
1 Hour Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
1 Hour Ago
Buildfix: missing files Tests:none
1 Hour Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
1 Hour Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
2 Hours Ago
Merge from main
2 Hours Ago
Cleanup
2 Hours Ago
nan_waterheight_fix -> main
2 Hours Ago
Merge from main
2 Hours Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
2 Hours Ago
Ladder hatch gibs
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
3 Hours Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
3 Hours Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
3 Hours Ago
merge from main
3 Hours Ago
- 3p subsystem for pipe wrench
4 Hours Ago
Updated Beef Meat Icon
4 Hours Ago
frog anims updated
4 Hours Ago
merge from main
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
- Set up unique 3p subsystem for hammer
4 Hours Ago
Merge from main
4 Hours Ago
Merge from depth_based_light_binning
5 Hours Ago
mrege from main
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Merge from coveragequery_nre_frame_fix
Today
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
Today
Merge from legacy_anim_deletes_oct_2026
Today
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
Today
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
Today
Merge from new_recipes
Today
Added temp icons
Today
merge from main -> base_occlusion