141,449 Commits over 4,505 Days - 1.31cph!

11 Minutes Ago
Merge from render_pipeline_testing
12 Minutes Ago
12 Minutes Ago
Merge from main
13 Minutes Ago
Added support for Deferred+ lighting on Core type materials
18 Minutes Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
19 Minutes Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
23 Minutes Ago
merge from main
24 Minutes Ago
merge from main
25 Minutes Ago
merge from automated_testing
35 Minutes Ago
merge from texture optimisations
40 Minutes Ago
Fixed the test list CI ordering issues
49 Minutes Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
55 Minutes Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
1 Hour Ago
merge from gibs_fix
1 Hour Ago
Scale blockout and prefab setup
1 Hour Ago
merge from main
1 Hour Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
1 Hour Ago
Gib improvements
1 Hour Ago
Codegen, test list
1 Hour Ago
1 Hour Ago
merge from main
1 Hour Ago
Merge from render_pipeline_testing
1 Hour Ago
Gib setup
1 Hour Ago
Merge from main
1 Hour Ago
merge from main
1 Hour Ago
Setup threshold toggles
1 Hour Ago
Remove the client colliders, not needed
1 Hour Ago
merge from submarine_looting_fix
1 Hour Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
1 Hour Ago
WIP code
1 Hour Ago
merge from main
2 Hours Ago
Merge from main
2 Hours Ago
merge from livestockanimals
2 Hours Ago
Merge From Main
2 Hours Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
2 Hours Ago
Merge from attackheli_armour_damage
2 Hours Ago
Collider r/w fixes
3 Hours Ago
merge from main
3 Hours Ago
Merge from main
3 Hours Ago
merge from medical_honey_bandage
3 Hours Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
3 Hours Ago
Batch add stencil block to common shaders
4 Hours Ago
Merge from main
4 Hours Ago
merge from improved_event_saveloading
4 Hours Ago
Proto
4 Hours Ago
merge from main
4 Hours Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
4 Hours Ago
merge from hqm_ore
4 Hours Ago
merge from main
Rin
4 Hours Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest