157,918 Commits over 4,566 Days - 1.44cph!
Halloween Wallpapers - texture updates
deleteEntitiesByShortname autocompletes entity names
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
Display name and short names are matched for items
Some alloc optims
Console suggests and autocompletes entity and item names when using spawn or give commands
Line return fixes for some UI prefabs
Fix 'Play mode scenarios won't work without random Steam IDs turned on, do you want to turn it on?' popup in Editor
updating skinning for viewmodel arms
smoke grenade 3p anims updated with drop anim
Make UIBackgroundBlur follow BIRP 2 pass method
Adjust background capture blurring
Don't allow staging clients to join release servers
Shears world model animation updates
merge from waterjug_recycling_fix
merge from quick_join_not_updating_fix
merge from LegacyShelterCollision
merge from biofuel_reactor_snapping_fix
merge from MilkyHealthteafix
merge from +forward_warning_fix
merge from calf_purchase_dialogue_fix
merge from countryselect_mask_fix
merge from Livestock_Texture_Optimisations
merge from livestock_vendor_spawn_fix
merge from rrp_skinviewer_fix
merge from pump_countdown_timer
Use RustObjectToClipPos in shadow caster to fix eggs
Commandbuffers added during RRP wait until BIRP to register on the camera
Collectible tests converted
Added wood armor gloves to the render scene
- Lock system
- Use idle_breathe when zoomed in close rather than idleLoop
- Only have eye contact with the player when zoomed in pretty close
Realmed test list, dropped null fields
Dont move any of the panels around when in rotate/orbit mode - just fade out
Ensure we can access the character customiser without a /demos folder
CLIENT editor can export the test list, will append the client tests
Client can communicate with the test server
Folded some classes, cleanup
Don't continuously fail input if steam input is somehow fucked at srtartup
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merge from 3p_rifle_sprint_fix
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LocalPlayerTestFixture cleanup