146,233 Commits over 4,444 Days - 1.37cph!

5 Minutes Ago
Merge from main
11 Minutes Ago
Set parent history projectile validation default to true
22 Minutes Ago
merge from wiretool_cave_fix
22 Minutes Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
25 Minutes Ago
hanging tarp polycount reduction
30 Minutes Ago
merge from crew_cut_setup
35 Minutes Ago
Merge from main
41 Minutes Ago
split the rail off the holo sight to a separate mesh
60 Minutes Ago
Merge: from main
1 Hour Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
1 Hour Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
1 Hour Ago
manifest
1 Hour Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
1 Hour Ago
Fixed torch attack animations not working on non local players
1 Hour Ago
updated industrial decor pack steam item with new icon, hooked up steam item as unlock to industrial wallpapers as they were missing
1 Hour Ago
merge from main
2 Hours Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
2 Hours Ago
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3 Hours Ago
naming convention tweaks
3 Hours Ago
Fix scientists appearing on roofs
3 Hours Ago
merge from tied_back_hair_setup
3 Hours Ago
Ponytail Mat updates and cap
3 Hours Ago
Add free fuel servervar for easier testing. Codegen.
3 Hours Ago
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
3 Hours Ago
Merge from main
3 Hours Ago
Make UI_PremiumModal partial so it doesn't break codegen.
3 Hours Ago
set industrial barrels and shelves to require steam unlock so they do not appear as default in crafting menu
3 Hours Ago
Merge: from main
3 Hours Ago
little mesh cull pass on wip playground art
3 Hours Ago
Update: in progress work to support ReadOnlySpan<byte> in NetWrite - Rust.SourceGenerator updated to support ReadOnlySpan<byte>-like types in RPC sigs - NetWrite pipes most byte[] calls to ReadOnlySpan overload Still need to cleanup and figure out if IStreamWriter is needed Tests: editor compiles
3 Hours Ago
apartment_complex_b_large interior props shadow casters optim
3 Hours Ago
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4 Hours Ago
updated admin visuals on closed status in rentable_shop_A prefab
4 Hours Ago
rentable shops notice box art (displayed on closed shops to visualise admin options)
4 Hours Ago
bdu protection pass
4 Hours Ago
added m16a2 icon
4 Hours Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Hours Ago
Ballista and 50cal animation updates
5 Hours Ago
Matching RRP shadow resolution to BRP shadow resolution when setting shadow quality presets
5 Hours Ago
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Added hair Dyes
5 Hours Ago
m16 3 round burst fire only
5 Hours Ago
merge from shelves_fixes
5 Hours Ago
Moved conditional meshes to it's own folder
5 Hours Ago
Small fixes ponytail/bun
5 Hours Ago
Fixed the depth bias for directional shadows on RRP
5 Hours Ago
m16 and bdu loot