147,553 Commits over 4,444 Days - 1.38cph!

Today
merge from heater_fix
Today
▉▅▍▄ █▌▇▋▆▇▌▋▊▉▊▉▊▋ ▉▋▆▋█ ▍▊▋ ▌▋ ▅▌
Today
▍▆▌█ ▅▆▍▆▌▆▊ ▇▉▍▉▊▇▌▉▉ ▌▄▌ ▌▇▌▇▍▇█▅▌▆▊ ▋▇▍ ▅▆▄▅▉▌ ▊▍ ▇▋▍▌▍▉▋▉▋█▍▇▍▅▆ ▍▄▌█▅▌▅▍▅▅▊ ▆▊ ██▆▅▆▍ ▍▅▇ ▄▇▌▇▆▉▅
Today
Fixed electric heater appearing ON after leaving and re entering network range
Today
▍ ▊█▍▆█ ▄▆▉▉▅▌▆ ▍▅█▉▊█▋▉▉▉ ▅▅▉▉▊▋▌▇▆ █▉ ▄▇▇▋ ▍▍▉▍▊ █▍▉▄▌▊▋▇ ▌▅▆▄▇▄ ▆▌▊ ▌▇█▋▅ ▌▇▊▌ ▌▄ ▋▋█▅▉▌ ▅▆▉▉▋▍ ▄▉▉▅▅▉
Today
▅ █▋▊▆▌ ▅▋▆█▄▆▊▆ █▉ ▍▌▅▉▄▌▊▇▄█▅▌▋▍▇▇▄▇ ▆▌▆ ▆▄▋▅▌▇▆▅▌▆▋▊▆▄▌▅▄▌ ▇▋█▊▋ ▋▆▍▆▅▊ ▅▇▍ ▊▇▊▌█▇ ▅██ ▆▅ ▅█▆ █▍█▆▍█▍ ▅▋▊ ▆▍▌▍▅ ▄█▋ ▍▋▄▍▇▄▊▋▋▍ ▆▅█▊▇▄█▇▋
Today
▊ ▅▄█▋▍ ▊▆▅▅ ▇█▍▋
Today
Prevent unoccupied rooms from being broken into - link apartment doors -> apartment on the client
Yesterday
merge from buildingerrors_fix
Yesterday
Remove unused/useless convars * tf_escort_score_rate, hud_airboathint_numentries Rework cvars.AddChangeCallback filter * Convars that cannot be identified as server only or client only now run the callback in both realms * protected convars no longer run this callback at all More cvar cleanups * Removed sv_hudhint_sound, striderbuster_magnetic_force_hunter, sniper_xbox_delay, systemlinkport, matchmakingport, xmove, xlook
Yesterday
merge from console_localtime
Yesterday
merge from stackedsteamitems_fix
Yesterday
neon carpet textures and icon update
Yesterday
ornate frame canvas gloss tweaks, made less glossy
Yesterday
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
Yesterday
toned down wrinkles on canvas a bit
Yesterday
Bunch of skin viewer framing fixes
Yesterday
Fixed stacked steam items showing as one single item in the steam inv menu
Yesterday
fixed industrial auto turret laser position
Yesterday
merge from workshopskinnable_metal_shop_front
Yesterday
Fixed console logs using UTC time instead of local time
Yesterday
Metal shop front , set up for workshop. Changed to two materials - front and back
Yesterday
Fix client/server version mismatch Lua errors with halo.lua changes
Yesterday
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
Yesterday
Minor cleanup Fix client/server version mismatch Lua errors with halo.lua changes
Yesterday
Add support to break into rooms with a master key - one time use - takes 10s to break in - gives 5m access - can steal stuff from the rooms in that time - can let yourself out of the room if you are left inside
Yesterday
Update: use dirty indices for copy Test: none, trivial change
Yesterday
Glowing Wallpapers - ceiling stars update, initial setup for wall version
Yesterday
Update: propagate PlayerServerStates down to Antihack methods - updates unit tests for changed API Tests: unit & perf tests, ran around craggy
Yesterday
Add apartment master lock for breaking into apartments
Yesterday
added reverb settings and zones to all different apartment sizes
Yesterday
Yesterday
Fix OSX compile
Yesterday
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
Yesterday
Minor compile warning fixes
Yesterday
▋ ▊▄▍▇▍ █▊▇▌ ▍▆▊▍▊▉▄▅█▋▉▅▌▍▋▆▅▆▄█
Yesterday
▆ ▇▇▋▍▄ ▄▄▅▉▅█▍█▍▍▉▉█▇█▌▋▊▊▊▆▉ ▌▊▇▆ ▍▊▉▄▇▍▌▌▆▌▆▌▌▊ ▅▊▆▊ █▊▌ ▌▌ ▇▊▋▅▆▌ █▆ ▉▆▌ ▉▆ ▌ ▍▉▊▊ ▉▄ ▊▊▌▌▄█▉▇▅ ▅▋▇▄▌▆▇▊ ▌ ▊▍▌▉▊▊▍▄▌▌
Yesterday
Remove root transform name from path to gibs, was unnecessary and caused trip ups
Yesterday
oxygen_ui_flicker_fix -> main
Yesterday
Proper fix for dodgy flickering oxygen vitals Caused because we aren't sending as many metabolism updates after the optimizations
Yesterday
▊ ▌▌▋▊▊ ▋▉▉▊ █▉▉▌
Yesterday
merge from main
Yesterday
pooltable new mesh - texture wip
Yesterday
Cobalt Statue - New collider for the metal parts
Yesterday
Fix monument blockers spawning all their gib stages on death
Yesterday
Disable motion blur because it's still a little broken
Yesterday
Add a simple motion blur implementation
Yesterday
merge from bc_better_scaling