145,704 Commits over 4,413 Days - 1.38cph!

Just Now
Updated the blitter shader to fix missing shader keywords relating to MSAA
16 Minutes Ago
Merge from main
18 Minutes Ago
protection setup
27 Minutes Ago
28 Minutes Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
30 Minutes Ago
ballistic and bdu attire crafting costs (recycle)
37 Minutes Ago
dbu uncraftable ballistic attire uncraftable
2 Hours Ago
5 Hours Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Hours Ago
Set apartment phones to not require power
5 Hours Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
5 Hours Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
5 Hours Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
5 Hours Ago
Unsaved changes in large apartment
5 Hours Ago
Ridable horse
6 Hours Ago
Fix placement of phone in small apartment, add to medium & large apartment
Today
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
Today
Add telephone to small apartment
Today
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Today
Apartment .meta texture files after Unity 6
Today
Fix upkeep terminal not being in furniture root in medium apartment
Today
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Today
Restore chat messages when renting room (until adding support in conversation system for it)
Today
Fix room upkeep not using min rent
Today
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steam_icons_upload_refactor_2 -> main
Update 145674 for the current codebase
Male body hair
Today
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
Today
Fix resource files? again? They had UTF16-BOM encoding? somehow?
Today
merge from rain_grace_fix
Today
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
Today
Fix check
Today
Merge from main
Communal area cleanup
Today
m16a2 ao texture updates
Today
further RRP particle/billboard lighting
Today
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Today
Updates to jump W & E
Today
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
Today
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Today
Merge: from main up to 152363
Today
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
Merge from ide_warnings_fix
Fix some compiler warnings being flagged as errors in the IDE
Today
merge from skinviewer_viewmodel
Today
Fixed cart button drawing on top of fullscreen skin viewer