136,973 Commits over 4,444 Days - 1.28cph!

1 Hour Ago
Merge from apartment_complex_monument
1 Hour Ago
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
2 Hours Ago
Merge from apartment_complex_monument
2 Hours Ago
Dart and Pool CLIENT/SERVER compile fixes
2 Hours Ago
Can no longer ent kill apartments
2 Hours Ago
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
3 Hours Ago
Missed files
3 Hours Ago
- Codegen
3 Hours Ago
pool -> game_room_dlc
3 Hours Ago
- State refresh improvements - Fix a bunch of ? checks on Unity objects
4 Hours Ago
Use player id 0 to as an error fallback
4 Hours Ago
Add substeps to the pool physics system for better performance at low fps
4 Hours Ago
More compile fixes
5 Hours Ago
Merge from apartment_complex_monument
5 Hours Ago
Serializer fix
5 Hours Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
5 Hours Ago
Compile errors
5 Hours Ago
Remove master key from bandit town vendor
Today
Fixed door zfighting on Rentable Shop B
Today
merge from apartment_complex_monument
Today
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Today
merge from darts_game -> game_room_dlc
Today
fix proto after merge, codegen
Revert to an old version of deployable snapping that didn't break every two seconds
Fix raid window widget showing the wrong time
Today
merge from game_room_dlc
Add gather rate and raid window details to the softcore changelog section
Today
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
Today
looser "is this player playing" checking, was overkill & causing edge case bugs
Today
ui fix
Today
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Today
Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management
Today
possible fix for clients needing to remount once after joining to throw darts
Today
Switch texture memory debug vars to uint64 Make our Shotgun use sk_plr_num_shotgun_pellets * HL2DM shotgun was not using it, but HL2 one does. This is only for primary fire. Fixed an NPE crash with DebugDrawPhysCollide Unblock dsp_volume and remove its FCVAR_ARCHIVE * Apparently it is set by the soundscape system, so makes no sense to save it to disk Fixed an issue with bone follower physics object management Lets try have Sandbox strip all weapons on spawn * it already strips all ammo before giving default ammo, seems logical to also strip all weapons before giving out the default ones. Make Player's MaxArmor save across level transitions
Today
increased triangle count font size and made it left aligned
Today
fix scoreboard crash
Today
Merge from clan_bugfixes
Today
Enable clan system by default, except in hardcore
Today
More fixes. S2P.
Today
merge from main
Today
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
Today
More fixes & polish. S2P.
Ensure demo compatability is false to start (ensures it prompts you everytime)
Today
Volume polish
Mid floor corridor z-flickering fix
main -> game_room_dlc
Today
removal of unused meshes and textures
Today
satellite lods
Today
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