159,664 Commits over 4,566 Days - 1.46cph!

47 Minutes Ago
Privilege cache enabled by default (client and server)
59 Minutes Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
1 Hour Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
1 Hour Ago
merge from menuhero_fix
1 Hour Ago
Fixed home's store hero playing and rolling its videos with the menu closed
1 Hour Ago
merge from 3p_idle_throw_grenades_fix
1 Hour Ago
merge from Halloween_2026_update
1 Hour Ago
Merge: from main
1 Hour Ago
merge from halloween2026DLC
1 Hour Ago
merge from guide_mesh_optimisations
1 Hour Ago
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1 Hour Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
1 Hour Ago
merge from net_group_null_log_fix
2 Hours Ago
merge from ongui_allocs_fix
2 Hours Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
2 Hours Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
2 Hours Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
2 Hours Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
2 Hours Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
2 Hours Ago
merge from cookingworkbench_kettle_fix2
2 Hours Ago
Merge: from main
2 Hours Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
3 Hours Ago
Adding G3A3 blockout mesh
3 Hours Ago
merge from main -> ugc_censor_option
3 Hours Ago
Can now change pie menu sets with gamepad bumpers
3 Hours Ago
Fix badly merged anim controllers and livestock fsm
3 Hours Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
3 Hours Ago
Merge from main (potential stomp of petting work, on it)
3 Hours Ago
merge from io_optims
4 Hours Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
4 Hours Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
4 Hours Ago
Merge from render_pipeline_testing
4 Hours Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
4 Hours Ago
merge from main
4 Hours Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
5 Hours Ago
full_parented_mounting -> main
5 Hours Ago
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5 Hours Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
5 Hours Ago
Merge from workshop_skin_analytics
5 Hours Ago
Change lb/rb to cycle container selection ccw/cw
5 Hours Ago
Fix artifacting on cargo mapmarker
5 Hours Ago
Polish cow exit after eating from trough, using new turn anim
5 Hours Ago
Return back workshop IDs that are loaded
5 Hours Ago
Fix container order when jumping with bumpers in dpad mode
5 Hours Ago
Merge from render_pipeline_testing
5 Hours Ago
Updating viewmodel rig with new mesh
5 Hours Ago
Added presets for SSAO that are configured via the renderer feature
5 Hours Ago
Profiling
6 Hours Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things