140,469 Commits over 4,505 Days - 1.30cph!

20 Minutes Ago
Removed all the old IO code from the battery class (feels amazing)
25 Minutes Ago
update from main
37 Minutes Ago
Update: disable Unsafe.UseMultithreadedScripting on CLIENT - codegen Need to figure out how to better patch out the managed check when doing an IL2CPP build, will leave that for later Tests: tested booting test scene both in CLIENT(ran on main thread) and SERVER(ran on thread pool) modes
40 Minutes Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
1 Hour Ago
exported updated glass ar admire anim
1 Hour Ago
Compile fix
1 Hour Ago
merge from main
1 Hour Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from main
1 Hour Ago
Merge from m15_modslots_fix
1 Hour Ago
Fix M15 pistol skin not having matching mod slots to base semi-automatic pistol, meaning targetting attachment mod could not be attached Add automated test for catching item redirects not having matching mod slots. Appears that M15 was the only case
1 Hour Ago
Converted DummySwitch (monument specific switches)
2 Hours Ago
Reapply GunnerTest
2 Hours Ago
merge from main need to reapply 2 changes
2 Hours Ago
Regenerate testlist, all new ones pass
2 Hours Ago
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
2 Hours Ago
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
3 Hours Ago
merge from fix_airfield_powergrid_indicators
3 Hours Ago
apply to scene, S2P airfield
3 Hours Ago
better fix, 3 lights on bottom for door and improved scaling
3 Hours Ago
Added new honey bandage icon
3 Hours Ago
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
3 Hours Ago
updated texture res for wood armour jacket and pants. set to 1k
3 Hours Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
3 Hours Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
3 Hours Ago
Updated wood armour helmet shading and updated textures. set texture resolution to 1k
3 Hours Ago
merge from main
3 Hours Ago
merge from vehicle_pooling
3 Hours Ago
merge from existing fix branch: airfield_powergrid_light_fix
4 Hours Ago
merge from fix_airfield_powergrid_indicators
4 Hours Ago
Merge from main
4 Hours Ago
More automated tests for croc/wolf/tiger foundation jump/destroy behaviors, fix bug where cancelled/stale tile request would delete the tile after failing
4 Hours Ago
Misc code improvements for StagedRendererLOD
4 Hours Ago
S2P airfield
4 Hours Ago
fix offcenter and upsidedown airfield powergrid indicators
4 Hours Ago
Updated gate to look more "gate-y"
4 Hours Ago
merge from medical_honey_bandage
5 Hours Ago
fixed muzzle brake flash offset after 3p position corrections for: SKS, HMsmg, HMlmg, m92, mp5 and m4 shotgun now matches assault rifle position
5 Hours Ago
square steam images for ice king set
5 Hours Ago
merge from main
5 Hours Ago
merge from main
5 Hours Ago
Instant health 8 -> 10 Healing over time 0 -> 4
5 Hours Ago
new store description for ice king pack, and square steam images for patterned sofa
6 Hours Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
6 Hours Ago
Test list Reapplied discarded network range changes
6 Hours Ago
merge from main
Today
merge from io_networkrange
Today
Updated the network range of most player deployed IO prefabs, reduced network distance on 48 prefabs
Today
Flare animation updates