156,600 Commits over 4,536 Days - 1.44cph!
merge from crab_swarms -> critter_animals
compiler fixes, disable debug cube
- fix deployables clipping through doors being hidden when an exterior door closes
- fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)
Merge from monument_analytics
Optim: have StoreItemOverlayPage load main image from bundle only on fail
Tests: navigated to pack page with failload 1, clicked through buttons
Adding biofuel generator rig
Merge from render_pipeline_testing
Fixed the shadow acne and bias issues when using low shadow quality
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch
- converted UI_StoreBackground to use it
Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own
Includes some tests
- Ensure you need to be super close to the generator to be able to stir
Merge from oil_rig_pump_delay
Added a 15 minute delay to the oil pump mechanic at oil rig
Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
4 grenades set up with anim subsystems, holdtype controllers removed
Broken helipad stages setup
- Setup lewis's new UI
- Stir is now a progress bar
- Minor mount/dismount changes
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn
Tests: inspected spawned UI tiles, they used sprite instead of texture
Remove unused clan score event on RespawnableLootFridge
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Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache
Tests: navigated to store -> general tab quickly, no exceptions
Merge from Livestock_animals/critter_animals
main -> biofuel_generator
mask/blend/subsystem improvements for nailgun, syringe, eoka and spraycan
computer_station_device_adder_fix -> main
Fix computer station hiding the text in the identifier input box at different resolutions
set up armored triangle ladder hatch workshop prefab with closed ladder hatch rig for icon rendering
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handling deformation with building
- deployables have configurable tolerance of error between current deformation and original height
- foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
merge from sprint_shoot_anim_fix
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
merge from loadouts_pos_fix
Use MoveToContainer instead of giving the item and adjusting the position
Adjusted the default position value to be -1 when read from older loadout JSON files
Adding closed version of triangle ladder hatch rig
Sheep mount animation update and cow look animator updated to use all neck bones not one
Randomised room G progress (still WIP)
Squirrel animation updates and movement speed changes
Fix dark paintable window in RRP
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