userCrayzcancel

1,928 Commits over 913 Days - 0.09cph!

5 Months Ago
Organize ui files a bit Remove unused Fix font Basic menu nav & pages
6 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
6 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
6 Months Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
6 Months Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
6 Months Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
6 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
6 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
6 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
6 Months Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
6 Months Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
6 Months Ago
Fix show grid toggle not being checked when grid is shown
6 Months Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
6 Months Ago
Update tags when parent changes sbox-issues/issues/4931
6 Months Ago
Tag editor popup improvements * Fixed being tall and oddly spaced out * Placeholder text in create tag entry * Creating a tag rebuilds the list of available tags Editing tags in inspector marks scene unsaved
6 Months Ago
Slightly improve component selector search i.e. "MyComponent" will find the "My Component" component
6 Months Ago
Optimize use of Styles.IsDefault
6 Months Ago
Filtered TreeView items aren't selected with shift select or arrow keys Resolves sbox-issues/issues/4516 Can continue shift+selecting in TreeView to modify selection Resolves sbox-issues/issues/4517 A couple small SceneTreeView improvements * Clear TreeView selection by clicking in empty space * Added a button to clear filter text * Search filter responds as you type * Minor style adjustments
6 Months Ago
Fix F / scene framing also getting interrupted by camera's smoothing
6 Months Ago
Gizmo.Draw.ScreenText flags defaults to LeftTop Resolves sbox-issues/issues/4574
6 Months Ago
Gizmo toggle is checked when gizmos are on
6 Months Ago
Panning in scene view clears camera's velocity and target Resolves sbox-issues/issues/4788
6 Months Ago
Pressing the play button when viewing a prefab works This assumes the best non-prefab scene for you in this order: 1. Current viewed scene 2. Last viewed scene 3. Closest scene to the left of the prefab 4. Closest scene to the right of the prefab Resolves sbox-issues/issues/4692
6 Months Ago
Fix a couple instances of scene not being marked as unsaved * Adding a component * Modifying the transform, name, or enabled state of a GameObject from the inspector
6 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
6 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
6 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
6 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
6 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
7 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
7 Months Ago
Gib explosion
7 Months Ago
Gib death alternative
7 Months Ago
Clear velocity on respawn
7 Months Ago
Add light test scene to main menu
7 Months Ago
Adjust kill trigger on SpinnerCrusher
7 Months Ago
Approximate conveyor speed for now
7 Months Ago
Add a simple main menu
7 Months Ago
Fix BaseVelocity not added in
7 Months Ago
Little extra character in the death screen
7 Months Ago
Death screen styles
7 Months Ago
Ragdoll on death
7 Months Ago
Add acceleration/deceleration to movement
7 Months Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
7 Months Ago
Make player & camera a prefab to easily setup new scenes
7 Months Ago
Try a capsule collider for the player
7 Months Ago
Tighten up physics based movement, this seems decent
7 Months Ago
Simple crush logic
7 Months Ago
BaseVelocity carries over
7 Months Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
7 Months Ago
Update ScreenText tab test