140,417 Commits over 4,505 Days - 1.30cph!
Added fence mesh for deployable and a fence gate mesh for testing.
Fix sprinklers not spraying after a restart, and spraying without watering
One behaviour change - a sprinkler now needs water >= 2 to run. It has always needed that to actually water things but previously it would still show the water spraying pfx if the sprinkler was receiving one water
Merge from PlayerMaintainedMonuments
Added a missing stencil block to the Generic shader's deferred pass
Merge from pole_entity_delete
Manifest
Commit meta files from new recycler variant prefabs
Made the Stone Sculpture shader work with RRP and removed some unnecessary shader passes that would have caused the shader to generate more variants
Delete powerline pole entity
Add comment component to powerline_pole_a
merge from creative_indicator_fix
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
Merge from command_buffer_names
Prevent pool table debug logs from spamming constantly
merge from static_chair_variant
Reapply gas station chair fileID change
Merge from powergrid/tentative_recycler_fix
Added some checks to the SpatialBiomeFogCamera to prevent a command buffer warning from appearing
merge from espcanvas_autosize_clan_fix
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
merge from main
stomp gas station
merge from train_tracks_not_connecting_fix
merge from automated_testing
merge from misc_fixes_aug_26
merge from fix_spectate_chat
merge from kickwallpaper_drop_fix
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
Fix noise texture uv in volumetric light beam
merge from kickwallpaper_drop_fix
merge from repairbench_backpack_fix
- Center airfields power level display
- Removed 1 light from the entry door as it only needs 3 to open
- ran s2p
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
Zigg Tank Large mesh collider update and primitive collision removal.
merge from main -> base_occlusion
Tests to confirm the interior walls are fixed
Fixes to make edge case of interior walls not be hidden
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens)
- force close all open sqlite databases when exiting playmode
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart
They all fail right now
Remove server.useLegacySprinklerLoadProcess, should no longer be needed
merge from industrialTorch_SFX_fix