156,921 Commits over 4,536 Days - 1.44cph!

13 Minutes Ago
merge from main -> base_occlusion
15 Minutes Ago
Dung gives 1 fuel
Rin
16 Minutes Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
22 Minutes Ago
added shears view model mesh and .worldmodel setup - no .item
22 Minutes Ago
Add additional tests
25 Minutes Ago
merge from loadouts_pos_fix
30 Minutes Ago
Updating triangle ladder hatch door position
33 Minutes Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
39 Minutes Ago
Fix dismount not removing the stir bar
41 Minutes Ago
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42 Minutes Ago
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46 Minutes Ago
merge from Frog_Branch
48 Minutes Ago
Ensure biofuel generator can be picked up even if its child is spawned
51 Minutes Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
53 Minutes Ago
Fix biofuel generator flag collision
55 Minutes Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
56 Minutes Ago
update to wool world model & materials
58 Minutes Ago
- Manifest fixes
1 Hour Ago
merge from main
1 Hour Ago
cherry picking from shears - updated wool materials
1 Hour Ago
merge from Livestock_animals
1 Hour Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
1 Hour Ago
merge from jellyfish_swarms -> critter_animals
1 Hour Ago
reduce time for deactivate recheck when deactivated
1 Hour Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
1 Hour Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
1 Hour Ago
add tilt when moving, movement/swim speed influences other animation parameters
1 Hour Ago
updated wool world model material to be more like raw wool fleece
1 Hour Ago
- Remove broken test stir - Swap to idle
1 Hour Ago
add crouching clip set,
2 Hours Ago
merge from turning animations
2 Hours Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
2 Hours Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
2 Hours Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
2 Hours Ago
Some more fly work
3 Hours Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
3 Hours Ago
Added sounds to the lil :turtle: anims
3 Hours Ago
Fixed store carrousel preview button
3 Hours Ago
Update factory door store media
3 Hours Ago
Add some more text to the screen in the biofuel generator
3 Hours Ago
Fix shield footsteps being wrong when looking down
3 Hours Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
4 Hours Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
4 Hours Ago
merge from lod_texture_optimization
4 Hours Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
4 Hours Ago
Squirrel and Rabbit sounds added to anims
4 Hours Ago
merge from main
4 Hours Ago
Throw animation updates
4 Hours Ago
Scene2prefab
4 Hours Ago
Scene2prefab