143,982 Commits over 4,413 Days - 1.36cph!

5 Days Ago
Some cleanup. Convar some hardcoded vlaues
5 Days Ago
Merge from main
6 Days Ago
Dont disable the country selection button
6 Days Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
6 Days Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
6 Days Ago
krieg chainsword better charm positon
6 Days Ago
Resetting lights to their original shadow strength when shadow caching is disabled
6 Days Ago
merge from mortar_prototype
6 Days Ago
Fix compile error
6 Days Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
6 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
6 Days Ago
Fix a bunch of the country select settings
6 Days Ago
merge mortar_prototype to main
6 Days Ago
merge aim blending for mortar to mortar_prototype
6 Days Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
6 Days Ago
industrial garage door - merged sub objects on skin model
6 Days Ago
merge from mortar_prototype
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
6 Days Ago
Commiting a bunch of shelved wip
6 Days Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
6 Days Ago
Forgot to refresh the test list
6 Days Ago
merge from automated_testing
6 Days Ago
More work on kitchen lino for penthouse apartment
6 Days Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
6 Days Ago
merge from automated_testing
6 Days Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
6 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
6 Days Ago
removed dummy from hierachy and re exported fbx
6 Days Ago
vendingmachine_updateammocount_nre -> main
6 Days Ago
Properly fix the bug
6 Days Ago
merge from main
6 Days Ago
Update animator to include blend trees
6 Days Ago
merge from main
6 Days Ago
Fixed tutorial completed commands not running quietly
6 Days Ago
Fix update ammo count nre
6 Days Ago
merge from automated_testing
6 Days Ago
merge from automated_testing/raiding
6 Days Ago
Another raiding test and some inspector tweaks
6 Days Ago
Updating ballistic armour and bdu set skinning
6 Days Ago
main -> server_browser_update_2
6 Days Ago
Finally fixed the flaky raiding tests
6 Days Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
6 Days Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
6 Days Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
6 Days Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
6 Days Ago
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
6 Days Ago
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
6 Days Ago
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)