140,115 Commits over 4,352 Days - 1.34cph!

3 Days Ago
Applied metal material to square ladder hatch
3 Days Ago
bulky sofa, lods and prefab
3 Days Ago
- Fix misaligned header spacing - Update culling groups
3 Days Ago
salvaged axe skinnable correct setup
3 Days Ago
Improved contrast and subtracted edges in trim blend mask
3 Days Ago
Clear out a huge amount of bloat
3 Days Ago
Mark TMP text as dynamic for command list entries
3 Days Ago
Fix broken text scaling after animating the command list
3 Days Ago
merge from main
3 Days Ago
merge from store_dashboard
3 Days Ago
Added store.overridecontent debug convar to test the store override system
3 Days Ago
Fixing skinning on Mortar rig
3 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
3 Days Ago
easter wallpaper textures and icon update
3 Days Ago
Missed files
3 Days Ago
secret labs chair 3p anim edited
3 Days Ago
disabled entities inside apartments to improve editor performance
3 Days Ago
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3 Days Ago
merge from store_dashboard
3 Days Ago
Compile fix
3 Days Ago
First pass of blend mask for kiosk trims (WIP)
3 Days Ago
more apartment building facade set dressing
3 Days Ago
Merge from hab_altimeter
3 Days Ago
Needle fix
3 Days Ago
merge from store_dashboard
3 Days Ago
Merge from main
3 Days Ago
Validate the json file before uploading to S3
3 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
3 Days Ago
merge from triggersleep_ws_change
3 Days Ago
Revert bootstrap ToggleUIHack changes
3 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
3 Days Ago
merge from main
3 Days Ago
backup before merge
3 Days Ago
Fixed settings tab masking issues
3 Days Ago
Resolved merge conflicts
3 Days Ago
merge from main
3 Days Ago
Build compile fix
3 Days Ago
Merge from armored_ladder_hatch
3 Days Ago
Merge from engine_missing_parts_tooltip
3 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
3 Days Ago
Merge from main
3 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
3 Days Ago
Setup a material and colour mask
3 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
3 Days Ago
Merge form armoured_ladder_hatch
3 Days Ago
Add door controller sockets to both hatches
3 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
3 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
3 Days Ago
reapply WaterCamera change in RRP
3 Days Ago
merge from main