144,571 Commits over 4,413 Days - 1.37cph!

7 Days Ago
merge from main
7 Days Ago
blowpipe charm position changes
7 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
7 Days Ago
Lighting progress
7 Days Ago
More WIP changes
7 Days Ago
Another attempt at a fix
7 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
7 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
7 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
7 Days Ago
Lighting progress
7 Days Ago
Fixing floating screws for industrial door mesh
7 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
7 Days Ago
Wire tool tests
7 Days Ago
Add apartment bed entity to medium apartment
7 Days Ago
Create apartment bed entity
7 Days Ago
remove passthrough from twitch rivals computer desk
7 Days Ago
Add single locker entity to small apartment
7 Days Ago
Make variant of locker loot panel for the single locker
7 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
7 Days Ago
Add single width locker entity for the small apartment
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
7 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
7 Days Ago
Adding industrial torch work model fbx
7 Days Ago
set attachment anchor on C4 HeldEntity prefab
7 Days Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
7 Days Ago
apartment fridge
7 Days Ago
Adding industrial torch rig
7 Days Ago
Populated wearable replacements on movember moustache
7 Days Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
7 Days Ago
Merge from main
7 Days Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
7 Days Ago
subtract pickup changes
7 Days Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
7 Days Ago
Try to fix Linux ProjGen error
7 Days Ago
Fix playable NREs when a player dies on mortars
7 Days Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
7 Days Ago
anim updates to new 00 sweep and attack animations
7 Days Ago
Merge from subtract_new_navmesh
7 Days Ago
Merge from main
7 Days Ago
Fixed wire isolation not working on player boats
7 Days Ago
Add chest offset IK, enable it for mortar to fix clipping issues
7 Days Ago
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7 Days Ago
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7 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
7 Days Ago
Restored chippy arcade assets filtering mode
7 Days Ago
merge from workbench_upgrades
7 Days Ago
wb2 fix for the fix
7 Days Ago
Save the last open category in F1 items and vehicles tabs
7 Days Ago
Fix prototype visual clipping in wb2