142,842 Commits over 4,383 Days - 1.36cph!

3 Days Ago
merge from deepsea_navmesh_optims
3 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
3 Days Ago
Dynamic pricing support (nearly there!)
3 Days Ago
merge from dragbyangle_rebalance
3 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
3 Days Ago
merge from main
3 Days Ago
merge from deepsea_loot_balance
3 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
3 Days Ago
merge from playerboat_player_transfer_fix
3 Days Ago
replicated previous fix in jobs version of code
3 Days Ago
merge from playerboat_player_transfer_fix
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from spraycan_barrels_support
3 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
3 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
3 Days Ago
Convert all old scientists to use new navmesh agent
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Actually assign culling value in cullingtest
3 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
3 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
3 Days Ago
Check default navmesh is built and log error if not in agent queries
3 Days Ago
Revert last commit
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Merge from main
3 Days Ago
Change culling test to check using map of device ids
3 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
3 Days Ago
build skins for industrial salvaged shelves
3 Days Ago
industrial electric furnace - item updated - skin
3 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
3 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
3 Days Ago
merge main -> rust_relay_server
3 Days Ago
industrial auto turret - updated item skin
3 Days Ago
Resolved stale state issue, tidied bootstrap
3 Days Ago
some more world layer setup for recent props
3 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
3 Days Ago
Updated Foldable Table Prop to World Layer
3 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
3 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
3 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
3 Days Ago
merge from tincanalarm_v2
3 Days Ago
Can add flares inside the tin can alarm
3 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
3 Days Ago
merge from main
3 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
3 Days Ago
merge from main
3 Days Ago
merge from spraycan_barrels_support
3 Days Ago
industrial dlc - fix sitem localization
3 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
3 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated