143,603 Commits over 4,413 Days - 1.36cph!

4 Days Ago
Merge from main
4 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
4 Days Ago
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4 Days Ago
merge from FireRate_Tooltip
4 Days Ago
merge from main
4 Days Ago
low fences LODs and updated prefabs
4 Days Ago
First pass on vehicles affecting navmesh
4 Days Ago
Merge from main
4 Days Ago
merge from radtown_1_lightstuff
4 Days Ago
Fix VM camera animations on mortar
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
main -> binoculars_ui_refresh
4 Days Ago
vendingmachine_ui_refresh -> main
4 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
4 Days Ago
removed the interior concrete lip from the apartment core facade
4 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
4 Days Ago
Reapply changes to oilrigs, codegen
4 Days Ago
WB1 corpse fix
4 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
4 Days Ago
Move PB to shared, common. WB1-3
4 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
4 Days Ago
Merge from main
4 Days Ago
io table
4 Days Ago
wb3 pb setup
4 Days Ago
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4 Days Ago
Merge from shadow_convars_fix
4 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
4 Days Ago
T2 bench prevent building setup
4 Days Ago
renamed mortar materials to match new naming conventions
4 Days Ago
T1 bench prevent building setup
4 Days Ago
Ignore the full filler, just use the individuals.
4 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
4 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
4 Days Ago
merge from main
4 Days Ago
Fixing dracual cape vertex being skinned to eye lids
4 Days Ago
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4 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
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4 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
4 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
4 Days Ago
Merge from parent
4 Days Ago
Mortar animation polish and clip updates
4 Days Ago
updated crypt building skin icon
4 Days Ago
Merge from main
4 Days Ago
merge main -> rust_relay_server
4 Days Ago
Adding low fences LOD0's Updated playground fences
4 Days Ago
Merge from heightmap_bake_fix
4 Days Ago
Merge from main
4 Days Ago
adjusted surplus upgrde position