139,175 Commits over 4,352 Days - 1.33cph!

9 Days Ago
Imported and implemented new sounds for the bone club
9 Days Ago
Fix cannon jitter when reloading and firing at high ping.
9 Days Ago
removed basically every allocation. pool all the things
9 Days Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
9 Days Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
9 Days Ago
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9 Days Ago
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9 Days Ago
merge cannon_fuse_burn into main
9 Days Ago
Fix cannon reload camera animation looping back into itself.
9 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
9 Days Ago
Material/colour rejigs of shop E to push closer to concept
10 Days Ago
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10 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
10 Days Ago
clothing box - gibs
10 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
10 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
10 Days Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from shipping container optims branch
10 Days Ago
off_required_fix -> main
10 Days Ago
Fix off phrase being set to required
10 Days Ago
merge from main
10 Days Ago
better in-editor usability/visability of RconVars
10 Days Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
10 Days Ago
merge from boxes_dlc
10 Days Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
10 Days Ago
update from main
10 Days Ago
update from main
10 Days Ago
rebase on main
10 Days Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
10 Days Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
10 Days Ago
clothing box - lods
10 Days Ago
added packet batching and AuthToken to sent packets
10 Days Ago
Merge from main
10 Days Ago
Hook up forward drag display to boat building UI
10 Days Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
10 Days Ago
Merge from main
10 Days Ago
quick fix to shop model
10 Days Ago
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10 Days Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
10 Days Ago
Reapply tutorial island mesh, apply correct orientation
10 Days Ago
work on prefab for rentable shop E
10 Days Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
10 Days Ago
Update: missed an extra try-finally in perfsnapshot_stream Tests: none, trivial change
10 Days Ago
Merge: from main
10 Days Ago
Revert change to tutorial island mesh in #144520, it borked the island
10 Days Ago
Merge from tutorial_island_mesh_fix
10 Days Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
10 Days Ago
Bugfix: perfsnapshot/_stream - set exportDone to false when starting recording - wrapped inner task logic into a try-finally to ensure exportDone latch is released Well this is a derp up, the safety latch was in place for a year but never worked because I never engaged it. Whoops. Tests: done perfsnapshot_stream 128mb as another one is exporting - no crash, got message