134,335 Commits over 4,262 Days - 1.31cph!

14 Days Ago
set lod distances further to 5% on balloon clumps
14 Days Ago
Replace ServerUpdateBots with a PersistentObjectWorkQueue In a test of 500 bots on the server (about baseline on an empty server) this was taking 0.25ms because it looped over every entity, every frame. The internal logic is time gated so it would only actually check/modify 5-15 each frame WorkQueue is budgeted at 0.05ms and goes through as many as possible in a frame within that window As this might result in some bot colliders temporarily being the wrong size for a frame or two I've added manual forced collider size updates when a player state changes that we are otherwise checking in the update process (mounting/dismounting/wounding/crawling) to minimise any delays
15 Days Ago
Merge from naval_update
15 Days Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
15 Days Ago
Vertex colours visual for edit mode
15 Days Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
15 Days Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
15 Days Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
15 Days Ago
Remove wrong assertion
15 Days Ago
Remove wrong assertion
15 Days Ago
Merge from main Only conflict is cake.entity, auto resolved
15 Days Ago
Fixed settings slider jittering when dragged
15 Days Ago
Fixed settings resetting convars set above the max value
16 Days Ago
merge from cardgames_atlas
16 Days Ago
Compressed and atlased card games UI sprites, should save around 100mb ram
17 Days Ago
Frankenstein_monster_03 torso/legs/head repose
17 Days Ago
17 Days Ago
merge from console_autocompletion_contains
17 Days Ago
Sort StartsWith console autocompletion before Contains
17 Days Ago
merge from main
17 Days Ago
Ensure we don't load saverestore files from mountable games
17 Days Ago
Dracula fixes and Scarecrow repose
17 Days Ago
Remove repeated allocations from getting missions from the mission manifest
17 Days Ago
merge from birthday2025 -> main
17 Days Ago
cherrypick from 139471
17 Days Ago
exported latest vm paintabll anims and linked up camera in prefab
17 Days Ago
Added new sounds for the butcher knife
17 Days Ago
merge from boat_wall_trigger_improvements
17 Days Ago
merge from ramp_plank_parenting_fix
17 Days Ago
merge from kinematic_shoredrift_fix
17 Days Ago
merge from trigger_parent_nre_fix
17 Days Ago
Adding gesture anims for player update
17 Days Ago
Merge from editor_shader
17 Days Ago
Paintball Gun - Worldmodel, LODs and rebaked materials
17 Days Ago
When converting back to editable, apply damage to the blocks that actually took damage, down to a minimum of 1hp. Any extra damage gets rolled over to additional blocks, as much as possible per block, resulting in not having to repair every block on a boat. (unless they all got hit...)
17 Days Ago
Set edit flag on ice material when opening/closing edit mode
17 Days Ago
Ice sculpture shader changes for edit mode
17 Days Ago
Added new sounds for the 50cal movements
17 Days Ago
Merge from naval_update
17 Days Ago
Dont send aim dir at first - not needed
17 Days Ago
reduce_balistagun_aim_packets -> main
17 Days Ago
reduce_ballistagun_aim_packet -> main
17 Days Ago
Restore server tick (no networking overhead)
17 Days Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
17 Days Ago
Logs
17 Days Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
17 Days Ago
Blocks track damage they've taken
17 Days Ago
Merge from naval_update
17 Days Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
17 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear