138,761 Commits over 4,352 Days - 1.33cph!

10 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
10 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
10 Days Ago
Merge from main
10 Days Ago
Fix client compile error
10 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
10 Days Ago
merge from main
10 Days Ago
regenerate testlist
10 Days Ago
merge from optimize_sleeping_bag -> main
10 Days Ago
merge from optimize_sleeping_bag -> main
10 Days Ago
Compile fix
10 Days Ago
merge from boxes_dlc
10 Days Ago
merge from main
10 Days Ago
merge from boxes_dlc
10 Days Ago
exported updated 3p bone knife anims
10 Days Ago
rebase on main
10 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
10 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
10 Days Ago
merge from indirect_instancing (build fix)
10 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
10 Days Ago
Fix client and server build 🎳
10 Days Ago
Merge from treasure_mission_fix
10 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
10 Days Ago
Fix a few boat piece construction placeholder meshes.
10 Days Ago
boat_ai_reverse_preference_fix -> main
10 Days Ago
Setting up burstcloth and skinning for ghost sheet
10 Days Ago
fix missing z-buffer when rendering forward opaques
10 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
10 Days Ago
texturing progress - apartment complex
10 Days Ago
Fix boat ai attempting to reverse to stay in-line with a player on a boat rather than just slowing down the gas pedal Use a stuck timer locking mechanism to only allow the boat ai to reverse when its stuck.
10 Days Ago
Added coffee table to prefab
10 Days Ago
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10 Days Ago
Apartment kits update
10 Days Ago
merge from indirect_instancing
10 Days Ago
rebase on main
10 Days Ago
* Fixed doors getting detached when operated on a vehicle with indirect instancing * Fixed ghost objects being left behind if they had skins applied. * Fixed debug overlay not returning correct results in the editor * Improved debug overlay to be more useful and readable * Added prototype SIMD collider-less raycasting code. (WIP)
10 Days Ago
In editor by default: the deep sea will spawn right when the server starts, and it will use the fast intervals (1s in between each entity and 0.1s in between each spawn groups)
10 Days Ago
loot_container_populateloot_fix -> main
10 Days Ago
Fix 'CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!' being thrown when loot containers were attempting to populate loot whilst destroyed. Thanks nivex!
10 Days Ago
merge from hackweek_more_tests
10 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Add poolable component to contional contents, hide/show box contents depending on building privilege
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
Fixed pressure pads being deployable halfway through walls
10 Days Ago
Add BoatBuildingStation.StaticStationsEnabled convar. Kill any static stations that try and spawn if disabled.
10 Days Ago
Add IsStatic to boat building station, set for static deployed version. Don't destroy a static BBS when finishing via the wheel.
10 Days Ago
Updated and Improved Makeshift Coffee Table Prop LOD 3
10 Days Ago
All IO entities are disconnected when a boat sinks, same delay as the doors etc
10 Days Ago
Deployable test for missing guide mesh