140,872 Commits over 4,352 Days - 1.35cph!

7 Days Ago
Fixed NRE when clicking on a vehicle button when not ingame
7 Days Ago
Localized category buttons in item and vehicle tabs
7 Days Ago
merging salvaged cleaver refresh to main
7 Days Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
7 Days Ago
wip
7 Days Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
7 Days Ago
merge from main
7 Days Ago
Merge: from main
7 Days Ago
Disabled rich text on search bar base prefab
7 Days Ago
Fixed hover end fuckery when clicking buttons in the item tab
7 Days Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
7 Days Ago
adjusted inject self sound anim event
7 Days Ago
Updating skinning for bone armour
7 Days Ago
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7 Days Ago
merge from main
7 Days Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
7 Days Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
7 Days Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
7 Days Ago
merge from new_console-ui
8 Days Ago
Moved new error overlay to the OverlayCanvas
8 Days Ago
Restored loading screen
8 Days Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
8 Days Ago
merge from main
8 Days Ago
merge from memcell_shortcircuit_tests
8 Days Ago
Added new memory cells tests to cover short circuits
8 Days Ago
merge from itemicons_compression_fix
8 Days Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
8 Days Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
8 Days Ago
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8 Days Ago
merge from skinviewer_easter
8 Days Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
8 Days Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
8 Days Ago
Updated bunny costume in the skin viewer
8 Days Ago
merge from main
8 Days Ago
merge from new_console-ui
8 Days Ago
merge from main
8 Days Ago
Compile fixes
8 Days Ago
Fix error from changing quality when terrain buffers have not been created
8 Days Ago
Merge from egg_demo_fix
8 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
8 Days Ago
Merge from egg_demo_fix
8 Days Ago
Better fix for Top bunnies leaderboard in demo
8 Days Ago
Make errors more see-through
8 Days Ago
Merge from egg_demo_fix
8 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
8 Days Ago
Error UI: - Dont force uppercase - Allow turning off amount object again
8 Days Ago
Ensure new error panels alpha is auto set to 1
8 Days Ago
Attempt to scroll auto complete when navigating
8 Days Ago
Prevent new error ui from autowiping its errors depending on alpha state
8 Days Ago
Autocomplete now shows in a scroll