136,458 Commits over 4,324 Days - 1.31cph!

Today
Boat damage fix
Today
Merge from naval_update
Today
Tweaked deep sea timer color, easier to read
Today
tweaked names on some frames so they display correct size (large, extra extra large)
Today
apartment large and medium greybox
Today
Fixed deep sea buoys always having orange lights enabled on top of green or red
Fix pt boat turrets bricking themselves when leaving and coming back into network range
Today
merge from artist_pack_dlc
Today
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
Today
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Today
LNY horse armor setup
Today
Small beaufort reflection tweaks for deep sea.
Today
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Today
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Today
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
Today
LNY horse armor is a skin of the road sign horse armor Cleanup folders
Today
easel crafting pass
Today
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Today
Updated scale and proportions of rental shop kiosk F (blockout)
Today
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Today
merge form artist_pack_dlc
Today
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
Today
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Update paintball ammo UI sounds and fix description localization key
Today
paintball gun craft pass
Today
paintball ammo craft pass
Today
enabled serverside collider on crypt skin bottom line conditionals
Today
applied more concistency on collisions for roof bottom line conditionals
Today
merge from main
Today
merge from rugs_monument_fix
Today
Fixed pool leak in GunTrap::FireBullet
Today
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
Today
HorseMask fixes
Today
material tweaks
Today
less ambient occlusion after all
Today
merge from main
Today
disabled batching on roof decal meshes as it fucks the rendering of decals up
Today
fixed smoothness of softside stone wall being empty
Today
polish on atlas textures with AO pass reinforced where skulls are
Today
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Today
Added a UI display if redo shot has been bound
Today
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Today
Merge from main
Today
Merge from naval_update
Today
Fixed missing terrain collider on tropical island 1
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Today
Merge from naval_update
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