161,964 Commits over 4,597 Days - 1.47cph!
Play camera tapes from computer station instead of TV
Make tape item usable by other entities
Higher frame budget for loading the tapes (demos) on the computer station
Replay a camera's tape by loading it on a TV
Record what a powered CCTV camera sees onto a video tape
Only use conditional meshes when the garage door would clip through walls
Add door conditional mesh tests
Generate conditional meshes for garage doors
Cut door conditional meshes based on the animations
Resave garage door prefabs
Add conditional meshes to doors
Try to make sure Linux64 bins are uploaded as artifacts
Also fixed Linx32 VPC always rebuilding, even when nothing changed
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Fixed Linux tools not compiling due to case sensitivity
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Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round
*https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Lets try hooking up Linux64 builds to CI
* Re(moves) some more shipped .so's that are (soon to be) useless
* Removes gmad/gmpublish from srcds distributions (are they useful there?)
* Removes more client-related files from SrcDS distributions on Linux
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Sync .github from main (845dc095ded) (#5)
Updated 40mm Mortar Strike Round Icon
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Add 40mm Mortar Strike Flare Round
* https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4
Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Add basic support for entities, clone mounting for vehicles
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Added TextMeshPro text CommunityUI component
* https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats
* https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg
* https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
Add Steam upload scripts for custom server builds
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
Merge main into hackweek_cargoship_refresh
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FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
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FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
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Fixed flickering panels when scrolling
Moved pieshape in the right folder
Preview editor window panel picker fixes
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Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5