143,395 Commits over 4,383 Days - 1.36cph!

3 Hours Ago
Updated Freestanding Sink Prop Textures
3 Hours Ago
Move mortar shell visual to the prop bone on mortars
4 Hours Ago
Fix cases where rotation could still be using recast in unity mode
4 Hours Ago
Industrial Storage - tweaked icon settings in prefabs
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Merge from test_fixes
4 Hours Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
4 Hours Ago
changed bowless crossbow steamid to 10492
4 Hours Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
4 Hours Ago
merge from weapon_refresh_salvaged_cleaver
4 Hours Ago
merge from main
4 Hours Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
4 Hours Ago
manifest, fixing industrial garage doors not skinning
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
4 Hours Ago
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4 Hours Ago
merge from batteringramhead_health_fix
4 Hours Ago
Fixed battering ram head not showing its health
4 Hours Ago
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4 Hours Ago
Increase prototype fail chance to 25%
4 Hours Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
4 Hours Ago
Industrial Storage - final textures, icons
4 Hours Ago
Remove mount anchor grounding on mortar
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
5 Hours Ago
Vanilla and hardcore tech tree placements
5 Hours Ago
Fixing player male legs skinning
5 Hours Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
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5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
tweaked relay server restart method
5 Hours Ago
Mortar animation and camera updates
5 Hours Ago
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5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Upgrade items initial inventory sounds
5 Hours Ago
Adding military idle animation set
Rin
6 Hours Ago
Initial Mortar Ammo damage pass
6 Hours Ago
merge from fields_mismatch_cleanup
6 Hours Ago
missing nonserialized attribute
Today
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
Today
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
Today
field dump ignores struct types that aren't serializable (false-positive)
Rin
Today
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
Today
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
Today
exported updated 3p ak47 and rock run anims