138,804 Commits over 4,352 Days - 1.33cph!

13 Days Ago
Quick stability hack for testing
13 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
13 Days Ago
Flagged all the prefab tests as TestMethodEditor
13 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from naval_missions
13 Days Ago
Suggested simplifications for performance capture
13 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
13 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
13 Days Ago
Deleting old armoured ladder hatch folder
13 Days Ago
Adding missing anim controller file for armoured ladder hatch
13 Days Ago
Handle damage redirect for boat specific deployables.
13 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
13 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
13 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
13 Days Ago
merge from coconut_collider_fix
13 Days Ago
merge from tc_corpse_preventbuilding_fix
13 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
13 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
13 Days Ago
Adding rig for armoured ladder hatch
13 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
13 Days Ago
codegen again
13 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
13 Days Ago
merge from main
13 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
13 Days Ago
Bypass AI animations again Bypass modular car garage animation
13 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
13 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
13 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
13 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
13 Days Ago
Merge from modular_boats_rw
13 Days Ago
Merge from hackweek_boxsorting
13 Days Ago
Merge from fix_grenade_split_world_skin
13 Days Ago
Merge from coconut_collider_fix
13 Days Ago
Merge from collectable_optim_pass
13 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
13 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
13 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
13 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
13 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
13 Days Ago
Reduced minecart planter colliders count from 16 to 4
13 Days Ago
All IO water items deployable on boats
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
Merge from fix_roof_debris
13 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids