143,555 Commits over 4,383 Days - 1.36cph!

10 Days Ago
Don't set process affinity in editor if running batch mode
10 Days Ago
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10 Days Ago
10 Days Ago
Protobuf for upkeep
10 Days Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
10 Days Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
Fix priority on apartment scene menu item
10 Days Ago
fixed normals on flame turret guidemesh
10 Days Ago
Remove using as well
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Unity Editor compile fix
10 Days Ago
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10 Days Ago
Update default spawnlists a little * Replaced barrel model to a destructible one, added the 2 CS:S paining models that had their textures fixed recently Fixed Player:Lock and server spawns causing drowning noise FGD cleanups * Remove fireballsprite from env_explosion (never did anything) * Remove coldworld and xbox specific fields from worldspawn * Remove WaveHeight from func_water_analog * Remove SetLocatorTargetEntity from player_proxy entity * Turn some number fields/inputs from strings to floats Merge recent BoneCache changes from x86-64
10 Days Ago
merge from main
10 Days Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
10 Days Ago
Apply some checks to CBoneCache
10 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
10 Days Ago
merge from main
10 Days Ago
vendingmachine_ui_refresh -> main
10 Days Ago
WIP setting up dart board prefab
10 Days Ago
Second set of fixes - fake inventory compile errors
10 Days Ago
Compile fix - swap to using flags
10 Days Ago
vendingmachine_ui_refresh -> main
10 Days Ago
Clear hover over button fixes
10 Days Ago
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10 Days Ago
- Fix bugs with suggestions not being clickable - More final polish
10 Days Ago
- Final style changes - Added suggestions area in admin panel
10 Days Ago
Updated sprint anim (test)
10 Days Ago
Fix prediction errors being "stronger" at high curtimes * Bumping into props at high curtime was causing velocity "mispredicitons" to be more severe than they should be. Remove CThinkSyncTester from client builds (unused) Bump Steam.inf Removing unused TempEnt networking * Te_Explosion, Te_FootPrintDecal, TE_LargeFunnel Removed some unused globals * To do with goldSrc legacy effect systems * Remove some obsolete networked fields for TEBloodSprite (probably should nuke this entirely) Remove unused fields from env_explosion * env_explosion has fields to do with fireball sprite, value of which is never actually used. So we remove it. Remove some useless sprite precaches clientside * Doesn't seem to cause any side effects in my testing, sprites from HL1 era effects, mostly bubbles, smoke, lasers, explosions
10 Days Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
10 Days Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
10 Days Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
10 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
10 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
10 Days Ago
Potential fix for scientists not spawning on cargo
10 Days Ago
Fix minor typo in WhatUsesThis
10 Days Ago
Merge fixes.
10 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
10 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
10 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
10 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
10 Days Ago
simplified encryption again
10 Days Ago
Simplify encryption
10 Days Ago
Merge from main
10 Days Ago
All remaining monument fixes.
10 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
10 Days Ago
merge from playerboat_droppeditem_parent_fix