135,810 Commits over 4,293 Days - 1.32cph!

18 Days Ago
merge from naval_update/deep_sea
18 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
18 Days Ago
Updated deep sea portal markers
18 Days Ago
Tweaked wipe duration and radiations
18 Days Ago
stand driving pose update
18 Days Ago
added 60 fps reload anim for 3p paintballgun
18 Days Ago
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18 Days Ago
passenger pose update
18 Days Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
18 Days Ago
Bugfix: UsePlayerUpdateJobs 2 - when player leaves occlusion group, clean up last visibility timestamps - fixed whitespacing after merging messing it up in one of the files This caused negative feedback loop. If EntityQueue doesn't send snapshot during network subscription change (because of OcclusionFrameCache), the ServerOcclusion should send it, but having an expired visibility timestamp meant it didn't send the snapshot (expired == previously visible, so snapshot already sent). Tests: on Craggy with UsePlayerUpdateJobs 2 flew 2 players outside of network range, then made 2nd player fly in a minicopter to the 1st - was visible. Repeated this flight test 5 times - all passed.
18 Days Ago
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18 Days Ago
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18 Days Ago
dpv and workcart upates
18 Days Ago
Fixed deep sea rad volume not restored after a server restart
18 Days Ago
Fixed duped collider on deep sea bottom collider
18 Days Ago
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18 Days Ago
Add support for different animator override controllers per surface type on wallpaper tool
18 Days Ago
Merge from main
18 Days Ago
merge from main to fix gui issue
18 Days Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
18 Days Ago
merge from main
18 Days Ago
deleted unity viewmmodel camera anims (no longer needed)
18 Days Ago
merge from main
18 Days Ago
Anim update to Krieg shotgun and batteringram
18 Days Ago
merge from indirect_instancing
18 Days Ago
Fix deep sea island terrain not rendering properly when Indirect Instancing is enabled by not instancing all MeshTerrains for now.
18 Days Ago
Fix command count mismatch error spam due to destroyed materials.
18 Days Ago
merge from indirect_instancing (exception fix)
18 Days Ago
Fix a typo causing an access conflict between DamageTrackerRegionScanJob and TransformApplyJob
18 Days Ago
Merge from main
18 Days Ago
merge from indirect_instancing
18 Days Ago
Fix object popping caused by orphaned motion list entries in multiple ways: * Remove seq_nums from the motion list just before they are unassigned. This piggy-backs off the existing remove_queue to guarantee container safety when objects are destroyed at inconvienient times. No need for a separate motion_stop_queue. * Store parent entity for every InstancedLODComponent. When objects are returned to the pool they are unparented first, but they still need to know who their parent was so they can properly remove their seq_nums from that entity. Bonus: Fix some NREs when Indirect Instancing is disabled in the editor.
19 Days Ago
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19 Days Ago
Fixed sprinklers not applying water to planters on their first tick, would have worked as normal on subsequent ticks Tests now pass
19 Days Ago
Merge from parent
19 Days Ago
Apply minimum height to military tunnels S2P
19 Days Ago
Add support for optional minimum height for sphere puzzle resets
19 Days Ago
Added a couple of tests for sprinkler behaviour - checking if water container drains liquid, splashing a planter, splashing multiple planters and getting blocked by line of sight to planter
19 Days Ago
autoturret_improvements -> main (passed unit tests)
19 Days Ago
Fixed crashes to do with flexes on NPC models Probably fixed screenspace_general_8tex Added more data to util.GetSunInfo color, material, size Fixed a typo in nags_alyx.txt
19 Days Ago
Since we are no longer forcing aim direction packets constantly we need to save/load the aim direction as you would expect.
19 Days Ago
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19 Days Ago
Easels drop paintings (data saved) when destroyed
19 Days Ago
merge from slots_optimize
19 Days Ago
S2P Outpost
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
merge from naval_update
19 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
19 Days Ago
merge from fix_nms_loot_reset -> main
19 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC