158,599 Commits over 4,566 Days - 1.45cph!

13 Days Ago
merge from Livestock_animals
13 Days Ago
merge from main
13 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
13 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
13 Days Ago
Codegen
13 Days Ago
fix after merge conflict
13 Days Ago
merge from Livestock_animals
13 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
13 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
13 Days Ago
add crabs audio integration
13 Days Ago
Merge from Render Pipeline Testing
13 Days Ago
compiler fix
13 Days Ago
Merge: from main
13 Days Ago
Updated Rabbit lods
13 Days Ago
Compile fix
13 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
13 Days Ago
fix tilted player rotation when exiting mounts
13 Days Ago
Halloween Wallpapers - texture updates
13 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
13 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
13 Days Ago
Update rust native libs for all platforms
13 Days Ago
Merge from critter_animals_sounds
13 Days Ago
Adding shears rig
13 Days Ago
adding missing files for m92 anim update
13 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
13 Days Ago
Adjusted LOD distances for sheep
13 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
13 Days Ago
Critter animals audio tweaks and added crab sounds
13 Days Ago
Add in livestock analytics
13 Days Ago
merge from critter_animals
13 Days Ago
Compile fixes
13 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
13 Days Ago
m92 3p anim updates and weapon rig anims
13 Days Ago
Fix server errors
13 Days Ago
Fix inbred cows looking wrong
13 Days Ago
Merge conflicts
13 Days Ago
Merge from critter_animals
13 Days Ago
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
13 Days Ago
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
13 Days Ago
Merge from sandbag_barricade_sounds
13 Days Ago
Added new sounds to the different sandbag barricade stages/sizes and their ui
13 Days Ago
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13 Days Ago
Merge conflicts
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
13 Days Ago
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from main
13 Days Ago
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13 Days Ago
merge from Crossbow_Arrow_Fix