145,505 Commits over 4,413 Days - 1.37cph!

15 Days Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
15 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
15 Days Ago
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15 Days Ago
Merge: from pool_mt
15 Days Ago
Merge: from pool_mt
15 Days Ago
Merge: from pool_mt
15 Days Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
15 Days Ago
Update bounds on apartment entities
15 Days Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
15 Days Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
15 Days Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
15 Days Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
15 Days Ago
tertiary prefab variants for all remaining charms
15 Days Ago
set lr300 and blowpipe to pushedout charm
15 Days Ago
Updating industrial torch viewmodel fbx
15 Days Ago
Switch out the entities in the large apartment
15 Days Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
15 Days Ago
Manifest for new entities
15 Days Ago
Create entity versions of the storage inside large apartments
15 Days Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
15 Days Ago
main -> game_room_dlc
15 Days Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
15 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
15 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
15 Days Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
15 Days Ago
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15 Days Ago
Merge from main/bowless_crossbow
15 Days Ago
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15 Days Ago
code support for tertiary charm prefab setup
15 Days Ago
Add the apartment furnace to the large apartment
15 Days Ago
Turn the wood stove in the large apartment into a furnace
15 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
15 Days Ago
merge from misc_vendingui_fixes
15 Days Ago
merge from mortar_prototype
15 Days Ago
merge from deployable_snapping_fix_3
15 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
15 Days Ago
merge from empty_country_list_fix
15 Days Ago
merge from defaultsortingorder_update
15 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
15 Days Ago
Merge from /indirect_instancing
15 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
15 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
15 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
15 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
16 Days Ago
More lighting
16 Days Ago
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16 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests