139,372 Commits over 4,474 Days - 1.30cph!

15 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
15 Days Ago
Optim: avoid struct copy in ExtractTransformAccess, just reinterpet the pointer shrinks asm to 8 instructions from 40+ Tests: ran TransformEx unit tests
15 Days Ago
Add and setup screen prefab
15 Days Ago
merge from main
15 Days Ago
Add support for a second world-space monitor screen display, showing the countdown timer.
15 Days Ago
merge from games room branch
15 Days Ago
merge from allplayerlist_dupe_fix
15 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
15 Days Ago
Merge from satellite_crash
15 Days Ago
merge from playermaintainedmonuments
15 Days Ago
UV and model polish on terminals/tables blockers
15 Days Ago
Merge from main
15 Days Ago
codegen
15 Days Ago
merge from UpkeepTerminal_TextNSound
15 Days Ago
merge from pool_fixes_july_26
15 Days Ago
merge from pool_fixes_july_26
15 Days Ago
merge from sewer_cave_box_fix
15 Days Ago
Delete a stray cardboard box in large sewer cave
15 Days Ago
Merge: from main
15 Days Ago
Merge from /main/global_mip_bias
15 Days Ago
Rebase on /main
15 Days Ago
Adding flare world model fbx
15 Days Ago
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
15 Days Ago
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
15 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
15 Days Ago
underground train station blockouts
15 Days Ago
Merge: from main
15 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
15 Days Ago
merge from cui_multi_destroyui
15 Days Ago
fixed import options for tree fence collider mesh
15 Days Ago
merge from main
15 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
15 Days Ago
updated the gas station collider - removed the lift from it
15 Days Ago
Merge from workshop_subsystems
15 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
15 Days Ago
Merge from parent
15 Days Ago
Merge from main
15 Days Ago
Merge from invoke_cleanup
15 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
15 Days Ago
Fixed a missing CancelInvoke in Climate
15 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
15 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
15 Days Ago
Merge from terrain_copy_window
15 Days Ago
Added a car lift to dome (editor only)
15 Days Ago
S2P large oil
15 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
15 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
15 Days Ago
Server fix, grey out foliage option at edit time
15 Days Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
15 Days Ago
Add foliage support