159,415 Commits over 4,566 Days - 1.45cph!

10 Days Ago
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10 Days Ago
merge from texturestreaming_texturepropertiescache_fix
10 Days Ago
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
10 Days Ago
Make ItemCraftTask properly pooled so its not allocating on every craft
10 Days Ago
Fix broken livestock sleep test
10 Days Ago
merge from lightlod_optims
10 Days Ago
Cache DistanceFlareLOD fading action
10 Days Ago
Fixed shadowlights convar handler stacking up across editor play sessions
10 Days Ago
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
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Cache AmbientLightLOD fading action
10 Days Ago
merge from more_pool_attributes
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merge fro ent_scale_fix
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merge from fix_scrapheli_dismounts
10 Days Ago
Make surface.DrawPoly throw an error when giving invalid data * Specifically when giving it less than 3 verts Stop ropes being invisible in specific mcore circumstance * `r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1` is the exact scenario Restore functionality of sk_auto_reload_time * Requires gmod_suit set to 1. Value of 0 or below disables the feature.
10 Days Ago
Set TC items to use the display type of "TC limit" (it's how you configure them to show TC limit when held)
10 Days Ago
Add convar to softcore gamemode prefab - it's `max_tool_cupboards` so could technically be set on any server (but intended only for softcore)
10 Days Ago
Codegen
10 Days Ago
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
10 Days Ago
Tests
10 Days Ago
biofuel_idle_fix -> main
10 Days Ago
Only consume electricity when actively generating fuel
10 Days Ago
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10 Days Ago
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
10 Days Ago
merge from drinkingpoint_optims
10 Days Ago
merge from drinkingpoint_optims
10 Days Ago
Fixed Spawnmenu middle mouse click regression Handle addons not providing complete data for NPC weapons * So spawnmenu doesn't get bricked entirely Fixed -force32bit trying to launch 64bit CEF Use more dynamic fallback for Infected shader * Instead of shipping edited materials, we do it in code Fix false positive with "Out of bounds bone in CIKContext" Fixed potential npc_alyx related crashes Potential fix for a crash on that one CS:S map Update Windows symstore path
10 Days Ago
merge from fix_memdump_logging -> main
10 Days Ago
merge from qol_spawn_vendors -> main
10 Days Ago
merge from replicated_convar_save_fix -> main
10 Days Ago
merge from fix_replicated_bag_range -> main
10 Days Ago
merge from fix_codelock_load_nre -> main
10 Days Ago
restore_multiline_console -> main
10 Days Ago
Bring back multiline input support to the console
10 Days Ago
merge from qol_loadout_inventory_preview -> main
10 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
10 Days Ago
merge from map_optims
10 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
10 Days Ago
merge from fix_apartment_teammate_door -> main
10 Days Ago
Update test list
10 Days Ago
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Codegen
10 Days Ago
merge from fix_apartment_transfer_items -> main
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merge from main -> fix_apartment_teammate_door
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merge from fix_custom_item_drag -> main
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merge from fix_jungle_plant_water -> main
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merge from fix_sentry_modded_tag -> main
10 Days Ago
merge from fix_motorcycle_dismount_order -> main
10 Days Ago
merge from fix_client_sail_wind -> main