155,653 Commits over 4,536 Days - 1.43cph!

16 Days Ago
merge from main (conflicts resolved)
16 Days Ago
camera, obsidian knife, vampire stake texture reduction among others 11 maps 2048 -> 1024, vram 24.8MB -> 6.2MB
16 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
16 Days Ago
Merge from main
16 Days Ago
merge from more_cliff_fixes
16 Days Ago
Merge from main
16 Days Ago
Add HealthThresholdToggle
16 Days Ago
set gib models to read/write enabled
16 Days Ago
removed blocker assets from branch & split up train tunnel parts
16 Days Ago
merge from demo_ui_2
16 Days Ago
Update: Add DynamicPagePrefab to "shadow" PagePrefab field on ItemStoreTakeover - added default picker rendering to DynamicResourceRefDrawer - ran StoreBundleTool to auto-assign DynamicPagePrefab Tests: inspected the prefab changes
16 Days Ago
Compile fix
16 Days Ago
Remove debug logs, slight cleanup + formatting
16 Days Ago
weapon + tool texture further reduction pass where applicable 45 ao maps 1024/2048 -> 512, reduced m15 worldmodel bc/nrm/sg 2048 -> 1024 (almost no visual difference for 3rd person) vram 44.1mb -> 11.8mb
16 Days Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
16 Days Ago
First lot of feedback applied - Decreased body roll - Stopped cars from spinning out, can now handle drifting at higher speeds (cant have both atm) - Smoothed out steering again, was aggressive on roads
16 Days Ago
added missing rabbit files. Animation, model and prefabs now added.
16 Days Ago
Glass AR - worldmodel texture rebake
Rin
16 Days Ago
merge from More_SMGbodies
Rin
16 Days Ago
Minor increase to SMG body spawn chance Minor decrease to Rifle body spawn chance Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
16 Days Ago
merge from authorize_friend_lag_fix
16 Days Ago
Some market terminal UI to explain the system
16 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
16 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
16 Days Ago
Merge conflicts
16 Days Ago
reset locations of gibbable stages
16 Days Ago
main -> character_customisation
16 Days Ago
Merge from hackweek_random_skin_crafting
16 Days Ago
New random icon. Swap material for icon. Cache some stuff.
16 Days Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
16 Days Ago
Fix Assets/Scripts depending on the test framework, which could potentially break builds that exclude tests
16 Days Ago
re exporting assets
16 Days Ago
Merge from render_pipeline_testing
16 Days Ago
Updated Deferred+ to be compatible with SSS
16 Days Ago
Move SSAO (and motion vector) passes to before transparent
16 Days Ago
Merge from main
16 Days Ago
merge from main
16 Days Ago
heavy fuse now has a world model updated .item to properly reference it instead of using the burlap sack
16 Days Ago
Fix ambient light flickering
16 Days Ago
Merge from launchsiren
16 Days Ago
Fix the siren off state visibility
16 Days Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
16 Days Ago
Merge from main
16 Days Ago
Fix depth assignment in terrain prepass
16 Days Ago
merge from main
Rin
16 Days Ago
S2P swamps a,b,c
16 Days Ago
Hooked up sale info in-game UI
16 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
16 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
16 Days Ago
Merge from main