161,007 Commits over 4,566 Days - 1.47cph!

12 Days Ago
Merge: from main
12 Days Ago
merge from halloween2026DLC
12 Days Ago
merge from guide_mesh_optimisations
12 Days Ago
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
12 Days Ago
merge from net_group_null_log_fix
12 Days Ago
merge from ongui_allocs_fix
12 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
12 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
12 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
12 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
12 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
12 Days Ago
merge from cookingworkbench_kettle_fix2
12 Days Ago
Merge: from main
12 Days Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
12 Days Ago
Adding G3A3 blockout mesh
12 Days Ago
merge from main -> ugc_censor_option
12 Days Ago
Can now change pie menu sets with gamepad bumpers
12 Days Ago
Fix badly merged anim controllers and livestock fsm
12 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
12 Days Ago
Merge from main (potential stomp of petting work, on it)
12 Days Ago
merge from io_optims
12 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
12 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
12 Days Ago
merge from main
12 Days Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
12 Days Ago
full_parented_mounting -> main
12 Days Ago
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12 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
12 Days Ago
Merge from workshop_skin_analytics
12 Days Ago
Change lb/rb to cycle container selection ccw/cw
12 Days Ago
Fix artifacting on cargo mapmarker
12 Days Ago
Polish cow exit after eating from trough, using new turn anim
12 Days Ago
Return back workshop IDs that are loaded
12 Days Ago
Fix container order when jumping with bumpers in dpad mode
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
Updating viewmodel rig with new mesh
12 Days Ago
Added presets for SSAO that are configured via the renderer feature
12 Days Ago
Profiling
12 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
12 Days Ago
Fixes to allow flattening inside of entity prefabs
12 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
12 Days Ago
Fix bugs with group change polling
12 Days Ago
Merge from main
12 Days Ago
Delete old tests
12 Days Ago
Disposing graphics buffers before use where it wasn't done previously
12 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade