140,625 Commits over 4,505 Days - 1.30cph!

19 Days Ago
Merge From Main
19 Days Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
19 Days Ago
Don't spawn canyons on maps below 4500 size
19 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
19 Days Ago
Better green recycler convar fix
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
S2P airfield
19 Days Ago
Subtract 159563 (will need to s2p to be safe)
19 Days Ago
WTP S2P
19 Days Ago
Fix for green recycler efficiency convar
19 Days Ago
Fix recyclers not being in the correct power state on the client Remove redundant flag
19 Days Ago
Merge from satellite_crash
19 Days Ago
Added small, high radiation area to satellite remains
19 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
19 Days Ago
merge demoui2 to main
19 Days Ago
Fix regression with grading sliders, I broke them when I made grading convars usable again.
19 Days Ago
Merge from PMM
19 Days Ago
Cherry pick blur manager NRE fix
19 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.
19 Days Ago
Merge from PlayerMaintainedMonuments
19 Days Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
19 Days Ago
Satellite launch computer now requires stage 4 power
19 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
19 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
19 Days Ago
Oil rig now requires stage 2 power plant level (50%)
19 Days Ago
Remove satellite event chat log
19 Days Ago
Unsaved
19 Days Ago
Fixed power icon on satellite computer
19 Days Ago
Push up phrases too, oops
19 Days Ago
Add copy/paste for timeline keyframes
19 Days Ago
Merge from main
19 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
19 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
19 Days Ago
Fix demos not loading, blur manager NRE
Rin
19 Days Ago
network++ save++ persistance++
Rin
19 Days Ago
merge from sculptures
Rin
19 Days Ago
merge from game_room_dlc
19 Days Ago
merge from main
Rin
19 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
19 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
19 Days Ago
Doubled cull distance of airfield terminals
19 Days Ago
Merge from water_treatment_plant_maintainables
Rin
19 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
19 Days Ago
Merge from main
19 Days Ago
Expose where to implement an analytics event for fuse inserting
19 Days Ago
merge from editor_cfg_parallel_import -> main
19 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
19 Days Ago
Add some better tooltips depending on what you pot
19 Days Ago
Minor colour changes
19 Days Ago
merge from waterwell_stock_decrease -> main