137,765 Commits over 4,474 Days - 1.28cph!

15 Days Ago
Compile fixes
15 Days Ago
Re applied apartment_complex_wing.prefab changes S2P apartment complex
15 Days Ago
merge from apartment_complex_monument
15 Days Ago
Added missing loc Removed mockup assets
15 Days Ago
Bump targeting budget
15 Days Ago
4:3 and 21:9 aspect ratio fixes
15 Days Ago
Opening sequence
15 Days Ago
Merge from weaponracks_prefabattribute
15 Days Ago
Codegen
15 Days Ago
Setup hurt overlay effect and script with RRP Setup vignette and sharpen effect and script with RRP Merge vignettes into one effect
15 Days Ago
Merge from MonumentBlockers
15 Days Ago
merge rust_relay_server -> main
15 Days Ago
Added addtional details to RustRelay socket resets
15 Days Ago
Adding world model rig for binoculars
15 Days Ago
Fixed Half Height Industrial Shelves not showing in Conveyor filters
15 Days Ago
Merge from MonumentBlockers2
15 Days Ago
Codegen, localization, manifest Restore Recycler change from apartments
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Make renderscale effect RRP clone asset
15 Days Ago
Merge from main (protobuf message rejig for conflicts)
15 Days Ago
Merge from monitor_screens
15 Days Ago
Merge from main
15 Days Ago
S2P + HLOD aparmtent complex monument
15 Days Ago
apartment_complex_merge -> main
15 Days Ago
revert sav++ to main, bump protocol
15 Days Ago
apartment_complex_monument -> apartment_complex_merge
15 Days Ago
Added a GameobjectLOD for mailbox numbers
15 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
15 Days Ago
Update vendor conversation
15 Days Ago
Fix remaining rooms not updating when using rentallrooms
15 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
15 Days Ago
Add CanAffordApartment and CanAffordUpgrade conditions so we can get rid of hardcoded HasScrap sprinkled in conversations that are a pain to update when changing apartment prices - change all the conditions in the conversation too
15 Days Ago
Fix remaining rooms left not being loaded on the client after network update
15 Days Ago
Update vendor conversation
15 Days Ago
Also interpolate the dialog options (so you can see how many of each room are left when selecting a room)
15 Days Ago
Switch ApartmentConversationSize -> ApartmentSize so conversations and apartment logic use the same enum - this leaves the "Any" option of ApartmentSize only used for conversations but that seems better than the trap of needing to make sure both enums have the same values Add "OwnsApartment" conversation condition so allow separate conversation options for upgrading from small -> penthouse and medium -> penthouse - I think originally I was going to do this all in code but never hooked up different conditions
15 Days Ago
Update conversation with new phrases but it keeps deleting some of the failed speech nodes
15 Days Ago
Add the interpolation to the ApartmentVendor & SyncVar the ApartmentBuilding to it so it can apply prices to conversation
15 Days Ago
Add support for simple conversation interpolation - only for apartment vendor to interpolate special values like {small_cost} (not the ability for the server to send generic values and interpolate with {0} yet)
15 Days Ago
Assign costs in apartments prefabs and lower to sane values (STILL PLACEHOLDER) Scrap - Basement = 100 purchase, 25 upkeep - Standard = 200 purchase, 50 upkeep - Penthouse = 400 purchase, 100 upkeep
15 Days Ago
Update apartment building manager to reference apartment room prefabs
15 Days Ago
Store the purchase cost inside the apartment prefab instead of in the building manager because it's confusing to configure the rent in the apartments but the purchase cost elsewhere
15 Days Ago
Fix upgrading apartments not taking scrap from the player - automatically calculate the difference in cost based on the apartment chosen (rather than hardcoding upgrade costs)
16 Days Ago
Possible EmissionToggle NRE fix
16 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
16 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
16 Days Ago
Mailbox font fiddling
16 Days Ago
First pass of updated Rent store dialog