162,419 Commits over 4,597 Days - 1.47cph!

13 Days Ago
13 Days Ago
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13 Days Ago
Fixed monument editor gizmo to ensure Radius is always centered correctly. Added a separate square to mark the topology footprint
13 Days Ago
Merge from main
13 Days Ago
iterate on fsm graph UI, restyle it to look more like a normal editor window
13 Days Ago
added workshop source files for all three batteries
13 Days Ago
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
13 Days Ago
Merge from new_phone_conversations
13 Days Ago
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
13 Days Ago
Fix NRE on PhoneController.DoServerDestroy
13 Days Ago
Repainted apartments blend map so it falls within monument radius
13 Days Ago
Merge from main
13 Days Ago
head_bob_anim_fixes -> main
13 Days Ago
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13 Days Ago
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
13 Days Ago
update from main
13 Days Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
13 Days Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
13 Days Ago
add nametags toggle for demoui2
13 Days Ago
Merge from main
13 Days Ago
toggle fp turn in place by default
13 Days Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
13 Days Ago
tune turn in place to be more responsive
13 Days Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
13 Days Ago
Removed the BaseCommandBuffer class as it's no longer needed
13 Days Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
13 Days Ago
Updated Viewmodel to removed weird geometry
13 Days Ago
merge from vcc
13 Days Ago
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13 Days Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
13 Days Ago
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13 Days Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
13 Days Ago
Deleted the old bloom scripts
13 Days Ago
Removed all deprecated custom bloom implementations
13 Days Ago
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
13 Days Ago
Updated M79 Viewmodel and Materials
13 Days Ago
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
13 Days Ago
Imported M79 Grenade Launcher Textures
13 Days Ago
M79 Folder Setup
13 Days Ago
Removed Blockout Meshes
13 Days Ago
Removed the convar for disabling RRP and cleaned up the initialization of RRP
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
merge from scrap_king_building_skin
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
14 Days Ago
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.