136,181 Commits over 4,444 Days - 1.28cph!

13 Days Ago
wake rhib buoyancy on release
13 Days Ago
fixed skin constraint setup on frontier hazmat
13 Days Ago
Merge: from main
13 Days Ago
Fix static causing reused initial positions across multiple computers
13 Days Ago
More map debug dot functionality
13 Days Ago
Fix s2p AddToHeightMap not filtering colliders
13 Days Ago
merge from cannon_fuseburn
13 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
13 Days Ago
Default obstruction_tc_reorder to true
13 Days Ago
merge from heli_crate_train_wagon_fix
13 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
13 Days Ago
Merge from main
13 Days Ago
Merge from order_test
13 Days Ago
More debug logging, skip the double tc check when logging.
13 Days Ago
Compile fix
13 Days Ago
merge from main
13 Days Ago
Merge from main
13 Days Ago
merge from iolines_motionblur_fix
13 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
13 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
13 Days Ago
Piano anim update pass
13 Days Ago
merge from bc_simspace_jank_fix
13 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
13 Days Ago
merge from main
13 Days Ago
merge from menu_notifications
13 Days Ago
Updated debug notif commands descriptions
13 Days Ago
merge from menu_notifications
13 Days Ago
merge from forcemode_fixes
13 Days Ago
Added notifications.addcustomnotification debug command
13 Days Ago
Notification entry layout fixes
13 Days Ago
merge from main
13 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
13 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
13 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
13 Days Ago
Clan table craftable Default bp (for now)
13 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
14 Days Ago
S2P apartment complex
14 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
14 Days Ago
Initial first pass on setting up the other rentable shop variants
14 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
14 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
14 Days Ago
Merge from sleeper_rotate_fix
14 Days Ago
Fixed new layer fuckery on kiosks.
14 Days Ago
Possible fix for sleepers getting rotated incorrectly
14 Days Ago
Lighting WIP
14 Days Ago
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
14 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
14 Days Ago
jesus_animation_fix -> main
14 Days Ago
merge from wire_doors_fix
14 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day