139,123 Commits over 4,474 Days - 1.30cph!

15 Days Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
15 Days Ago
merge from skinviewer_charityplushies
15 Days Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
15 Days Ago
merge from minifridge_reskin_fix
15 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
15 Days Ago
some more tweaks to the art in lootroom
15 Days Ago
re-oriented door in powerplant_dependant_loot_room prefab
15 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
15 Days Ago
Remove obsolete potato subshaders to reclaim memory
15 Days Ago
merge from main
15 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
15 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
15 Days Ago
IO setup for generic powergrid connected lootroom
15 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
15 Days Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
15 Days Ago
Fixed some issues with the tone mapping and the lift gamma gain
15 Days Ago
merge from canvasrenderer_warning_fix
15 Days Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
15 Days Ago
blocker gib rename
15 Days Ago
Testlist
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
15 Days Ago
Merge from main
15 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
15 Days Ago
Fix cue not staying in our right hand
15 Days Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
15 Days Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
15 Days Ago
merge from main
15 Days Ago
merge from skinviewer_rotation
15 Days Ago
merge from main
15 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
15 Days Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
15 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
15 Days Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
15 Days Ago
Merge from satellite_art
15 Days Ago
Merge from crate_timers, tested, working.
15 Days Ago
Reset skin target local rotation on disable
15 Days Ago
Update MB barrels with current prefabs, materials and meshes
15 Days Ago
Bugfix: move CarvablePumpkin.EnsureInitialized out of Save, since it's not thread safe Tests: TestMTSave(CarvablePumpkin) and spawned and carved one on playground
15 Days Ago
more tunnel storage variations
15 Days Ago
Bugfix: batch of Transform replacements with TransformHandle in save code when using Jobs 4 Tests: TestMTSave - 32 -> 29 fails
15 Days Ago
Adding a graffiti in oilrig to explain the PMM logic
15 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
15 Days Ago
Bugfix: batch of replacement for Time usage with ThreadSafeTime Only 1 skipped out for now, BuildingPriviledge - that one does lazy-eval, which is problematic Tests: TestMTSave - 42 -> 32
15 Days Ago
Bugfix: BasePlayer - avoid Time.time when evaluating mortarCooldown There's one more issue to resolve, but it doesn't affect unit tests, will resolve later Tests: TestMTSave - 59 -> 42 fails
15 Days Ago
Bugfix: vehicle related Time api fixes - TimeSince and TimeUntil now have a member method allowing to calculate from passed time (to avoid Time.time invoke) - TrainCar uses GetNetworkTime(ThreadSafeTime) overload Tests: ran TestMTSave, 74 -> 59 fails Tests: TestMTSave
15 Days Ago
merge from generic mount subsystem branch
15 Days Ago
Bugfix: don't use cached fuel fraction, just calculate it when saving Avoids TimeUntil sample, which isn't safe in MT Tests: TestMTSave(AttachHelicopter) pass