147,887 Commits over 4,444 Days - 1.39cph!

14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Pre-thruster testing... test
14 Days Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
14 Days Ago
handling max-triangles length properly
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Add blue noise dithering (but don't use it yet)
14 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
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temp fix
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Fixed strobe light medium speed flag clashing with the IO short circuit flag
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merge from main
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Fixed inspecting in the skin viewer not working, it was only working if the bind was strictly set to inventory.examineheld
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texture polish on industrial barricade, temporary emissive setup (will switch to UV2s for proper em)
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Fixed GetButtonsWithBind not finding binds when giving it the full command with args Fixes NeedsKeyboard not letting AllowedBinds go through (fixes binds not working in painting UI)
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Communal space dressing progress Dark debris kit prefabs Separate planter prefabs Mesh fixes
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combined lower and upper part of the monument blocker collapsed. Separated gibs into wood, metal & concrete
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fix missing resource reset
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Adeed sound to helmet and vest bdu set
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Merge from Main
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remade prefab which used an obsolete asset
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removing obsolete parts
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small fixes
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monument blocker-collapsed update (Addded collisions, gibs, geo. Did optimization as well
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extra set dressing prefab for apartment wing (temporary)
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set BDU and ballistic to modern era
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Sleep pose animation fix
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codegen
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ripping IO out of BaseSculpture, will need to be separated later as a sub-entity for ice so it's cleaner
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merge from attachment_charms
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merge from attachment_charms
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merge from main
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Fixed F1 console input field losing focus when connecting/disconnecting
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Add snapping to auto turret and flame turret through the new auto system
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merge from main
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Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
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- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
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Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
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Add editor shortcut for selecting prefab root asset from a selected prefab instance
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Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
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Fixed keybind reset button not working
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