138,780 Commits over 4,474 Days - 1.29cph!

12 Days Ago
Merge from main
12 Days Ago
S2P powerplant
12 Days Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
12 Days Ago
Fix vignette settings remapping
12 Days Ago
Add screen_blur_UI_RRP volume asset
12 Days Ago
Merge from main
12 Days Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
12 Days Ago
Setup night vision overlay and volume
12 Days Ago
merge from main
12 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
12 Days Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
12 Days Ago
12 Days Ago
Stop pooltable floating
12 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
12 Days Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
12 Days Ago
Added new sounds for supermarket freezer
12 Days Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
12 Days Ago
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
12 Days Ago
merge from main
12 Days Ago
Fixed the rendering of the night light and prevented it from rendering during the day
12 Days Ago
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
12 Days Ago
merge from piemenu_binds_feedback
12 Days Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
12 Days Ago
Fixed some letter being truncated
12 Days Ago
CRLF to LF line endings for the BlurOptimized shader
12 Days Ago
Added the night light renderer feature and pass
12 Days Ago
texture update to wooden crate 2
12 Days Ago
remaining items
12 Days Ago
elite crate and wooden crate 2
12 Days Ago
Added the night light volume component
12 Days Ago
merge from main
12 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
12 Days Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
12 Days Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
12 Days Ago
Fix RRP colour grading Lift not being applied correctly
13 Days Ago
Freezer fx tweaks & cleanup
13 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
13 Days Ago
Merge from main
13 Days Ago
Merge from weathereffect_queue
13 Days Ago
Missing partial, compile fix
13 Days Ago
Merge from weathereffect_queue
13 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
13 Days Ago
Merge from weathereffect_queue
13 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
13 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
13 Days Ago
Merge from vm_currency_drop_fix
13 Days Ago
merge from canbe_charms_audio
13 Days Ago
merge from main