136,092 Commits over 4,444 Days - 1.28cph!

13 Days Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
13 Days Ago
Add missing swiftsader libs for Linux 64bit Do not try to init vaudio_speex when using Steam voice Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system Minor fixes * weapon_flechettegun.lua cleanup * npc_hunter & env_spritetrail save restore fix due to double curtime changes Enable phys_slideconstraint notifications Mark g_debug_* as cheats consistently Remove player_limit_jump_speed (unused) 64bit saverestore fixes Fixed npc_turret_floor dying multiple times when shot Added cam.GetProjectionMatrix and cam.GetViewMatrix Minor cleanups * Get rid of GMOD_Player::PlayStepSound (pointless override) Fix prop_effect not being affected by color tool's alpha setting Minor changes * Micro optimizations for footstep sound playing Fix SuperDOF tiling with poster (will still be blurry as it just stretches the texture) * Also fixed SuperDOF result texture not rendering while main menu is open Automate Lua IMaterial refcounting * Push_IMaterial ups the refcount, not each individual Lua binding. Now works exactly like ITexture bindings do. Stop some pointless materials being loaded on game start up * Delete CHudVoiceSelfStatus * Fixed legacy server browser launching server refresh on game start if last tab was not "Internet" Minor cleanups * Delete hud_drawhistory_time convar (unused) * Disable loading of certain weapon textures that are unused, such as ammo icons
13 Days Ago
Final LOD fix Spotlight
13 Days Ago
Further cleanup, boolean gating for lookup creating
13 Days Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
13 Days Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
13 Days Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
13 Days Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
13 Days Ago
Compile fix
13 Days Ago
Cleanup, rewrites
13 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
13 Days Ago
merge from main -> apartment_complex_monument
13 Days Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
13 Days Ago
main -> demo_compatability_layer
13 Days Ago
update_metabolism_network_optimization -> main
13 Days Ago
Code cleanup
13 Days Ago
merge from main
13 Days Ago
Fix SenseComponent.Tick InvalidOperationException
13 Days Ago
Fix ai sense adding to a dictionnary while iterating on it
13 Days Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
13 Days Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
13 Days Ago
large apartment tweaks
13 Days Ago
collapsed blocker update
13 Days Ago
more optimisations in large apartment added a proper static prefab for the bear rug
13 Days Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
13 Days Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
13 Days Ago
merge from hanging pot plants
13 Days Ago
set dressing progress in floor 5
13 Days Ago
Log warning instead of error when no save file for navmesh is found
13 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
13 Days Ago
Fix compile errors
13 Days Ago
13 Days Ago
merge from main
13 Days Ago
renamed to wip title bar games, rebuilt skins
13 Days Ago
merge from main
13 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
13 Days Ago
update from main
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
set dressing progress in floor 5
13 Days Ago
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
13 Days Ago
Merge from main
13 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
14 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
14 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
15 Days Ago
update SetRenderFunc calls
15 Days Ago
subtract 153677 areacheck_parent_fix
15 Days Ago
cherrypicking 153697
15 Days Ago
merge from spraycan_reskin_refactor
16 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside