136,586 Commits over 4,444 Days - 1.28cph!

13 Days Ago
Merge from mfm_u6
13 Days Ago
merge from skinviewer_turret
13 Days Ago
Fixed auto turret missing cover in the skin viewer
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Merge from parent
13 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
13 Days Ago
Lighting WIP
13 Days Ago
Only allow one shop at a time
13 Days Ago
Fixed currency not being deposited in vending machine inventory
13 Days Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
13 Days Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
13 Days Ago
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13 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
13 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
14 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
14 Days Ago
merge from fix_compile_sim_parallel -> main
14 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
14 Days Ago
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14 Days Ago
fixes and improvements, created mockup prefab for playtesting
14 Days Ago
merge from videoplayer_fix
14 Days Ago
merge from fix_deepsea_terrain
14 Days Ago
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14 Days Ago
merge from fix_compile_sim_parallel -> main
14 Days Ago
Time how long it takes to fetch define constants
14 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
14 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
14 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
14 Days Ago
Set correct motion vector shader in RRP settings
14 Days Ago
force runtime lookups to rebuild from the updated asset
14 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
14 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
14 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
14 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
14 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
14 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
14 Days Ago
Fixed the final bloom pass's render texture size
14 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
14 Days Ago
14 Days Ago
demo_compatability_layer -> main
14 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
14 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
14 Days Ago
Implement camera motion vectors
14 Days Ago
Empty compat file so it gets included in builds
14 Days Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
14 Days Ago
Set fridge as powered by default inside apartments
14 Days Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
14 Days Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
14 Days Ago
merge from attachment_charms
14 Days Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting